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metaSMT is a wrapper around various SMT or SMT-like solvers. This means you are able to program against this library and use any of the implemented solvers.

The implementation here is a slimmed-down version of original metaSMT (https://github.com/agra-uni-bremen/metaSMT).

Building metaSMT

  1. Preparations
  2. Install solver backends
  3. Configure metaSMT
  4. Build and test

0. Preparation

You need: a C/C++ Compiler (tested: gcc or recent clang), make, cmake, wget, most of them you can install from your package manager.

If you want to use the SMT-LIB2 file backend, please ensure that you have installed the zlib and bzip2 development packages (*zlib1g-*dev, libbz2-dev on Debian-based systems). Otherwise boost will be build without iostreams and you will get linking errors. This is not required to use metaSMT in general.

metaSMT heavily relies on different dependencies (e.g. the different solving engines). For a succesfull build, a folder named 'dependencies' containing them is expected to be present in the metaSMT main folder. You can either freshly clone the repository from https://github.com/agra-uni-bremen/dependencies.git or symlink to an existing dependencies folder. The folder name 'dependencies' is fixed and cannot be changed.

1. The bootstrap.sh script

The bootstrap.sh script provided by metaSMT can automatically download and install dependencies needed by metaSMT and setup a metaSMT build folder. You may require subversion, or git to be installed.

Calling ./bootstrap.sh without arguments will display a complete list of options. It is recommended to call

./bootstrap.sh --deps deps/ --free     -m RELEASE build/

or

./bootstrap.sh --deps deps/ --non-free -m RELEASE build/

to download and build all dependencies in the "deps" folder and configure a metaSMT build in the "build" folder. The source folder can be shared for different build folders. The parameters --free and --non-free select which set of backend tools to download and include in the build, you need to select which you want.

Please note that some free and non-free backends use licenses which are not compatible (e.g. Boolector: GPL, SWORD: Proprietary). Check the compatibility of the selected backends with your own projects license.

If your system does not provide a recent version of cmake, bootstrap.sh can build a local version when provided with --cmake.

2. Build metaSMT

An already configured build folder can be build using

   cd build
   make

and installed (optional, only when used as external library) using

make install

If no install folder is given to bootstrap.sh by default metaSMT is installed to the build/root/ folder.

Please also note that metaSMT by default compiles an excessive test suite for all available backends. After building it can be called with make test. Note that some Tests are expected to fail, e.g. due to timeouts, backend restrictions or work in progress (new) functionality.

Building the test suite can take a lot of time. If you want to disable building the tests you can pass -DmetaSMT_ENABLE_TESTS=off to the bootstrap script or call

cmake ./ -DmetaSMT_ENABLE_TESTS=off

in the build folder or by setting the option using ccmake . or cmake-gui ..

3. Using metaSMT

To use metaSMT with your (already existing) project you need to tell cmake that it should be looking for metaSMT. To do so, edit the main CMakeLists.txt file and add the line

find_package( metaSMT REQUIRED )

You still have to tell cmake where to look for metaSMT by setting the variable CMAKE_PREFIX_PATH, either by

export CMAKE_PREFIX_PATH=/path/to/metaSMT/install
cmake [...]

or

cmake -DCMAKE_PREFIX_PATH=/path/to/metaSMT/install [...]

4. Documentation

In addition to the examples, the API documentation is located in the doc/html/ folder. Simply open the doc/html/index.html file in your favorite browser. Note: The documentation is not yet complete. Only selected modules are currently documented.

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