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FrameComponents on child entities #133

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azriel91 opened this issue Mar 12, 2020 · 0 comments
Open

FrameComponents on child entities #133

azriel91 opened this issue Mar 12, 2020 · 0 comments
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F: core Core application functionality - managing resources, state, etcetera.
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@azriel91
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In GitLab by @azriel91 on Jun 3, 2019, 13:29

Instead of having SpriteRender, Body, and Interactions components on the game object entity, perhaps they should (each?) be attached to the a child entity of the object.

This affects collision detection calculations -- figure out if we should use:

  • the Position of the parent, and do math to calculate the flipped coordinates.
  • a collision library.
@azriel91 azriel91 added the F: core Core application functionality - managing resources, state, etcetera. label Mar 12, 2020
@azriel91 azriel91 added this to the Backlog milestone Mar 12, 2020
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Labels
F: core Core application functionality - managing resources, state, etcetera.
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