unit_evolution.lua: Fix lua crash on Evolve() #3998
Merged
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Work done
Addresses Issue(s)
Not sure the issue game crash is directly related, probably not, but it shows in the logs there.
Explanation
Evolve(...)
is getting called at the firstif evolutionMetaList[unitID]...
. That destroys the unit and seems the destroy callback gets called immediately thus invalidatingevolutionMetaList[unitID]
for the if right after that.