Releases: assaultcube/AC
Releases · assaultcube/AC
AssaultCube v1.1.0.0
Released: 4th August 2010
Gameplay
- New mastermode 'match'.
- Real spectators.
- Survivor and team survivor now spawn one pickup group during every round (announce after 5 seconds, spawn after 15 seconds).
- Removed the possibility to throw nades during arena intermission (in team modes).
- Join multiplayer games always as spectator (like classic deathcam: press attack to spawn into an active team).
- New VoiceComs.
Server
- Anti-cheat.
- Always record demos.
- Simplified server wizard (no more 'masterserver'-question).
- Record all team chat messages.
- Chat message distribution for spectators and mastermode 'match'.
- Add 'minutes remaining' to the filenames of aborted demo recordings.
- Include list of players in demo header.
- Discard demos with less than 10 seconds.
- Blank out some CSL info during match mode.
- Collect uplink quality statistics.
- Akimbo bug fixed.
Client
- IRCify: supports /me, highlighting, /ignore & /muteplayer
- Map preview pictures in map menu.
- Favourite icons in serverbrowser.
- Show server bandwidth quality in serverbrowser.
- Support F5 in serverinfo-display, and F2
- Optional old-fashioned gunstat display.
- Support alternative fonts in menus.
- Improved radarimage and ability to save it to file (mapshot).
- Extended colour-palette for text output.
- Included a number of event-hooks for CubeScript.
- Added interactive sensitivy-trainer (findsens).
- Allow starting maps/demos via CLI parameters (--loadmap & --loaddemo).
Editing
- Mapshrink: reduce the world size (undo 'mapenlarge').
- Movemap: move the whole map in any direction.
- Selectionrotate: rotate the selected map area in 90 degree steps.
- Selectionflip: mirror the selected map area at the x- or y-axis.
- New playerclip-entity: define no-go areas where nades can be thrown through.
- Entity sparklies can be shown/hidden in groups.
Code
- Cleaned up entity.h
- New playerskin handling (change only on respawn).
- Fully server-side team management.
- New masterserver also uses ENet now.
- i18n capabilities added; for now, only a German translation is provided.
Docs
- Assist writing of missing reference entries
AssaultCube v1.0.4
Released: 15th June 2009
Client:
- Serverbrowser favourites.
- Use your own maxroll when spectating (/maxrollremote 1).
- Optional timestamps for console output.
- Support "--version" & "--protocol" commandline switches.
- Show extended serverinfo.
- Optional disabling of manual favourites editing.
- Fix: end flag music when getting teamkilled.
- Fix: fix ping of connected server after scoreboard display.
- Fix: show mapname in getmap menu.
- Fix: fix crash on calling votes from autoexec.
- Fix: fix custom player skin assignment.
- Fix: fix custom player skin for own playermodel.
- Fix: settings menu glitch.
Server
- Support linux file logging.
- Configurable logging levels for syslog and file logging.
- Optional timestamps for console and file logs.
- Deny sendmap if the map is read only.
- Check server config files (file length) every minute.
- Support syslog on windows and Mac.
- Provide extended serverinfo.
- Fix: fix logging on windows servers.
- Fix: fix voting during map changes.
- Fix: fix kick & forceteam votes.
- Fix: fix vanishing flag on Mac servers.
AssaultCube v1.0.3
Released: 18th May 2009
Client
- Optimized graphics rendering.
- option to enable custom player skins in non-team modes only.
- Show mapmsg on loading screen.
- Allow changing team when dead (but not spectating).
- Identify modded servers (negative protocol number) in serverbrowser.
- Allow change of menu selection background color.
- New command: editmapmsg, menuinitselection, menuselectionbgcolor.
- Skymap menu.
- ac_gothic waypoints.
- Added hook for map-pack integration.
- Added texreduce + upped scopefov limit to 60.
- Coloured PJ.
- More convenient demo handling.
- Edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities.
- Optionally render mapmodel clipping in editmode; print entity statistics.
- Convenient moving/changing of map entities.
- New commands to connect to modded servers.
- Fix menuitemvar.
- Match slider width with width of text input fields + better usage of text input field width.
- Fix crouching on too thin clip entities.
- Fix 'shooting players behind you'.
- Fix nade crashes.
- Fix "health value stays on edittoggle".
- Fix gunfire rates vs. fps.
Server
- Nickname blacklist & nickname whitelist.
- Give autoban priority over autokick.
- New make target 'server_install' with reduced dependencies.
- New server commandline parameter '-F' to choose syslog facility.
