Skip to content

Commit

Permalink
Lint
Browse files Browse the repository at this point in the history
  • Loading branch information
bilalkah committed Aug 26, 2024
1 parent 24f700d commit d86f9ab
Show file tree
Hide file tree
Showing 3 changed files with 2 additions and 3 deletions.
1 change: 0 additions & 1 deletion src/Characters/include/Characters/character.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,6 @@ class ICharacter

virtual void SetPosition(Position2D position) = 0;
virtual Position2D GetPosition() const = 0;

};
} // namespace wolfenstein

Expand Down
2 changes: 1 addition & 1 deletion src/GameObjects/include/GameObjects/game_object.h
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ class IGameObject
virtual void Update(double delta_time) = 0;

virtual void SetPose(const vector2d& pose) = 0;

virtual ObjectType GetObjectType() const = 0;
virtual vector2d GetPose() const = 0;
virtual std::string GetId() const = 0;
Expand Down
2 changes: 1 addition & 1 deletion src/Graphics/include/Graphics/renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ class Renderer
void RenderObjects(const std::vector<std::shared_ptr<IGameObject>>& objects,
const std::shared_ptr<Camera2D> camera_ptr);
void RenderPaths(const std::vector<std::shared_ptr<Enemy>>& enemies);

void DrawLine(vector2i start, vector2i end);

SDL_Renderer* renderer_;
Expand Down

0 comments on commit d86f9ab

Please sign in to comment.