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Examples
Predicates can be in two places, in the model file or in the assets/minecraft/overrides
folder, but in most cases it's recommended to use the second one, mainly for better organization and because that it makes your pack more compatible with other packs. Item predicates goes to .../item/<item_id.json>
and armor goes to .../armor/<armormaterial_layer.json>
. Now let's look at some examples!
This file is the overrides/item/bread.json
, and replaces the bread model with the la_baguette
model when it named La Baguette.
{
"overrides": [
{
"predicate": {
"name": "La Baguette"
},
"model": "example:la_baguette"
}
]
}
Example is from ViaBackwards-Plus as an Easter egg by bangetto
overrides
is the opening tag. It tells Minecraft that the model can be changed.
predicate
contains the conditions that all have to be met for a predicate to be true.
name
is a condition. It detects the name of the item.
model
if the predicate before it is true, the item will change to that model.
Names also can have regex like formatting.
{
"overrides": [
{
"predicate": {
"name": "/(?i)(.)*broadsword(.)*/"
},
"model": "item/diamond_broadsword"
}
]
}
Example is from Variant Armory by WordSalad & bangetto
The
/
at the start and end says to Chime that this is a regex string.
(?i)
means that the string is not case-sensitive, which means that even something likeBrOaDsWorD
will be detected too.
(.)*
indicates that there can be other words around it, so it would even detect something likeMine Broadsword, Nobody can touch it
.
You can override armor too!
This is file here is overrides/armor/gold_layer_1.json
which predicate the name, and it's important to remember that armor is on 2 separate layers. 1 for the helmet and chest plate and 2 for the leggings and boots.
{
"overrides": [
{
"predicate": {
"name": "Crown"
},
"texture": "easteregg:textures/crown-layer"
}
]
}
Example is from ViaBackwards-Plus as an Easter egg by bangetto
You can also detect the count of the items
In this example if there's 16 or more arrows in one stack than it gone a change the model to the minecraft:item/arrow_quiver
{
"overrides": [
{
"predicate": {
"count": ">=16"
},
"model": "minecraft:item/arrow_quiver"
}
]
}
Example is from Stellar Tweaks by Stardust
Same id, but different NBT thingy!
This is
overrides/item/painting.json
, here we check the NBT data of the painting to predicate which painting it is. If you want to do NBT based predictions I recommend using a mod like NBT Tooltip, but you can make really cool packs considering that a lot of Items in Minecraft are almost the same just with a diferent NBT data.{ "overrides": [ { "predicate": { "nbt": { "EntityTag": { "variant": "minecraft:burning_skull" } } }, "model": "item/paint/burning_skull" } ] }Example is a part of What Painting I'm Looking At? by bangetto
With the NBT we can detect the axolotl age, so if we want to detect that is that a baby we can use this code.
{ "overrides": [ { "predicate": { "nbt": { "Age": "<0" } }, "model": "item/axolotl_bucket/axolotl_bucket_b" } ] }Example is a simplified part of Stellar Tweaks by Stardust
It's a bit more difficult to add predicates for sub-models (like pullings of a bow), but let's walk trough it!
At the first predicate we specify that the "pulling"
has to be 0
which in most programing languages is the equivalent of false, so the second prediction where we set it to 1
(aka.: true) Chime works as we want. BUT, we don't done yet, because the pulling of the bow isn't one stage, it's 3, so at the next to we also need to set the "pull"
to 0.65
and 0.9
if we want to stick to the vanilla like bow pulling, but you can set this to different values so you can create a smoother bow animation if you want!
{
"overrides": [
{
"predicate": {
"pulling": 0,
"name": "longbow"
},
"model": "item/longbow"
},
{
"predicate": {
"pulling": 1,
"name": "longbow"
},
"model": "item/longbow_pulling_0"
},
{
"predicate": {
"pulling": 1,
"pull": 0.65,
"name": "longbow"
},
"model": "item/longbow_pulling_1"
},
{
"predicate": {
"pulling": 1,
"pull": 0.9,
"name": "longbow"
},
"model": "item/longbow_pulling_2"
}
]
}
Example is a simplified part of Variant Armory by WordSalad & bangetto
The compass is bit more difficult than the bow, because it has more sub-models.