- Read server commandline arguments from a file.
- Check for map-collisions serverside; log collisions.
- Detect and log remote item and flag pickups.
- Log attempts to pickup disabled items.
- Log masterserver reply.
- Log teamkill stats.
- Log client ping.
- Misc additional logging.
- Keep saved scores after failed connects.
- Fix distribution of maps without cfg-file.
- Allow tabs in maprot.cfg and serverpwd.cfg.
- Block connects to full passworded servers.
AssaultCube v1.0.2
Released: 30th December 2008
Client:
- More detailed server info in serverbrowser (mastermode, ban, time remaining).
- More sorting modes in serverbrowser.
- Nickname search over all servers.
- Keep track of selected server.
- Hook for custom connect scripts added.
- Close all menus at arena round start.
- Nice filenames for screenshots and demos.
- Ask to download different map versions from server.
- Make sure connect packets are reliable.
- Don't self-shadow dynamic entities.
- Fixed weapon glitches, recoil.
- Echo a reminder of your picked vote.
- Enforce scoreboard during intermission.
- Compatibility for old showscores command.
Server:
- 'disconnect bug' fixed.
- Blacklist fixed.
- Connect new players to the smaller or weaker team.
- Write client's AC version in the sever log.
- Allow only matching mode/map combinations for non-admins (optionally).
- Updated extinfo protocol version to 104 (CSL).
- Fix 'spawn with nades' exploit.
- Skip maprot entry if map is not found on server.
- Moved official maps to packages/maps/official.
- New commandline parameter to set the log identity.
- Bugfixes, cleanups.
AssaultCube v1.0.1
Released: 12th December 2008
Gameplay
- New maps: ac_douze, ac_gothic, ac_wasteland.
- Slightly less SMG recoil.
- Restricted footstep and land sound radius.
- Added scope settling time to fix sniper exploit.
Client
- Writes an error report every time the 'real' disconnect-bug happens (send it to us, please).
- Some crashes (drawradar) fixed.
- Fixed health pickup sound.
- Display port in connect message.
- Protocol bug fixed (item spawn).
- Stop demo playback before connecting.
- Fix ammobox pickup for spectators and demo playback.
- Option to hide vote hud after own voting.
- Hide scores, when minimap is shown.
- Enforce scoreboard during intermission.
- Nice filenames for screenshots and demos.
- Fixed & extended tktf flag grab messages.
Server
- Connect new players to the smaller or weaker team.
- Optionally write recorded demos to files.
- Optionally restrict a server to server-provided maps.
- Configurable voting permissions.
- Missing config file warning.
- Fixed kick, ban & forceteam votes.
- Nore & fixed log messages.
- Custom server description is kept until the player leaves who changed it.
- Automatic demo recording bug fixed.
- Admin voting fixed.
- Escaping special characters for commandline arguments.
- Enhanced filtering for server descriptions.
- Cleanup blacklist before use (fixes bug).
- Write the clients AC version to the log.
AssaultCube v1.0.0
Released: 21st November 2008
Gameplay
- New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
- New game modes: Hunt the flag, Keep the flag & Team keep the flag.
- Crouching, so you can hide effectively and shoot with more precision.
- Smooth recoil changes.
- Spectator and player-following.
- Reduced violence mode.
Audio
- OpenAL 1.1 support (Allows for 5.1 surround sound).
- Footsteps, bullet ricochets and other new sound effects.
- Voice-coms, a varietey of team commands.
- Action music starts when stealing the CTF flag.
- Two new soundtracks (from CUBE).
- Ambient map-sounds.
Graphics
- Stencil shadow support.
- Brand new mapmodels.
- Vertex lighting for mapmodels.
- Visibility options for player models.
- Custom playerskin support.
- Scorch marks made by grenades.
- Muzzle flashes.
- Bulletholes (CUBE 2).
- New sniper scope.
- New text rendering (CUBE 2).
- Batched model rendering.
- New startscreen and icons.
- New damage screen.
Interface
- Enhanced scoreboard asthetics and features.
- More advanced/intuitive interface for changing sound and video options.
- Keybinding menu, mouse invert support.
- Welcome menu that asks for fundamental options to be changed.
- Map and crosshair menus show ALL items from their resource directory.
- Sliders, checkboxes and text-inputs now available for menus.
- Better crosshair menu/support.
- An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator.
- New custom connect and admin connect menu.
- AssaultCube updates servers for you.
- Nickname, mapname and entity type auto-completion.
- When files are written to disk by the game, the game advises you.
- Game output prints scores at the end of each match in the console.
