Releases: assaultcube/AC
Releases · assaultcube/AC
ActionCube v0.91.2
ActionCube v0.91.2, bug-fix, server patch release.
ActionCube v0.91.1
ActionCube v0.91.1, bug-fix, server patch release.
ActionCube v0.91
Released: 12th November 2006
Some of these features are backports from Sauerbraten, thanks to eihrul.
- New game mode "one shot, one kill".
- New map: ac_desert2.
- Netcode and new version of the enet library (consumes less bandwidth).
- Weapon balance tweaked.
- Config saving.
- Support for md3 mapmodels.
- Faster geometry rendering.
- Faster ladder climbing.
- 3rd person death.
- Advanced console.
- Screenres command and fullscreen var.
- Limit fps with maxFPS.
- -z, -b, and -a command-line options.
- Ctf flagpick bug fixed.
- Gib crash fixed.
- Flag count fixed.
- Scores now save across disconnects.
- Player death animation fixed.
- Weapon hit absorption fixed.
ActionCube v0.90
The first public beta (this project started July 2004, this was released in November 2006):
Artwork:
- 55 new mapmodels.
- 4 high quality new maps.
- 100% new texture set (new, not fully original).
- 100% new content (original, apart from sounds/playermodel).
- New weapons: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades.
- New items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup.
- New sounds.
- The well known SAS Quake2 model by Darren Pattenden.
Gamemodes:
- Capture The Flag (Ported from pCube).
- Team Deathmatch.
- Team Survivor.
- Last man Standing.
- Deathmatch.
- Pistol Frenzy.
- Last Swiss Standing.
Engine:
- Two fixed teams with chooseable skins.
- Server side maprotation (Ported from pCube).
- md3 hudguns.
- Vweap support for all weapons.
- Weapon reloading.
- Bullet flyby FX.
- Weapon bob/sway.
- Ladders.
- Gib FX.
- New menu/HUD GFX (model drawing).
- Simple kick/ban systems.
- Bot support (adaption of the CUBEbots).