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remaning template ToDos (mostly renaming the game) [skip ci]
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Original file line number | Diff line number | Diff line change |
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@@ -11,12 +11,11 @@ on: | |
required: true | ||
type: string | ||
|
||
# ToDo: adapt names | ||
env: | ||
# heads-up: this value is used as a pattern in an sed command as a workaround for a trunk issue | ||
# if you use special characters, take a look at the 'Make paths relative' step in the 'build-web' job | ||
GAME_EXECUTABLE_NAME: bevy_game | ||
GAME_OSX_APP_NAME: BevyGame | ||
GAME_EXECUTABLE_NAME: voxel_vegetables | ||
GAME_OSX_APP_NAME: VoxelVegetables | ||
|
||
permissions: | ||
contents: write | ||
|
@@ -170,109 +169,109 @@ jobs: | |
tag: ${{ env.VERSION }} | ||
overwrite: true | ||
|
||
build-web: | ||
runs-on: ubuntu-latest | ||
needs: get-version | ||
env: | ||
VERSION: ${{needs.get-version.outputs.version}} | ||
steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
- name: Install rust toolchain | ||
uses: dtolnay/rust-toolchain@master | ||
with: | ||
toolchain: stable | ||
- name: Install Dependencies | ||
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev | ||
- name: Install trunk | ||
uses: jetli/[email protected] | ||
with: | ||
version: latest | ||
- name: Add wasm target | ||
run: | | ||
rustup target add wasm32-unknown-unknown | ||
- name: Build Release | ||
run: | | ||
trunk build --release | ||
- name: Optimize Wasm | ||
uses: NiklasEi/wasm-opt-action@v2 | ||
with: | ||
file: dist/*.wasm | ||
# Trunk cannot import assets from relative paths (see e.g. https://github.com/thedodd/trunk/issues/395) | ||
# On sites like itch.io, we don't know on which base path the game gets served, so we need to rewrite all links to be relative | ||
- name: Make paths relative | ||
run: | | ||
sed -i 's/\/index/.\/index/g' dist/index.html | ||
sed -i 's/\/${{ env.GAME_EXECUTABLE_NAME }}/.\/${{ env.GAME_EXECUTABLE_NAME }}/g' dist/index.html | ||
- name: Zip release | ||
uses: vimtor/action-zip@v1 | ||
with: | ||
files: dist/ | ||
dest: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip | ||
- name: Upload release | ||
uses: svenstaro/upload-release-action@v2 | ||
with: | ||
repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
file: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip | ||
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_web.zip | ||
release_name: ${{ env.VERSION }} | ||
tag: ${{ env.VERSION }} | ||
overwrite: true | ||
# build-web: | ||
# runs-on: ubuntu-latest | ||
# needs: get-version | ||
# env: | ||
# VERSION: ${{needs.get-version.outputs.version}} | ||
# steps: | ||
# - name: Checkout repository | ||
# uses: actions/checkout@v3 | ||
# - name: Install rust toolchain | ||
# uses: dtolnay/rust-toolchain@master | ||
# with: | ||
# toolchain: stable | ||
# - name: Install Dependencies | ||
# run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev | ||
# - name: Install trunk | ||
# uses: jetli/[email protected] | ||
# with: | ||
# version: latest | ||
# - name: Add wasm target | ||
# run: | | ||
# rustup target add wasm32-unknown-unknown | ||
# - name: Build Release | ||
# run: | | ||
# trunk build --release | ||
# - name: Optimize Wasm | ||
# uses: NiklasEi/wasm-opt-action@v2 | ||
# with: | ||
# file: dist/*.wasm | ||
# # Trunk cannot import assets from relative paths (see e.g. https://github.com/thedodd/trunk/issues/395) | ||
# # On sites like itch.io, we don't know on which base path the game gets served, so we need to rewrite all links to be relative | ||
# - name: Make paths relative | ||
# run: | | ||
# sed -i 's/\/index/.\/index/g' dist/index.html | ||
# sed -i 's/\/${{ env.GAME_EXECUTABLE_NAME }}/.\/${{ env.GAME_EXECUTABLE_NAME }}/g' dist/index.html | ||
# - name: Zip release | ||
# uses: vimtor/action-zip@v1 | ||
# with: | ||
# files: dist/ | ||
# dest: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip | ||
# - name: Upload release | ||
# uses: svenstaro/upload-release-action@v2 | ||
# with: | ||
# repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
# file: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip | ||
# asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_web.zip | ||
# release_name: ${{ env.VERSION }} | ||
# tag: ${{ env.VERSION }} | ||
# overwrite: true | ||
|