For this to work we need to specify every angle
of the compass, at least if we want a smooth compass, we can also put one predicate per line if we want, so we doesn't have a that long file, but it's less clean and less readable.
{
"overrides": [
{
"predicate":
{
"angle": 0.000000,
"name": "example"
},
"model": "item/recovery_compass"
},
{ "predicate": { "angle": 0.015625, "name": "example" }, "model": "item/recovery_compass_17" },
{ "predicate": { "angle": 0.046875, "name": "example" }, "model": "item/recovery_compass_18" },
{ "predicate": { "angle": 0.078125, "name": "example" }, "model": "item/recovery_compass_19" },
{ "predicate": { "angle": 0.109375, "name": "example" }, "model": "item/recovery_compass_20" },
{ "predicate": { "angle": 0.140625, "name": "example" }, "model": "item/recovery_compass_21" },
{ "predicate": { "angle": 0.171875, "name": "example" }, "model": "item/recovery_compass_22" },
{ "predicate": { "angle": 0.203125, "name": "example" }, "model": "item/recovery_compass_23" },
{ "predicate": { "angle": 0.234375, "name": "example" }, "model": "item/recovery_compass_24" },
{ "predicate": { "angle": 0.265625, "name": "example" }, "model": "item/recovery_compass_25" },
{ "predicate": { "angle": 0.296875, "name": "example" }, "model": "item/recovery_compass_26" },
{ "predicate": { "angle": 0.328125, "name": "example" }, "model": "item/recovery_compass_27" },
{ "predicate": { "angle": 0.359375, "name": "example" }, "model": "item/recovery_compass_28" },
{ "predicate": { "angle": 0.390625, "name": "example" }, "model": "item/recovery_compass_29" },
{ "predicate": { "angle": 0.421875, "name": "example" }, "model": "item/recovery_compass_30" },
{ "predicate": { "angle": 0.453125, "name": "example" }, "model": "item/recovery_compass_31" },
{ "predicate": { "angle": 0.484375, "name": "example" }, "model": "item/recovery_compass_00" },
{ "predicate": { "angle": 0.515625, "name": "example" }, "model": "item/recovery_compass_01" },
{ "predicate": { "angle": 0.546875, "name": "example" }, "model": "item/recovery_compass_02" },
{ "predicate": { "angle": 0.578125, "name": "example" }, "model": "item/recovery_compass_03" },
{ "predicate": { "angle": 0.609375, "name": "example" }, "model": "item/recovery_compass_04" },
{ "predicate": { "angle": 0.640625, "name": "example" }, "model": "item/recovery_compass_05" },
{ "predicate": { "angle": 0.671875, "name": "example" }, "model": "item/recovery_compass_06" },
{ "predicate": { "angle": 0.703125, "name": "example" }, "model": "item/recovery_compass_07" },
{ "predicate": { "angle": 0.734375, "name": "example" }, "model": "item/recovery_compass_08" },
{ "predicate": { "angle": 0.765625, "name": "example" }, "model": "item/recovery_compass_09" },
{ "predicate": { "angle": 0.796875, "name": "example" }, "model": "item/recovery_compass_10" },
{ "predicate": { "angle": 0.828125, "name": "example" }, "model": "item/recovery_compass_11" },
{ "predicate": { "angle": 0.859375, "name": "example" }, "model": "item/recovery_compass_12" },
{ "predicate": { "angle": 0.890625, "name": "example" }, "model": "item/recovery_compass_13" },
{ "predicate": { "angle": 0.921875, "name": "example" }, "model": "item/recovery_compass_14" },
{ "predicate": { "angle": 0.953125, "name": "example" }, "model": "item/recovery_compass_15" },
{ "predicate": { "angle": 0.984375, "name": "example" }, "model": "item/recovery_compass" }
]
}
Example is a simplified part of ViaBackwards-Plus by bangetto