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Examples
Predicates can be in two places, in the model file or in the assets/minecraft/overrides
folder, but in most cases it's recommended to use the second one, mainly for better organization and because that it makes your pack more compatible with other packs. Item predicates goes to .../item/<item_id.json>
and armor goes to .../armor/<armormaterial_layer.json>
. Now let's look at some examples!
This file is the overrides/item/bread.json
, and replaces the bread model with the la_baguette
model when it named La Baguette.
{
"overrides": [
{
"predicate": {
"name": "La Baguette"
},
"model": "example:la_baguette"
}
]
}
Example is from ViaBackwards-Plus as an Easter egg by bangetto
overrides
is the opening tag. It tells Minecraft that the model can be changed.
predicate
contains the conditions that all have to be met for a predicate to be true.
name
is a condition. It detects the name of the item.
model
if the predicate before it is true, the item will change to that model.
Names also can have regex like formatting.
{
"overrides": [
{
"predicate": {
"name": "/(?i)(.)*broadsword(.)*/"
},
"model": "item/diamond_broadsword"
}
]
}
Example is from Variant Armory by WordSalad & bangetto
The
/
at the start and end says to Chime that this is a regex string.
(?i)
means that the string is not case-sensitive, which means that even something likeBrOaDsWorD
will be detected too.
(.)*
indicates that there can be other words around it, so it would even detect something likeMine Broadsword, Nobody can touch it
.
You can override armor too!
This is file here is overrides/armor/gold_layer_1.json
which predicate the name, and it's important to remember that armor is on 2 separate layers. 1 for the helmet and chest plate and 2 for the leggings and boots.
{
"overrides": [
{
"predicate": {
"name": "Crown"
},
"texture": "easteregg:textures/crown-layer"
}
]
}
Example is from ViaBackwards-Plus as an Easter egg by bangetto
You can also detect the count of the items
In this example if there's 16 or more arrows in one stack than it gone a change the model to the minecraft:item/arrow_quiver
{
"overrides": [
{
"predicate": {
"count": ">=16"
},
"model": "minecraft:item/arrow_quiver"
}
]
}
Example is from Stellar Tweaks by Stardust
The
>
looks away from the number, this is why it means more.
Same id, but different NBT thingy!
This is
overrides/item/painting.json
, here we check the NBT data of the painting to predicate which painting it is. If you want to do NBT based predictions I recommend using a mod like NBT Tooltip, but you can make really cool packs considering that a lot of Items in Minecraft are almost the same just with a diferent NBT data.{ "overrides": [ { "predicate": { "nbt": { "EntityTag": { "variant": "minecraft:burning_skull" } } }, "model": "item/paint/burning_skull" } ] }Example is a part of What Painting I'm Looking At? by bangetto
With the NBT we can detect the axolotl age, so if we want to detect that is that a baby we can use this code.
{ "overrides": [ { "predicate": { "nbt": { "Age": "<0" } }, "model": "item/axolotl_bucket/axolotl_bucket_b" } ] }Example is a simplified part of Stellar Tweaks by Stardust
It's a bit more difficult to add predicates for sub-models (like pullings of a bow), but let's walk trough it!
{
"overrides": [
{
"predicate": {
"pulling": 0,
"name": "longbow"
},
"model": "item/longbow"
},
{
"predicate": {
"pulling": 1,
"name": "longbow"
},
"model": "item/longbow_pulling_0"
},
{
"predicate": {
"pulling": 1,
"pull": 0.65,
"name": "longbow"
},
"model": "item/longbow_pulling_1"
},
{
"predicate": {
"pulling": 1,
"pull": 0.9,
"name": "longbow"
},
"model": "item/longbow_pulling_2"
}
]
}
Example is simplified and a part of Variant Armory by WordSalad & bangetto
pull
mean Is the bow being pulled [right clicked].0
meansno
, and1
isyes
.Now
pulling
is how much the bow is pulled.0
in this case means not even pulled, and1
is the fully charged bow.
