Moonlite is a light-weight, runtime player for sequences created in Moon Animator 2, a plugin developed by @xsixx.
This project is actively developed and maintained by @MaximumADHD.
If you use Wally for managing packages, you can install it using the following line:
Moonlite = "maximumadhd/[email protected]"
If you don't use Wally, you can install it from Moonlite.rbxm file.
Create a LocalScript
in StarterPlayerScripts
with the following code:
local Moonlite = require(game.ReplicatedStorage.Moonlite)
local save = game.ReplicatedStorage.MoonliteSaves.my_save
local MoonTrack = Moonlite.CreatePlayer(save)
MoonTrack:Play()
The save
is a StringValue normally stored in game.ServerStorage.MoonAnimator2Saves
, but you'll want to use it on the client, so it's moved to game.ReplicatedStorage.MoonliteSaves
for example.
When syncing by default with rojo, the module can be found directly in the ReplicatedStorage
service.
Moonlite.CreatePlayer(save: StringValue, root: Instance?) -> MoonTrack
Loads the provided save file to be played back. The save
is a StringValue normally stored in game.ServerStorage.MoonAnimator2Saves
, but you'll need to store it elsewhere to play the sequence back on the client.
type MoonTrack = Moonlite.MoonTrack
MoonTrack
is the main type exported when requiring the Moonlite
module. It represents a loaded animation sequence.
MoonTrack:Play() -> ()
Starts playing the track's elements.
Note: Has no effect if the track is already playing.
MoonTrack:Stop() -> ()
Stops all playing track elements.
Note: Has no effect if the track is already stopped.
MoonTrack:Reset() -> boolean
Manually resets all element's properties to their expected defaults. Returns true
if the reset was successful.
Note: This will only work if the track is not playing.
MoonTrack:IsPlaying() -> boolean
Returns true
if the track has any elements playing.
MoonTrack:GetElements() -> { Instance }
Returns an array of instances that can be modified by this track during playback.
MoonTrack:LockElement(inst: Instance?, lock: any? = "Default") -> boolean
Adds a mutex lock to the provided element, disabling it from being modified by the track's playback. Returns true
if the element is valid and successfully locked.
Note: If provided, the value of
lock
must be a truthy type (i.e. notfalse
ornil
), otherwise it will fallback to"Default"
. Warning: Calling this while the track is playing won't take effect until the track plays again.
MoonTrack:UnlockElement(inst: Instance?, lock: any? = "Default") -> boolean
Removes a mutex lock from the provided element, enabling it to be modified again if there are no other locks on it. Returns true
if the element is valid and no longer has the provided lock.
Note: If provided, the value of
lock
must be a truthy type (i.e. notfalse
ornil
), otherwise it will fallback to"Default"
. Warning: Calling this while the track is playing won't take effect until the track plays again.
MoonTrack:IsElementLocked(inst: Instance?) -> boolean
Returns true
if there are any locks on the provided element.
MoonTrack:FindElement(name: string) -> Instance?
Returns the first element in this track whose name matches the provided name, if one can be found. Otherwise returns nil
.
Warning: The result of this function depends on the order of elements in the authored sequence. If there are multiple elements with the same name, this may produce unexpected behavior.
MoonTrack:FindElementOfType(typeName: string): Instance?
Returns the first element in this track which satisfies element:IsA(typeName)
, or nil
if no such element can be found.
Warning: The result of this function depends on the order of elements in the authored sequence. If there are multiple elements that satisfy
element:IsA(typeName)
, this may produce unexpected behavior.
MoonTrack:ReplaceElementByPath(path: string, replacement: Instance)
Attempts to replace an element by its defined absolute path with a specific Instance.
MoonTrack.Looped: boolean
If set to true
, this track's playback will loop on completion. This defaults to the value specified by the author of this sequence, and should be set explicitly if expected to behave one way or the other.
MoonTrack.Completed: RBXScriptSignal
Fires upon all of the track's elements completing their playback.