- Damage indicators in the HUD.
- Text cursor now makes a flickering effect.
- Better countdown timers for respawn.
- A compass inside the minimap.
- Support for apple meta keys.
- Mouse sensitivity is now "floating point".
Server
- AssaultCube server wizard (which allows it to run as a windows service if needed).
- Even better netcode with various improvements.
- Customizable ports allowed for servers.
- CSL (cube server lister) support.
- Whois command.
- New masterserver implementation (OSS, ASP.NET).
- Server supports syslog loggin on Linux-like patforms.
- Auto-getmap and map config sending.
- Server can provide custom maps and learn new maps.
- When joining a server, players now connect to the smaller team.
- New extensions/plugin system for the server.
- New map storage/sending system.
- Support for admins to change the server description in-game.
- Multiple admin password support.
- Passwords to allow access for blacklisted players.
- IP Blacklisting support.
- Team shuffle command.
- Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
- Auto-ban threshold for the server.
- Auto-forceteam ensures that teams are always even in team-based modes.
- The server now checks cfg files periodically and updates if any have changed.
- More secure sending of passwords to the server.
- Simple SPAM detection and suppression.
- Serverside demo recording (Cube 2).
- Searching LAN will show all LAN servers.
- Muliple IP addresses are allowed on one server.
Editing
- New "clip" entity allows easy clipping for map editors.
- Better support for mods of this game.
- "editent" command to easily edit entities.
- Flags and pickups show up in edit mode.
- "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content.
- Better playerskin support. See /docs/playerskins.html for more information.
Misc
- Configurable script security contexts to run map configs in a "sandbox".
- Multi-user support for Windows/Linux, stores your configurations/files to your user profile.
- Lots of new documentation, including user guides for map editing.
- 64-bit Linux binaries are now included in release.
Fixes
- Map cleanups/fixes.
- Better bot waypoints.
- Quick-switch exploit fixed.
- Forceteam/autoteam/team change issues fixed.
- HUD gun no longer appears to go through walls.
- Fixed reloading while scoping issue.
- "hideradar 0" doesn't disable the minimap anymore.
- Scope is always drawn at correct aspect ratio now.
- CTF flag now drops correctly on heightfields.
- "Unknown" servers now show as "empty".
- Grenades don't fall through bridges/platforms.
- Suicides drop the flag, instead of resetting it.
- Better spawning - Players don't spawn in the same location (in arena game modes).
- "sendmap filename" will no longer write to file, unless in co-op edit mode.
- "getmap" will now get the right map, or no map.
- Securemaps now work as intended.
- Mapmodel occulling fix.
- Documentation is IE friendly
- Plus many others...
AssaultCube v0.93.2
AssaultCube v0.93.2, bug-fix, client patch release.
AssaultCube v0.93.1
AssaultCube v0.93.1, bug-fix, server patch release.
AssaultCube v0.93
Released: 4th June 2007
- A new name: ActionCube is now known as AssaultCube. Best feature ever...
- New map: ac_snow.
- Mini team-radar.
- Map overview.
- In-game documentation reference (command prompt and menus).
- Water reflections.
- Dynamic player shadows.
- Bulletholes.
- 3rd person demo playback, pausing and slow motion (experimental).
- Team chat.
- New 'admin' client role, which allows server owners to break into locked servers.
- New explosion GFX (Sauerbraten backport).
- Improved weapon sway.
- Small physic improvements.
- Improved scoreboard.
- Server MOTD (message of the day).
- Master can now force a player to the enemy team.
- Player collisions improved.
- Local renaming of duplicate player names (Sauerbraten backport).
- Improved app launcher for Mac (Sauerbraten backport).
- Reload animation now plays correctly.
- Flag now drops correctly on heightfields.
- Akimbo pickup doesn't cause a weapon change when using the sniper.
- CTF join bug fixed.
ActionCube v0.92
Released: 17th Janurary 2007.
- New bot gamemode one shot, one kill.
- Auto team.
- Connecting players stay dead in arena modes.
- Coloured messages.
- Public and private server mastermodes.
- Tweaked weapon balance.
- Sniper headshot kills instantly and shows some gibs.
- All gibs count as two frags (knife, nade, sniper headshot).
- CTF flag resets on teamkill.
- A big note on the teamkillers screen.
- Quick nade throw (key G, MOUSE2).
- Better spawning.
- Fixed skin menu.
- Fixed flag disappear on disconnect.
- Fixed shooting while editing.
- Fixed invincible bots.
- Fixed several memory bugs.