This example uses the vanilla numbers, but of course you can use different ones.
The compass is bit more difficult than the bow, because it has more sub-models.
{
"overrides": [
{
"predicate":
{
"angle": 0.000000,
"name": "example"
},
"model": "item/recovery_compass"
},
{ "predicate": { "angle": 0.015625, "name": "example" }, "model": "item/recovery_compass_17" },
{ "predicate": { "angle": 0.046875, "name": "example" }, "model": "item/recovery_compass_18" },
{ "predicate": { "angle": 0.078125, "name": "example" }, "model": "item/recovery_compass_19" },
{ "predicate": { "angle": 0.109375, "name": "example" }, "model": "item/recovery_compass_20" },
{ "predicate": { "angle": 0.140625, "name": "example" }, "model": "item/recovery_compass_21" },
{ "predicate": { "angle": 0.171875, "name": "example" }, "model": "item/recovery_compass_22" },
{ "predicate": { "angle": 0.203125, "name": "example" }, "model": "item/recovery_compass_23" },
{ "predicate": { "angle": 0.234375, "name": "example" }, "model": "item/recovery_compass_24" },
{ "predicate": { "angle": 0.265625, "name": "example" }, "model": "item/recovery_compass_25" },
{ "predicate": { "angle": 0.296875, "name": "example" }, "model": "item/recovery_compass_26" },
{ "predicate": { "angle": 0.328125, "name": "example" }, "model": "item/recovery_compass_27" },
{ "predicate": { "angle": 0.359375, "name": "example" }, "model": "item/recovery_compass_28" },
{ "predicate": { "angle": 0.390625, "name": "example" }, "model": "item/recovery_compass_29" },
{ "predicate": { "angle": 0.421875, "name": "example" }, "model": "item/recovery_compass_30" },
{ "predicate": { "angle": 0.453125, "name": "example" }, "model": "item/recovery_compass_31" },
{ "predicate": { "angle": 0.484375, "name": "example" }, "model": "item/recovery_compass_00" },
{ "predicate": { "angle": 0.515625, "name": "example" }, "model": "item/recovery_compass_01" },
{ "predicate": { "angle": 0.546875, "name": "example" }, "model": "item/recovery_compass_02" },
{ "predicate": { "angle": 0.578125, "name": "example" }, "model": "item/recovery_compass_03" },
{ "predicate": { "angle": 0.609375, "name": "example" }, "model": "item/recovery_compass_04" },
{ "predicate": { "angle": 0.640625, "name": "example" }, "model": "item/recovery_compass_05" },
{ "predicate": { "angle": 0.671875, "name": "example" }, "model": "item/recovery_compass_06" },
{ "predicate": { "angle": 0.703125, "name": "example" }, "model": "item/recovery_compass_07" },
{ "predicate": { "angle": 0.734375, "name": "example" }, "model": "item/recovery_compass_08" },
{ "predicate": { "angle": 0.765625, "name": "example" }, "model": "item/recovery_compass_09" },
{ "predicate": { "angle": 0.796875, "name": "example" }, "model": "item/recovery_compass_10" },
{ "predicate": { "angle": 0.828125, "name": "example" }, "model": "item/recovery_compass_11" },
{ "predicate": { "angle": 0.859375, "name": "example" }, "model": "item/recovery_compass_12" },
{ "predicate": { "angle": 0.890625, "name": "example" }, "model": "item/recovery_compass_13" },
{ "predicate": { "angle": 0.921875, "name": "example" }, "model": "item/recovery_compass_14" },
{ "predicate": { "angle": 0.953125, "name": "example" }, "model": "item/recovery_compass_15" },
{ "predicate": { "angle": 0.984375, "name": "example" }, "model": "item/recovery_compass" }
]
}
Example is simplified and a part of ViaBackwards-Plus by bangetto
angle
indicates the direction the compas is pointing at.
This example uses the vanilla numbers, but you can make your compass less smooth if you want to.