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Fix(DB/SAI): Cabal Cultist Kick #20517

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IntelligentQuantum
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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.
  1. [NPC] Shadow Labyrinth Cabal Cultist will kick every cast #17068

Known Issues and TODO List:

  • [ ]
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@github-actions github-actions bot added the DB related to the SQL database label Nov 11, 2024

INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`)
VALUES
(18631, 0, 1, 0, 13, 0, 100, 0, 5000, 10000, 0, 0, 0, 0, 11, 15614, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Cabal Cultist - On Victim Casting - Cast \'Kick\' with 5-10 second cooldown');
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If you don't set a repeat timer, they will be cast only once.

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So it shouldn't cast kick every 5 or 10 sec?

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@sudlud sudlud Nov 30, 2024

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you're using SAI event 13 VICTIM_CASTING, which only has one pair of timers - repeatMin and repeatMax. @Nyeriah probably referred to event 0 UPDATE_IC which has two pair of timers - initialMin/initialMax and repeatMin/repeatMax

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Okay, I'll fix it next week, I'm on vacation.

@Grimdhex Grimdhex changed the title Fix(Sql/smart_scripts): Cabal Cultist Kick Fix(DB/SAI): Cabal Cultist Kick Nov 25, 2024
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sudlud commented Jan 4, 2025

Any update to this? :)

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sudlud commented Feb 17, 2025

Closing this PR for now, please feel free to reopen and continue working on it anytime in the future :)

@sudlud sudlud closed this Feb 17, 2025
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[NPC] Shadow Labyrinth Cabal Cultist will kick every cast
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