Implement basic sliding joint 3D #311
Merged
+102
−15
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I filled out the boilerplate code that was already there. For now only the upper and lower limits work. I am unsure on how to implement those. However this at least provides working joints.
Another question: Is there a way to get the position of the joint Node so we can use that orientation for the axis instead of creating it based on the position of the physics bodies?