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Mono Hard Debugger
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atomia/mono_debugger
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DEPENDENCIES ------------ Editline or Readline * editline http://freshmeat.net/projects/editline/ * readline ftp://ftp.gnu.org/gnu/readline/ DIRECTORY LAYOUT ----------------- * interfaces/ Public interfaces, they're used by the backends and the frontend. * classes/ [Namespace: Mono.Debugger] Public classes. * arch/ Architecture dependent interface implementations. Everything in this directory is private and may only be used from code in backends/. * backends/ All files in this directory itself belong to the public API for people who're implementing backends. The following directories are private. * backends/classes/ Private support classes which are used by the public API. * backends/ptrace/ The `ptrace' backend, uses the unmanaged server library in backends/server. * backends/Debugger.cs [Namespace: Mono.Debugger] This single file belongs to the public API. * backends/server/ This directory contains an unmanaged C interface. It's part of the public API for peopel who're implementing backends. * frontends/ The frontends. When writing frontends, you must not access anything in the Mono.Debugger.Backends or Mono.Debugger.Architecture namespace directly. This shouldn't work due to class permissions, anyways. * test/ Some test code. The makefiles currently build two libraries and an executable: - Mono.Debugger.dll contains the public API and public classes - Mono.Debugger.Backends.dll contains the architecture and backend specific things. It exports the `DebuggerBackend' class which is part of the public API and an API for people who're writing other backends. Everything else is hidden. - Debugger.exe is the application itself, it links against these two dll's and Mono.CSharp.Debugger.dll which is in mcs/class/Mono.CSharp.Debugger (it must be distributed together with our class libs because it contains the symbol writer which is used by MCS).
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