||
build-for-iOS: | ||
runs-on: macos-latest | ||
timeout-minutes: 30 | ||
needs: get-version | ||
env: | ||
VERSION: ${{needs.get-version.outputs.version}} | ||
steps: | ||
- uses: actions/checkout@v3 | ||
- uses: dtolnay/rust-toolchain@stable | ||
- name: Add iOS targets | ||
run: rustup target add aarch64-apple-ios x86_64-apple-ios | ||
- name: Build app for iOS | ||
run: | | ||
cd mobile | ||
make xcodebuild-iphone-release | ||
mkdir Payload | ||
mv build/Build/Products/Release-iphoneos/*.app Payload | ||
zip -r ${{ env.GAME_EXECUTABLE_NAME }}.zip Payload | ||
mv ${{ env.GAME_EXECUTABLE_NAME }}.zip ${{ env.GAME_EXECUTABLE_NAME }}.ipa | ||
- name: Upload release | ||
uses: svenstaro/upload-release-action@v2 | ||
with: | ||
repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
file: mobile/${{ env.GAME_EXECUTABLE_NAME }}.ipa | ||
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_unsigned_ios.ipa | ||
release_name: ${{ env.VERSION }} | ||
tag: ${{ env.VERSION }} | ||
overwrite: true | ||
# build-for-iOS: | ||
# runs-on: macos-latest | ||
# timeout-minutes: 30 | ||
# needs: get-version | ||
# env: | ||
# VERSION: ${{needs.get-version.outputs.version}} | ||
# steps: | ||
# - uses: actions/checkout@v3 | ||
# - uses: dtolnay/rust-toolchain@stable | ||
# - name: Add iOS targets | ||
# run: rustup target add aarch64-apple-ios x86_64-apple-ios | ||
# - name: Build app for iOS | ||
# run: | | ||
# cd mobile | ||
# make xcodebuild-iphone-release | ||
# mkdir Payload | ||
# mv build/Build/Products/Release-iphoneos/*.app Payload | ||
# zip -r ${{ env.GAME_EXECUTABLE_NAME }}.zip Payload | ||
# mv ${{ env.GAME_EXECUTABLE_NAME }}.zip ${{ env.GAME_EXECUTABLE_NAME }}.ipa | ||
# - name: Upload release | ||
# uses: svenstaro/upload-release-action@v2 | ||
# with: | ||
# repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
# file: mobile/${{ env.GAME_EXECUTABLE_NAME }}.ipa | ||
# asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_unsigned_ios.ipa | ||
# release_name: ${{ env.VERSION }} | ||
# tag: ${{ env.VERSION }} | ||
# overwrite: true | ||
|
||
build-for-Android: | ||
runs-on: ubuntu-latest | ||
timeout-minutes: 30 | ||
needs: get-version | ||
env: | ||
VERSION: ${{needs.get-version.outputs.version}} | ||
steps: | ||
- uses: actions/checkout@v3 | ||
- uses: dtolnay/rust-toolchain@stable | ||
- name: Add Android targets | ||
# could add more targets like armv7-linux-androideabi here (then also add to cargo-apk config) | ||
run: rustup target add aarch64-linux-android | ||
- name: Install Cargo APK | ||
run: cargo install --force cargo-apk | ||
- name: Build app for Android | ||
run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package mobile | ||
env: | ||
# This will reduce the APK size from 1GB to ~200MB | ||
CARGO_PROFILE_DEV_DEBUG: false | ||
- name: Upload release | ||
uses: svenstaro/upload-release-action@v2 | ||
with: | ||
repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
file: target/debug/apk/${{ env.GAME_OSX_APP_NAME }}.apk | ||
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_android.apk | ||
release_name: ${{ env.VERSION }} | ||
tag: ${{ env.VERSION }} | ||
overwrite: true | ||
# build-for-Android: | ||
# runs-on: ubuntu-latest | ||
# timeout-minutes: 30 | ||
# needs: get-version | ||
# env: | ||
# VERSION: ${{needs.get-version.outputs.version}} | ||
# steps: | ||
# - uses: actions/checkout@v3 | ||
# - uses: dtolnay/rust-toolchain@stable | ||
# - name: Add Android targets | ||
# # could add more targets like armv7-linux-androideabi here (then also add to cargo-apk config) | ||
# run: rustup target add aarch64-linux-android | ||
# - name: Install Cargo APK | ||
# run: cargo install --force cargo-apk | ||
# - name: Build app for Android | ||
# run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package mobile | ||
# env: | ||
# # This will reduce the APK size from 1GB to ~200MB | ||
# CARGO_PROFILE_DEV_DEBUG: false | ||
# - name: Upload release | ||
# uses: svenstaro/upload-release-action@v2 | ||
# with: | ||
# repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
# file: target/debug/apk/${{ env.GAME_OSX_APP_NAME }}.apk | ||
# asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_android.apk | ||
# release_name: ${{ env.VERSION }} | ||
# tag: ${{ env.VERSION }} | ||
# overwrite: true |
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