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fix(crosswalk): don't stop in front of the crosswalk if vehicle stuck in intersection #5722

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fix(crosswalk): don't stop in front of the crosswalk if vehicle stuck…

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Merged

fix(crosswalk): don't stop in front of the crosswalk if vehicle stuck in intersection #5722

fix(crosswalk): don't stop in front of the crosswalk if vehicle stuck…
5ee3bc2
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CodeScene Delta Analysis / CodeScene Cloud Delta Analysis (main) failed Nov 30, 2023 in 57s

CodeScene PR Check

Code Health Quality Gates: FAILED

  • Declining Code Health: 1 findings(s) 🚩
  • Improving Code Health: 0 findings(s) ✅
  • Affected Hotspots: 0 files(s) 🔥

Recommended Review Level: Detailed -- Inspect the code that degrades in code health.
View detailed results in CodeScene

Details

🚩 Declining Code Health (highest to lowest):

  • Complex Conditional scene_crosswalk.cpp: CrosswalkModule::checkStopForStuckVehicles

Annotations

Check notice on line 818 in planning/behavior_velocity_crosswalk_module/src/scene_crosswalk.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

ℹ Getting worse: Complex Method

CrosswalkModule::checkStopForStuckVehicles increases in cyclomatic complexity from 16 to 21, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check warning on line 812 in planning/behavior_velocity_crosswalk_module/src/scene_crosswalk.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

❌ New issue: Complex Conditional

CrosswalkModule::checkStopForStuckVehicles has 1 complex conditionals with 2 branches, threshold = 2. A complex conditional is an expression inside a branch (e.g. if, for, while) which consists of multiple, logical operators such as AND/OR. The more logical operators in an expression, the more severe the code smell.

Check notice on line 818 in planning/behavior_velocity_crosswalk_module/src/scene_crosswalk.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

ℹ Getting worse: Bumpy Road Ahead

CrosswalkModule::checkStopForStuckVehicles increases from 2 to 3 logical blocks with deeply nested code, threshold is one single block per function. The Bumpy Road code smell is a function that contains multiple chunks of nested conditional logic. The deeper the nesting and the more bumps, the lower the code health.

Check notice on line 1 in planning/behavior_velocity_crosswalk_module/src/scene_crosswalk.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

ℹ Getting worse: Overall Code Complexity

The mean cyclomatic complexity increases from 5.34 to 5.50, threshold = 4. This file has many conditional statements (e.g. if, for, while) across its implementation, leading to lower code health. Avoid adding more conditionals.