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🎨 apply clang-format changes
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bilalkah authored and github-actions[bot] committed Aug 26, 2024
1 parent 4ce6323 commit 350a619
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1 change: 0 additions & 1 deletion src/Characters/include/Characters/character.h
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Expand Up @@ -41,7 +41,6 @@ class ICharacter

virtual void SetPosition(Position2D position) = 0;
virtual Position2D GetPosition() const = 0;

};
} // namespace wolfenstein

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2 changes: 1 addition & 1 deletion src/GameObjects/include/GameObjects/game_object.h
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Expand Up @@ -32,7 +32,7 @@ class IGameObject
virtual void Update(double delta_time) = 0;

virtual void SetPose(const vector2d& pose) = 0;

virtual ObjectType GetObjectType() const = 0;
virtual vector2d GetPose() const = 0;
virtual std::string GetId() const = 0;
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2 changes: 1 addition & 1 deletion src/Graphics/include/Graphics/renderer.h
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Expand Up @@ -105,7 +105,7 @@ class Renderer
void RenderObjects(const std::vector<std::shared_ptr<IGameObject>>& objects,
const std::shared_ptr<Camera2D> camera_ptr);
void RenderPaths(const std::vector<std::shared_ptr<Enemy>>& enemies);

void DrawLine(vector2i start, vector2i end);

SDL_Renderer* renderer_;
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