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Add async-CustomInput support #182

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Jun 18, 2019
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48 changes: 40 additions & 8 deletions Bento/Decorators/CustomInputComponent.swift
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import UIKit

extension Renderable {
/// Sets up `customInput` to prepare for presention when user taps `self`.
public func customInput(
_ input: CustomInput,
contentStatus: FocusEligibility.ContentStatus = .empty,
Expand All @@ -9,37 +10,66 @@ extension Renderable {
return CustomInputComponent(
source: self,
customInput: input,
contentStatus: contentStatus,
highlightColor: highlightColor
focusEligibility: .eligible(contentStatus),
highlightColor: highlightColor,
focusesOnFirstDisplay: false
).asAnyRenderable()
}

/// Sets up `customInput` to prepare for presention when user taps `self`,
/// and also presents it immediately when `state` is `.some`.
///
/// - important: This method is useful when `customInput` needs to be displayed asynchronously after state change.
/// - note: Due to asynchronous presentation, `focusEligibility` is not supported.
public func customInputImmediately<State>(
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when state: State?,
input: (State) -> CustomInput,
highlightColor: UIColor? = UIColor(red: 239/255.0, green: 239/255.0, blue: 244/255.0, alpha: 1)
) -> AnyRenderable {
return CustomInputComponent(
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Do we really need to change CustomInputComponent to support this? Why can't we just return self when state is nil? At least I think this should be done the same way that we build boxes where sections and/or nodes are conditionally composed depending on a certain condition and here I think we could follow the same principle, if the state is nil it means there's no CustomInput so we don't need a CustomInputComponent but once that changes we can then build a CustomInputComponent to display that input.

I'm not sure if I'm missing some detail.

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state = nil doesn't mean we don't use customInput at all.
It's rather the same behavior as we already have: "Show customInput when user tapped"

On the contrary, when state exists, customInput shows immediately when re-rendered.
It also holds the same property "show customInput when user tapped" as well.

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Maybe I should rename method e.g. func customInput(immediatelyWhen:...) so that "immediately" belongs to state existence.

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state = nil doesn't mean we don't use customInput at all.
It's rather the same behavior as we already have: "Show customInput when user tapped"

I'm a bit confused, in your example you tap Gender and there's no input being presented, you display an activity indicator as accessory and after 1 sec. your state changes and then it shows the option picker, why do we need to have a custom input before the change of state?

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why do we need to have a custom input before the change of state

That's good question!
IIRC I tried the same approach by removing customInput only when loading.
But this caused Bento diffing animation for the entire "gender cell" that I wanted to avoid.
So, keeping customInput throughout the handling is (probably) required to avoid such animations.

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Oh yes it does that because we are swapping from one component to another one if we do that 😕

I don't see any way to avoid that animation but maybe @andersio has an idea.

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There could be some diffing optimization, but I think it's still OK to always keep customInput during loading.
It might still be able to tap though (which will be a bug), I can add isEnabled property to prevent that, so that we don't need to worry about removal animation of customInput.

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(For sure diffing optimization will be more nice, but we won't probably invest too much here)

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#146 is meant to tackle that. But I'd be surprised that there is any deleting animation. It should be a subtle cross-fade.

source: self,
customInput: state.map(input),
focusEligibility: .ineligible,
highlightColor: highlightColor,
focusesOnFirstDisplay: state != nil
).asAnyRenderable()
}
}

struct CustomInputComponent: Renderable, Focusable {
let customInput: CustomInput
let customInput: CustomInput?
let focusEligibility: FocusEligibility
let highlightColor: UIColor?
let focusesOnFirstDisplay: Bool

let base: AnyRenderable

init<Base: Renderable>(
source: Base,
customInput: CustomInput,
contentStatus: FocusEligibility.ContentStatus,
highlightColor: UIColor?
customInput: CustomInput?,
focusEligibility: FocusEligibility,
highlightColor: UIColor?,
focusesOnFirstDisplay: Bool
) {
self.customInput = customInput
self.highlightColor = highlightColor
self.base = AnyRenderable(source)
self.focusEligibility = .eligible(contentStatus)
self.focusEligibility = focusEligibility
self.focusesOnFirstDisplay = focusesOnFirstDisplay
}

func render(in view: ComponentView) {
view.inputNodes = customInput
view.isFocusEnabled = focusEligibility.isEligible(skipsPopulatedComponents: false)
view.highlightingGesture.didTap = .manual
view.highlightingGesture.highlightColor = highlightColor
view.highlightingGesture.stylingView = view.containedView

view.bind(base)

if focusesOnFirstDisplay && view.canBecomeFirstResponder && !view.isFirstResponder {
_ = view.becomeFirstResponder()
}
}

func willDisplay(_ view: CustomInputComponent.ComponentView) {
Expand All @@ -65,6 +95,8 @@ extension CustomInputComponent {
}
}

fileprivate(set) var isFocusEnabled: Bool = true

var customInputView: InputView?
var focusToolbar: FocusToolbar?
var component: AnyRenderable?
Expand Down Expand Up @@ -103,7 +135,7 @@ extension CustomInputComponent {
public override func becomeFirstResponder() -> Bool {
if let nodes = inputNodes {
customInputView = InputView()
focusToolbar = FocusToolbar(view: self)
focusToolbar = FocusToolbar(view: self, isFocusEnabled: isFocusEnabled)
customInputView!.update(nodes)
}

