- D1X-Retro-ar - 1.4.X6-ar3
- D2X-Retro-ar - 1.4.X3-ar3
- Support for global custom textures in png format (more information)
- Support for global custom models in ase format (D1 only)
- Reduced Flash Effects option
- Saves screenshots as png files
- Fix teleporting homing missle (https://youtu.be/2dP51znGh7o)
- Fix ship wing color shape in random texture after certain levels
- Experimental Homing Speed Drop on Turn option (normalize quick)
- Experimental Homing Update Rate up to 30
- Experimental Homing Update Rate option
- Allow Packets per second up to 40
- Allow weapon duplication up to x8
- Added Classic Depth Ordering for classic explosions
- Support loading Rebirth save games
- Fix flickering with headlight on
- Fix ship brightness in endlevel terrain
- Various compilation fixes
This experimental release is for D1X-Retro only.
- Coop
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- Don't respawn robots in coop.
- Demos
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- Fix rewind bug where rewinding through a frame with multiple damage sources would show damage and energy incorrectly.
- Mac
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- Switch from XCode to scons for building. Note: message box tech is disabled for now, crashes will only display to the terminal or the log. To see them, run Descent from Terminal using the command
./d1x-retro-1.4.X6.app/Contents/MacOS/d1x-rebirth
- Switch from XCode to scons for building. Note: message box tech is disabled for now, crashes will only display to the terminal or the log. To see them, run Descent from Terminal using the command
- Observer
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- Don't lock to player 1's view while observing in coop.
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- Observers no longer disconnected when other observers connect or disconnect.
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- Observers no longer see themselves connect as an unpatched client when someone else connects to the game.
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- Observers will now be properly told that they can't observe a game that hasn't yet started.
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- You can now observe players directly in first and third person view. Use Ctrl+1 through Ctrl+8 to observe players 1 through 8. Use Ctrl+9 and Ctrol+0 to cycle back and forth through the connected players and free observing. Use Ctrl+- for first person view and Ctrl+= for third person view.
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- Added the above options to the multiplayer F1 help menu, and streamlined the menu to only display relevent commands.
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- Documented the /noobs command (kick all observers) in the F1 help menu.
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- Shields and shield changes are now visible to observers.
- For changes to 1.4X5 and prior, please see the source.
The ar3 version can read full color hi-res textures in png format. Create a png file with the texture name, eg. rock021.png and put it in the main or data folder. For animated textures add a #framenum suffix, eg. door01#0.png You can also put the png files in a .dxa archive (this is a renamed .zip file).
There is no support for supertransparency at the moment. This means if an overlay texture that creates a hole (grates and doors) is used, both the base and overlay texture show as regular low-res textures.
There is no detection of custom level textures at the moment, the hi-res textures override both regular and custom (low-res) level textures.