FrameComponent
s on child entities
#133
Labels
F: core
Core application functionality - managing resources, state, etcetera.
Milestone
In GitLab by @azriel91 on Jun 3, 2019, 13:29
Instead of having
SpriteRender
,Body
, andInteractions
components on the game object entity, perhaps they should (each?) be attached to the a child entity of the object.This affects collision detection calculations -- figure out if we should use:
Position
of the parent, and do math to calculate the flipped coordinates.The text was updated successfully, but these errors were encountered: