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Releases: assaultcube/AC

AssaultCube v1.1.0.0

20 Jan 08:21
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Released: 4th August 2010

Gameplay

  • New mastermode 'match'.
  • Real spectators.
  • Survivor and team survivor now spawn one pickup group during every round (announce after 5 seconds, spawn after 15 seconds).
  • Removed the possibility to throw nades during arena intermission (in team modes).
  • Join multiplayer games always as spectator (like classic deathcam: press attack to spawn into an active team).
  • New VoiceComs.

Server

  • Anti-cheat.
  • Always record demos.
  • Simplified server wizard (no more 'masterserver'-question).
  • Record all team chat messages.
  • Chat message distribution for spectators and mastermode 'match'.
  • Add 'minutes remaining' to the filenames of aborted demo recordings.
  • Include list of players in demo header.
  • Discard demos with less than 10 seconds.
  • Blank out some CSL info during match mode.
  • Collect uplink quality statistics.
  • Akimbo bug fixed.

Client

  • IRCify: supports /me, highlighting, /ignore & /muteplayer
  • Map preview pictures in map menu.
  • Favourite icons in serverbrowser.
  • Show server bandwidth quality in serverbrowser.
  • Support F5 in serverinfo-display, and F2
  • Optional old-fashioned gunstat display.
  • Support alternative fonts in menus.
  • Improved radarimage and ability to save it to file (mapshot).
  • Extended colour-palette for text output.
  • Included a number of event-hooks for CubeScript.
  • Added interactive sensitivy-trainer (findsens).
  • Allow starting maps/demos via CLI parameters (--loadmap & --loaddemo).

Editing

  • Mapshrink: reduce the world size (undo 'mapenlarge').
  • Movemap: move the whole map in any direction.
  • Selectionrotate: rotate the selected map area in 90 degree steps.
  • Selectionflip: mirror the selected map area at the x- or y-axis.
  • New playerclip-entity: define no-go areas where nades can be thrown through.
  • Entity sparklies can be shown/hidden in groups.

Code

  • Cleaned up entity.h
  • New playerskin handling (change only on respawn).
  • Fully server-side team management.
  • New masterserver also uses ENet now.
  • i18n capabilities added; for now, only a German translation is provided.

Docs

  • Assist writing of missing reference entries

AssaultCube v1.0.4

22 Jan 20:41
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Released: 15th June 2009

Client:

  • Serverbrowser favourites.
  • Use your own maxroll when spectating (/maxrollremote 1).
  • Optional timestamps for console output.
  • Support "--version" & "--protocol" commandline switches.
  • Show extended serverinfo.
  • Optional disabling of manual favourites editing.
  • Fix: end flag music when getting teamkilled.
  • Fix: fix ping of connected server after scoreboard display.
  • Fix: show mapname in getmap menu.
  • Fix: fix crash on calling votes from autoexec.
  • Fix: fix custom player skin assignment.
  • Fix: fix custom player skin for own playermodel.
  • Fix: settings menu glitch.

Server

  • Support linux file logging.
  • Configurable logging levels for syslog and file logging.
  • Optional timestamps for console and file logs.
  • Deny sendmap if the map is read only.
  • Check server config files (file length) every minute.
  • Support syslog on windows and Mac.
  • Provide extended serverinfo.
  • Fix: fix logging on windows servers.
  • Fix: fix voting during map changes.
  • Fix: fix kick & forceteam votes.
  • Fix: fix vanishing flag on Mac servers.

AssaultCube v1.0.3

23 Jan 07:19
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Released: 18th May 2009

Client

  • Optimized graphics rendering.
  • option to enable custom player skins in non-team modes only.
  • Show mapmsg on loading screen.
  • Allow changing team when dead (but not spectating).
  • Identify modded servers (negative protocol number) in serverbrowser.
  • Allow change of menu selection background color.
  • New command: editmapmsg, menuinitselection, menuselectionbgcolor.
  • Skymap menu.
  • ac_gothic waypoints.
  • Added hook for map-pack integration.
  • Added texreduce + upped scopefov limit to 60.
  • Coloured PJ.
  • More convenient demo handling.
  • Edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities.
  • Optionally render mapmodel clipping in editmode; print entity statistics.
  • Convenient moving/changing of map entities.
  • New commands to connect to modded servers.
  • Fix menuitemvar.
  • Match slider width with width of text input fields + better usage of text input field width.
  • Fix crouching on too thin clip entities.
  • Fix 'shooting players behind you'.
  • Fix nade crashes.
  • Fix "health value stays on edittoggle".
  • Fix gunfire rates vs. fps.

