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Add simple_weapons for enemy and update shooting manager to calculate…
… damage
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@@ -19,5 +19,6 @@ target_link_libraries( | |
weapon | ||
camera | ||
single_raycaster | ||
simple_weapon | ||
) | ||
|
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47 changes: 47 additions & 0 deletions
47
src/ShootingManager/include/ShootingManager/shooting_helper.h
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/** | ||
* @file shooting_helper.h | ||
* @author Bilal Kahraman ([email protected]) | ||
* @brief | ||
* @version 0.1 | ||
* @date 2024-11-28 | ||
* | ||
* @copyright Copyright (c) 2024 | ||
* | ||
*/ | ||
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#ifndef SHOOTING_MANAGER_INCLUDE_SHOOTING_MANAGER_SHOOTING_HELPER_H | ||
#define SHOOTING_MANAGER_INCLUDE_SHOOTING_MANAGER_SHOOTING_HELPER_H | ||
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#include <cmath> | ||
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namespace wolfenstein { | ||
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inline double LinearSlope(const std::pair<double, double> damage_limits, | ||
const double range, const double distance) { | ||
const auto linear_slope_formula = | ||
[](const std::pair<double, double> damage_limits, const double range, | ||
const double distance) { | ||
return ((range - distance) / range) * | ||
(damage_limits.first - damage_limits.second) + | ||
damage_limits.second; | ||
}; | ||
return linear_slope_formula(damage_limits, range, distance); | ||
} | ||
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inline double ExponentialSlope(const std::pair<double, double> damage_limits, | ||
const double range, const double distance) { | ||
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const auto exp_slope_formula = | ||
[](const std::pair<double, double> damage_limits, const double range, | ||
const double distance) { | ||
return std::fmin(std::fmax(std::exp((range - distance) / 1.5), | ||
damage_limits.second), | ||
damage_limits.first); | ||
}; | ||
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return exp_slope_formula(damage_limits, range, distance); | ||
} | ||
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} // namespace wolfenstein | ||
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#endif // SHOOTING_MANAGER_INCLUDE_SHOOTING_MANAGER_SHOOTING_HELPER_H |
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