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// This file is part of www.nand2tetris.org | ||
// and the book "The Elements of Computing Systems" | ||
// by Nisan and Schocken, MIT Press. | ||
// File name: projects/02/ALU.hdl | ||
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/** | ||
* The ALU (Arithmetic Logic Unit). | ||
* Computes one of the following functions: | ||
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, | ||
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, | ||
* according to 6 input bits denoted zx,nx,zy,ny,f,no. | ||
* In addition, the ALU computes two 1-bit outputs: | ||
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; | ||
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. | ||
*/ | ||
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// Implementation: the ALU logic manipulates the x and y inputs | ||
// and operates on the resulting values, as follows: | ||
// if (zx == 1) set x = 0 // 16-bit constant | ||
// if (nx == 1) set x = !x // bitwise not | ||
// if (zy == 1) set y = 0 // 16-bit constant | ||
// if (ny == 1) set y = !y // bitwise not | ||
// if (f == 1) set out = x + y // integer 2's complement addition | ||
// if (f == 0) set out = x & y // bitwise and | ||
// if (no == 1) set out = !out // bitwise not | ||
// if (out == 0) set zr = 1 | ||
// if (out < 0) set ng = 1 | ||
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CHIP ALU { | ||
IN | ||
x[16], y[16], // 16-bit inputs | ||
zx, // zero the x input? | ||
nx, // negate the x input? | ||
zy, // zero the y input? | ||
ny, // negate the y input? | ||
f, // compute out = x + y (if 1) or x & y (if 0) | ||
no; // negate the out output? | ||
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OUT | ||
out[16], // 16-bit output | ||
zr, // 1 if (out == 0), 0 otherwise | ||
ng; // 1 if (out < 0), 0 otherwise | ||
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PARTS: | ||
// Put you code here: | ||
Mux16(a=x, b=false, sel=zx, out=mx); | ||
Mux16(a=y, b=false, sel=zy, out=my); | ||
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Not16(in=mx, out=nmx); | ||
Not16(in=my, out=nmy); | ||
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Mux16(a=mx, b=nmx, sel=nx, out=mx2); | ||
Mux16(a=my, b=nmy, sel=ny, out=my2); | ||
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Add16(a=mx2, b=my2, out=adxy); | ||
And16(a=mx2, b=my2, out=axy); | ||
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Mux16(a=axy, b=adxy, sel=f, out=xy); | ||
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Not16(in=xy, out=nxy); | ||
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Mux16(a=xy, b=nxy, sel=no, out=out, out[0..7]=fin1, out[8..15]=fin2, out[15]=neg); | ||
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// start the ZR then Ng outputs | ||
Or8Way(in=fin1, out=zr1); | ||
Or8Way(in=fin2, out=zr2); | ||
Or(a=zr1, b=zr2, out=zrfin); | ||
Not(in=zrfin, out=zr); | ||
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Xor(a=neg, b=false, out=ng); | ||
} |
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// This file is part of www.nand2tetris.org | ||
// and the book "The Elements of Computing Systems" | ||
// by Nisan and Schocken, MIT Press. | ||
// File name: projects/02/Adder16.hdl | ||
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/** | ||
* Adds two 16-bit values. | ||
* The most significant carry bit is ignored. | ||
*/ | ||
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CHIP Add16 { | ||
IN a[16], b[16]; | ||
OUT out[16]; | ||
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PARTS: | ||
// Put you code here: | ||
HalfAdder(a=a[0], b=b[0], carry=c1, sum=out[0]); | ||
FullAdder(a=a[1], b=b[1], c=c1, carry=c2, sum=out[1]); | ||
FullAdder(a=a[2], b=b[2], c=c2, carry=c3, sum=out[2]); | ||
FullAdder(a=a[3], b=b[3], c=c3, carry=c4, sum=out[3]); | ||
FullAdder(a=a[4], b=b[4], c=c4, carry=c5, sum=out[4]); | ||
FullAdder(a=a[5], b=b[5], c=c5, carry=c6, sum=out[5]); | ||
FullAdder(a=a[6], b=b[6], c=c6, carry=c7, sum=out[6]); | ||
FullAdder(a=a[7], b=b[7], c=c7, carry=c8, sum=out[7]); | ||
FullAdder(a=a[8], b=b[8], c=c8, carry=c9, sum=out[8]); | ||
FullAdder(a=a[9], b=b[9], c=c9, carry=c10, sum=out[9]); | ||
FullAdder(a=a[10], b=b[10], c=c10, carry=c11, sum=out[10]); | ||
FullAdder(a=a[11], b=b[11], c=c11, carry=c12, sum=out[11]); | ||
FullAdder(a=a[12], b=b[12], c=c12, carry=c13, sum=out[12]); | ||
FullAdder(a=a[13], b=b[13], c=c13, carry=c14, sum=out[13]); | ||
FullAdder(a=a[14], b=b[14], c=c14, carry=c15, sum=out[14]); | ||
FullAdder(a=a[15], b=b[15], c=c15, carry=c16, sum=out[15]); | ||
} |
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// This file is part of www.nand2tetris.org | ||
// and the book "The Elements of Computing Systems" | ||
// by Nisan and Schocken, MIT Press. | ||
// File name: projects/02/FullAdder.hdl | ||
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/** | ||
* Computes the sum of three bits. | ||
*/ | ||
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CHIP FullAdder { | ||
IN a, b, c; // 1-bit inputs | ||
OUT sum, // Right bit of a + b + c | ||
carry; // Left bit of a + b + c | ||
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PARTS: | ||
// Put you code here: | ||
HalfAdder(a=a, b=b, carry=c1, sum=s1); | ||
HalfAdder(a=s1, b=c, carry=c2, sum=sum); | ||
Or(a=c1, b=c2, out=carry); | ||
} |
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// This file is part of www.nand2tetris.org | ||
// and the book "The Elements of Computing Systems" | ||
// by Nisan and Schocken, MIT Press. | ||
// File name: projects/02/HalfAdder.hdl | ||
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/** | ||
* Computes the sum of two bits. | ||
*/ | ||
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CHIP HalfAdder { | ||
IN a, b; // 1-bit inputs | ||
OUT sum, // Right bit of a + b | ||
carry; // Left bit of a + b | ||
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PARTS: | ||
// Put you code here: | ||
And(a=a, b=b, out=carry); | ||
Xor(a=a, b=b, out=sum); | ||
} |
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// This file is part of www.nand2tetris.org | ||
// and the book "The Elements of Computing Systems" | ||
// by Nisan and Schocken, MIT Press. | ||
// File name: projects/02/Inc16.hdl | ||
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/** | ||
* 16-bit incrementer: | ||
* out = in + 1 (arithmetic addition) | ||
*/ | ||
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CHIP Inc16 { | ||
IN in[16]; | ||
OUT out[16]; | ||
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PARTS: | ||
// Put you code here: | ||
Add16(a=in, b[0]=true, out=out); | ||
} |