Server

  • Nickname blacklist & nickname whitelist.
  • Give autoban priority over autokick.
  • New make target 'server_install' with reduced dependencies.
  • New server commandline parameter '-F' to choose syslog facility.
  • Read server commandline arguments from a file.
  • Check for map-collisions serverside; log collisions.
  • Detect and log remote item and flag pickups.
  • Log attempts to pickup disabled items.
  • Log masterserver reply.
  • Log teamkill stats.
  • Log client ping.
  • Misc additional logging.
  • Keep saved scores after failed connects.
  • Fix distribution of maps without cfg-file.
  • Allow tabs in maprot.cfg and serverpwd.cfg.
  • Block connects to full passworded servers.

AssaultCube v1.0.2

22 Jan 21:21
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Released: 30th December 2008

Client:

  • More detailed server info in serverbrowser (mastermode, ban, time remaining).
  • More sorting modes in serverbrowser.
  • Nickname search over all servers.
  • Keep track of selected server.
  • Hook for custom connect scripts added.
  • Close all menus at arena round start.
  • Nice filenames for screenshots and demos.
  • Ask to download different map versions from server.
  • Make sure connect packets are reliable.
  • Don't self-shadow dynamic entities.
  • Fixed weapon glitches, recoil.
  • Echo a reminder of your picked vote.
  • Enforce scoreboard during intermission.
  • Compatibility for old showscores command.

Server:

  • 'disconnect bug' fixed.
  • Blacklist fixed.
  • Connect new players to the smaller or weaker team.
  • Write client's AC version in the sever log.
  • Allow only matching mode/map combinations for non-admins (optionally).
  • Updated extinfo protocol version to 104 (CSL).
  • Fix 'spawn with nades' exploit.
  • Skip maprot entry if map is not found on server.
  • Moved official maps to packages/maps/official.
  • New commandline parameter to set the log identity.
  • Bugfixes, cleanups.

AssaultCube v1.0.1

23 Jan 07:16
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Released: 12th December 2008

Gameplay

  • New maps: ac_douze, ac_gothic, ac_wasteland.
  • Slightly less SMG recoil.
  • Restricted footstep and land sound radius.
  • Added scope settling time to fix sniper exploit.

Client

  • Writes an error report every time the 'real' disconnect-bug happens (send it to us, please).
  • Some crashes (drawradar) fixed.
  • Fixed health pickup sound.
  • Display port in connect message.
  • Protocol bug fixed (item spawn).
  • Stop demo playback before connecting.
  • Fix ammobox pickup for spectators and demo playback.
  • Option to hide vote hud after own voting.
  • Hide scores, when minimap is shown.
  • Enforce scoreboard during intermission.
  • Nice filenames for screenshots and demos.
  • Fixed & extended tktf flag grab messages.

Server

  • Connect new players to the smaller or weaker team.
  • Optionally write recorded demos to files.
  • Optionally restrict a server to server-provided maps.
  • Configurable voting permissions.
  • Missing config file warning.
  • Fixed kick, ban & forceteam votes.
  • Nore & fixed log messages.
  • Custom server description is kept until the player leaves who changed it.
  • Automatic demo recording bug fixed.
  • Admin voting fixed.
  • Escaping special characters for commandline arguments.
  • Enhanced filtering for server descriptions.
  • Cleanup blacklist before use (fixes bug).
  • Write the clients AC version to the log.

AssaultCube v1.0.0

22 Jan 10:33
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Released: 21st November 2008

Gameplay

  • New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
  • New game modes: Hunt the flag, Keep the flag & Team keep the flag.
  • Crouching, so you can hide effectively and shoot with more precision.
  • Smooth recoil changes.
  • Spectator and player-following.
  • Reduced violence mode.

Audio

  • OpenAL 1.1 support (Allows for 5.1 surround sound).
  • Footsteps, bullet ricochets and other new sound effects.
  • Voice-coms, a varietey of team commands.
  • Action music starts when stealing the CTF flag.
  • Two new soundtracks (from CUBE).
  • Ambient map-sounds.

Graphics

  • Stencil shadow support.
  • Brand new mapmodels.
  • Vertex lighting for mapmodels.
  • Visibility options for player models.
  • Custom playerskin support.
  • Scorch marks made by grenades.
  • Muzzle flashes.
  • Bulletholes (CUBE 2).
  • New sniper scope.
  • New text rendering (CUBE 2).
  • Batched model rendering.
  • New startscreen and icons.
  • New damage screen.

Interface

  • Enhanced scoreboard asthetics and features.
  • More advanced/intuitive interface for changing sound and video options.
  • Keybinding menu, mouse invert support.
  • Welcome menu that asks for fundamental options to be changed.
  • Map and crosshair menus show ALL items from their resource directory.
  • Sliders, checkboxes and text-inputs now available for menus.
  • Better crosshair menu/support.
  • An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator.
  • New custom connect and admin connect menu.
  • AssaultCube updates servers for you.
  • Nickname, mapname and entity type auto-completion.
  • When files are written to disk by the game, the game advises you.
  • Game output prints scores at the end of each match in the console.
  • Damage indicators in the HUD.
  • Text cursor now makes a flickering effect.
  • Better countdown timers for respawn.
  • A compass inside the minimap.
  • Support for apple meta keys.
  • Mouse sensitivity is now "floating point".