Expand Down
14 changes: 9 additions & 5 deletions Bento/Views/FocusToolbar.swift
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ public final class FocusToolbar: UIToolbar {
private let doneButton: UIBarButtonItem
private var view: (UIView & FocusableView)?

public init(view: UIView & FocusableView) {
public init(view: UIView & FocusableView, isFocusEnabled: Bool = true) {
backwardButton = UIBarButtonItem(
image: UIImage(named: "arrow_down", in: Resources.bundle, compatibleWith: nil)!,
style: .plain,
Expand All @@ -31,12 +31,16 @@ public final class FocusToolbar: UIToolbar {
forwardButton.action = #selector(forwardButtonPressed)
doneButton.target = self
doneButton.action = #selector(doneButtonPressed)
let items = [
forwardButton,
backwardButton,

var items = [UIBarButtonItem]()
if isFocusEnabled {
items.append(contentsOf: [forwardButton, backwardButton])
}
items.append(contentsOf: [
UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil),
doneButton
]
])

setItems(items, animated: false)
updateFocusEligibility(with: view)
}
Expand Down
23 changes: 23 additions & 0 deletions Example/SignUp/SignUpPresetner.swift
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,16 @@ final class SignUpPresenter {
navigator?.showAlert(title: "Did sign up", message: "\(state)")
}

/// - note: Simulates asynchronous picker presentation
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func didTapGender() {
state.pickerState = .loading

DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: {
let serverResponse = Gender.allGenders // NOTE: assuming this is server response
self.state.pickerState = .showingPicker(serverResponse)
})
}

func didChangeGender(to gender: String) {
state.gender = gender
}
Expand Down Expand Up @@ -101,6 +111,7 @@ final class SignUpPresenter {
}
}

var pickerState: GenderPickerState = .idle

var isSignUpButtonEnabled: Bool {
return allFieldsAreFilledIn()
Expand Down Expand Up @@ -141,3 +152,15 @@ final class SignUpPresenter {
}
}
}

/// Async gender picker state.
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enum GenderPickerState {
case idle
case loading
case showingPicker([Gender])

var showingPicker: [Gender]? {
guard case let .showingPicker(value) = self else { return nil }
return value
}
}
40 changes: 30 additions & 10 deletions Example/SignUp/SignUpRenderer.swift
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,10 @@ final class SignUpRenderer {
|-+ section(id: .credential, text: "Credential")
|---+ email()
|---* passwordComponents(state)
|---+ gender(state.gender)
|---+ Node(id: .space, component: EmptySpaceComponent(spec: EmptySpaceComponent.Spec(height: 300, color: .clear)))
|---+ Node(id: .space, component: IconTextComponent(title: "(Scroll down)"))
|---+ Node(id: .space, component: EmptySpaceComponent(spec: EmptySpaceComponent.Spec(height: 300, color: .clear)))
|---+ gender(state)
|-? .iff(state.isSecurityQuestionsSectionVisible) {
self.section(id: .securityQuestion, text: "Security question")
|---+ self.securityQuestion(state)
Expand Down Expand Up @@ -113,19 +116,35 @@ final class SignUpRenderer {
]
}

private func gender(_ gender: String?) -> Node<RowID> {
private func gender(_ state: SignUpPresenter.State) -> Node<RowID> {
return Node(id: .gender, component:
Component.DetailedDescription(
texts: [.plain("Gender")],
detail: .plain(gender ?? "Choose"),
accessory: .none,
detail: .plain(state.gender ?? "Choose"),
accessory: {
switch state.pickerState {
case .idle:
return .chevron
case .loading:
return .activityIndicator
case .showingPicker:
return .none
}
}(),
didTap: { [presenter] in
presenter.didTapGender()
},
interactionBehavior: [],
styleSheet: descriptionStyleSheet
).customInput(
Component.OptionPicker(
options: Gender.allGenders,
selected: gender.map(Gender.init(displayName:)),
didPickItem: { self.presenter.didChangeGender(to: $0.displayName) }
)
).customInputImmediately(
when: state.pickerState.showingPicker,
input: { genders in
Component.OptionPicker(
options: genders,
selected: state.gender.map(Gender.init(displayName:)),
didPickItem: { self.presenter.didChangeGender(to: $0.displayName) }
)
}
)
)
}
Expand Down Expand Up @@ -208,6 +227,7 @@ final class SignUpRenderer {
case securityQuestion
case info
case signUpAction
case space
}

enum RowID {
Expand Down