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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/tags/v01_10_00@5542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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flowtron
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Aug 4, 2010
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | ||
<!-- | ||
redirect html file to make sure the XML documentation gets opened with the default browser | ||
--> | ||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> | ||
<head> | ||
<title>AssaultCube v1.1 [alpha]</title> | ||
<!-- release notes: 2010 JUL 18/19 - alpha package - Work In Progress - considered unstable --> | ||
<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" /> | ||
<meta http-equiv="refresh" content="0; url=docs/README.html" /> | ||
<style type="text/css"> | ||
body | ||
{ | ||
background-color: #343434; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
</body> | ||
</html> |
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bin_win32\ac_client.exe --init %1 %2 %3 %4 %5 | ||
pause |
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#!/bin/sh | ||
# CUBE_DIR should refer to the directory in which Cube is placed. | ||
#CUBE_DIR=~/cube | ||
#CUBE_DIR=/usr/local/cube | ||
#CUBE_DIR=./ | ||
CUBE_DIR=$(dirname $(readlink -f "${0}")) | ||
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# CUBE_OPTIONS contains any command line options you would like to start Cube with. | ||
#CUBE_OPTIONS="-f" | ||
CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1 --init" | ||
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# SYSTEM_NAME should be set to the name of your operating system. | ||
#SYSTEM_NAME=Linux | ||
SYSTEM_NAME=`uname -s` | ||
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# MACHINE_NAME should be set to the name of your processor. | ||
#MACHINE_NAME=i686 | ||
MACHINE_NAME=`uname -m` | ||
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case ${SYSTEM_NAME} in | ||
Linux) | ||
SYSTEM_NAME=linux_ | ||
;; | ||
*) | ||
SYSTEM_NAME=unknown_ | ||
;; | ||
esac | ||
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case ${MACHINE_NAME} in | ||
i486|i586|i686) | ||
MACHINE_NAME= | ||
;; | ||
x86_64) | ||
MACHINE_NAME=64_ | ||
;; | ||
*) | ||
if [ ${SYSTEM_NAME} != native_ ] | ||
then | ||
SYSTEM_NAME=native_ | ||
fi | ||
MACHINE_NAME= | ||
;; | ||
esac | ||
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if [ -x ${CUBE_DIR}/bin_unix/native_client ] | ||
then | ||
SYSTEM_NAME=native_ | ||
MACHINE_NAME= | ||
fi | ||
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if [ -x ${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client ] | ||
then | ||
cd ${CUBE_DIR} | ||
exec ${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client ${CUBE_OPTIONS} "$@" | ||
else | ||
echo "Your platform does not have a pre-compiled Cube client." | ||
echo "Please follow the following steps to build a native client:" | ||
echo "1) Ensure you have the SDL, SDL-image, OpenAL, and OpenGL libraries installed." | ||
echo "2) Change directory to source/src/ and type \"make install\"." | ||
echo "3) If the build succeeds, return to this directory and run this script again." | ||
exit 1 | ||
fi | ||
|
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bin_win32\ac_client.exe --home="?MYDOCUMENTS?\AssaultCube_v1.1" --init %1 %2 %3 %4 %5 | ||
pause |
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AssaultCube uses the official OpenAL implementation by default. | ||
If you encounter any sound problems you can switch to OpenAL-Soft, | ||
this can be done by renaming openal32_RemoveThisPartToUseOpenAL-Soft.dll | ||
to openal32.dll | ||
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OpenAL-Soft is an OpenAL implementation licensed under the terms of the LGPL. | ||
Visit http://kcat.strangesoft.net/openal.html | ||
AssaultCube uses a customized version of OpenAL-Soft 1.5.304 |
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Please distribute this file with the SDL runtime environment: | ||
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The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library | ||
designed to make it easy to write multi-media software, such as games and | ||
emulators. | ||
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The Simple DirectMedia Layer library source code is available from: | ||
http://www.libsdl.org/ | ||
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This library is distributed under the terms of the GNU LGPL license: | ||
http://www.gnu.org/copyleft/lesser.html | ||
|
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Killer | ||
Mike | ||
ACAddict | ||
Supa | ||
Shootme | ||
Coolbot | ||
stefanhendriks | ||
Dude | ||
Dumb | ||
Rabid Newb | ||
Eek | ||
w00t | ||
Pwned | ||
Indoor Terrain | ||
Dumbstruck | ||
[prrt]brainfart | ||
Santa Far | ||
TinCan-Sam | ||
Aristotles | ||
MuHaHaHa | ||
0x0DEFACED | ||
James Bonk | ||
Rotaredom Murof | ||
zaiBan | ||
YHWH | ||
gruiiik gruiiik | ||
Lady Die | ||
!!!BUY NOW!!! | ||
where_am_i | ||
PMB | ||
Leagle Eagle | ||
Maleficus | ||
Grolsch | ||
Gambrinius | ||
Staropramen | ||
Carlsberg | ||
Tuborg | ||
Heineken | ||
Amstel | ||
Kilkenny | ||
Kronebourg | ||
Hell | ||
Koff | ||
Orval | ||
Zlatopramen | ||
Lapin Kulta | ||
Kaltenberg | ||
Zeunerts | ||
Bluesman | ||
Stefan | ||
Dumber | ||
XP|TheNameless | ||
todesgurke | ||
trm | ||
Sabre | ||
Oldy | ||
kiki | ||
b00nkind | ||
Spider_Scouter | ||
GDawg | ||
Memed | ||
Whistler | ||
SoUlFaThEr | ||
botmeister | ||
davek | ||
Dave | ||
Siro | ||
MikeJ | ||
Dude | ||
Dodging_Bullet | ||
Tomahawk | ||
Target | ||
Mom | ||
Newbie | ||
Killah | ||
Azrael | ||
Blaster | ||
GrandMa | ||
Robot | ||
CPU | ||
Coward | ||
FragMe | ||
ILikeCheese | ||
Freshmeat | ||
Dragon | ||
Dr00l | ||
Dunno | ||
New_B | ||
L33t_kR3W | ||
Bones | ||
MrJoe | ||
Shrike | ||
Captain Shrimps | ||
Count Draculol | ||
Harun Al-RushIt | ||
Honey Bunny | ||
Joe Blow | ||
Z00per N00b | ||
Corporal Clegg | ||
Rushing Russian | ||
Johnny Crash | ||
Private Parts | ||
Major Headache | ||
General Surgery | ||
luggable | ||
fried circuits | ||
Byte my ASCII! | ||
CPLD | ||
FPGA | ||
THE_STORM | ||
Die Hard | ||
Bad boy | ||
Beast | ||
Dead man | ||
chibby | ||
teh_ownerer | ||
teh_masterer | ||
ThE_MarD | ||
teh_smex | ||
t3h_p@!|\| | ||
KillSwitch | ||
InsertNameHere | ||
Sprah | ||
Johnny5 |
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