The goal of this project is to make XMPP really simple to use for developers. This module takes away all of the XML and works by hooking to events which are passed between client and server using a transport in JSON. In the example code we use socket.io, but there is no reason this can not be replaced with engine.io, or implement your own transport and pass in as a connection.
The code is now up and running at https://xmpp-ftw.jit.su so you can try it out. Be aware that this setup is only for trying xmpp-ftw out and may be slow as we need to go client ↔ nodejitsu (east coast US) ↔ your XMPP server and back each time.
- https://xmpp-ftw.jit.su/manual -- XMPP-FTW manual
- https://xmpp-ftw.jit.su/demo -- Awesome demo tool, generated from manual
https://xmpp-ftw.jit.su/chat-- Old chat client, no longer updated
The version running on the website matches 'master' branch here and auto-deploys with commits.
Also check out the xmpp-ftw-demo repository which is what https://xmpp-ftw.jit.su is running.
- http://blog.superfeedr.com/easy-xmpp-ftw/
- XMPP-FTW XMPP and JSON for the Web
- http://www.evilprofessor.co.uk/615-xmpp-ftw-now-supports-superfeedr/
- XMPP-FTW now supports SuperFeedr
- http://www.evilprofessor.co.uk/573-talking-at-the-first-xmppuk-event-march-2013/
- Talking at the first XMPPUK event (March 2013)
- http://www.evilprofessor.co.uk/562-new-demo-system-for-xmpp-ftw/
- How the demo client works
- http://www.evilprofessor.co.uk/579-xmpp-for-the-web-xmpp-ftw/
- Introduction to XMPP-FTW
- npm i xmpp-ftw
- Create your socket.io connection manually and then pass this socket into the constructor
io.sockets.on('connection', function(socket) {
new require('xmpp-ftw').Xmpp(socket);
});
- All events are prefixed with 'xmpp.'
Logging is handled using a Winston like interface but by default
does not record any logging (uses a null logger). Developers can inject any logging platform they wish
provided it uses the same interface as Winston. In order to inject a logger simply call setLogger
on
the main XMPP-FTW object after instantiation.
Methods used in XMPP-FTW projects are:
- log()
- warn()
- info()
- error()
If you want to run xmpp-ftw server side (e.g. to write a bot) then this should be a good starting point:
var xmppFtw = require('xmpp-ftw')
var Emitter = require('events').EventEmitter
var Socket = function() {
this.server = new Emitter()
this.client = new Emitter()
var self = this
this.server.send = function(event, data, rsm, callback) {
self.client.emit(event, data, rsm, callback)
}
this.client.send = function(event, data, callback) {
self.server.emit(event, data, callback)
}
}
Socket.prototype.on = function(event, data, rsm) {
this.server.on(event, data, rsm)
}
Socket.prototype.send = function(event, data, callback) {
this.server.send(event, data, callback)
}
Socket.prototype.removeAllListeners = function(event) {
this.server.removeAllListeners(event)
}
var socket = new Socket()
var client = new xmppFtw.Xmpp(socket)
var client = new xmppFtw.Xmpp(socket)
socket.on('xmpp.connection', function(data) {
console.log('Conected', data)
})
socket.client.on('xmpp.error', function(error) {
console.log('error', error)
})
socket.client.on('xmpp.error.client', function(error) {
console.log('client error', error)
})
socket.client.send('xmpp.login', { login: details, here: true })
License is Apache 2.0, please let me know if this doesn't suit.
- Strophe http://strophe.im/
- Stanza.io https://github.com/legastero/stanza.io