Server

  • AssaultCube server wizard (which allows it to run as a windows service if needed).
  • Even better netcode with various improvements.
  • Customizable ports allowed for servers.
  • CSL (cube server lister) support.
  • Whois command.
  • New masterserver implementation (OSS, ASP.NET).
  • Server supports syslog loggin on Linux-like patforms.
  • Auto-getmap and map config sending.
  • Server can provide custom maps and learn new maps.
  • When joining a server, players now connect to the smaller team.
  • New extensions/plugin system for the server.
  • New map storage/sending system.
  • Support for admins to change the server description in-game.
  • Multiple admin password support.
  • Passwords to allow access for blacklisted players.
  • IP Blacklisting support.
  • Team shuffle command.
  • Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
  • Auto-ban threshold for the server.
  • Auto-forceteam ensures that teams are always even in team-based modes.
  • The server now checks cfg files periodically and updates if any have changed.
  • More secure sending of passwords to the server.
  • Simple SPAM detection and suppression.
  • Serverside demo recording (Cube 2).
  • Searching LAN will show all LAN servers.
  • Muliple IP addresses are allowed on one server.

Editing

  • New "clip" entity allows easy clipping for map editors.
  • Better support for mods of this game.
  • "editent" command to easily edit entities.
  • Flags and pickups show up in edit mode.
  • "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content.
  • Better playerskin support. See /docs/playerskins.html for more information.

Misc

  • Configurable script security contexts to run map configs in a "sandbox".
  • Multi-user support for Windows/Linux, stores your configurations/files to your user profile.
  • Lots of new documentation, including user guides for map editing.
  • 64-bit Linux binaries are now included in release.

Fixes

  • Map cleanups/fixes.
  • Better bot waypoints.
  • Quick-switch exploit fixed.
  • Forceteam/autoteam/team change issues fixed.
  • HUD gun no longer appears to go through walls.
  • Fixed reloading while scoping issue.
  • "hideradar 0" doesn't disable the minimap anymore.
  • Scope is always drawn at correct aspect ratio now.
  • CTF flag now drops correctly on heightfields.
  • "Unknown" servers now show as "empty".
  • Grenades don't fall through bridges/platforms.
  • Suicides drop the flag, instead of resetting it.
  • Better spawning - Players don't spawn in the same location (in arena game modes).
  • "sendmap filename" will no longer write to file, unless in co-op edit mode.
  • "getmap" will now get the right map, or no map.
  • Securemaps now work as intended.
  • Mapmodel occulling fix.
  • Documentation is IE friendly
  • Plus many others...

AssaultCube v0.93.2

22 Jan 20:13
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AssaultCube v0.93.2, bug-fix, client patch release.

AssaultCube v0.93.1

22 Jan 20:10
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AssaultCube v0.93.1, bug-fix, server patch release.

AssaultCube v0.93

22 Jan 09:40
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Released: 4th June 2007

  • A new name: ActionCube is now known as AssaultCube. Best feature ever...
  • New map: ac_snow.
  • Mini team-radar.
  • Map overview.
  • In-game documentation reference (command prompt and menus).
  • Water reflections.
  • Dynamic player shadows.
  • Bulletholes.
  • 3rd person demo playback, pausing and slow motion (experimental).
  • Team chat.
  • New 'admin' client role, which allows server owners to break into locked servers.
  • New explosion GFX (Sauerbraten backport).
  • Improved weapon sway.
  • Small physic improvements.
  • Improved scoreboard.
  • Server MOTD (message of the day).
  • Master can now force a player to the enemy team.
  • Player collisions improved.
  • Local renaming of duplicate player names (Sauerbraten backport).
  • Improved app launcher for Mac (Sauerbraten backport).
  • Reload animation now plays correctly.
  • Flag now drops correctly on heightfields.
  • Akimbo pickup doesn't cause a weapon change when using the sniper.
  • CTF join bug fixed.

ActionCube v0.92

21 Jan 21:19
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Released: 17th Janurary 2007.

  • New bot gamemode one shot, one kill.
  • Auto team.
  • Connecting players stay dead in arena modes.
  • Coloured messages.
  • Public and private server mastermodes.
  • Tweaked weapon balance.
  • Sniper headshot kills instantly and shows some gibs.
  • All gibs count as two frags (knife, nade, sniper headshot).
  • CTF flag resets on teamkill.
  • A big note on the teamkillers screen.
  • Quick nade throw (key G, MOUSE2).
  • Better spawning.
  • Fixed skin menu.
  • Fixed flag disappear on disconnect.
  • Fixed shooting while editing.
  • Fixed invincible bots.
  • Fixed several memory bugs.