Skip to content

Commit

Permalink
🎨 Run formatter
Browse files Browse the repository at this point in the history
  • Loading branch information
bitpredator committed Feb 1, 2024
1 parent 2ce8765 commit 609f36d
Show file tree
Hide file tree
Showing 15 changed files with 839 additions and 836 deletions.
420 changes: 210 additions & 210 deletions server-data/resources/[esx_addons]/esx_boat/client/main.lua

Large diffs are not rendered by default.

344 changes: 170 additions & 174 deletions server-data/resources/[esx_addons]/esx_boat/client/marker.lua
Original file line number Diff line number Diff line change
@@ -1,199 +1,195 @@
local HasAlreadyEnteredMarker = false
local LastZone = nil
local LastZone = nil

CurrentAction = nil
CurrentActionMsg = ''
CurrentAction = nil
CurrentActionMsg = ""
CurrentActionData = {}

-- Key controls
CreateThread(function()
while true do
Wait(0)

if CurrentAction then
if IsControlJustReleased(0, 38) then
if CurrentAction == 'boat_shop' then
if not Config.LicenseEnable then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else -- check for license

ESX.TriggerServerCallback('esx_license:checkLicense', function(hasBoatLicense)
if hasBoatLicense then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else
OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
end
end, GetPlayerServerId(PlayerId()), 'boat')
end
elseif CurrentAction == 'garage_out' then
OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
elseif CurrentAction == 'garage_in' then
StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP)
end

CurrentAction = nil
ESX.HideUI()
end
else
Wait(500)
end
end
while true do
Wait(0)

if CurrentAction then
if IsControlJustReleased(0, 38) then
if CurrentAction == "boat_shop" then
if not Config.LicenseEnable then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else -- check for license
ESX.TriggerServerCallback("esx_license:checkLicense", function(hasBoatLicense)
if hasBoatLicense then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else
OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
end
end, GetPlayerServerId(PlayerId()), "boat")
end
elseif CurrentAction == "garage_out" then
OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
elseif CurrentAction == "garage_in" then
StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP)
end

CurrentAction = nil
ESX.HideUI()
end
else
Wait(500)
end
end
end)

AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
if zone == 'boat_shop' then
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
CurrentActionData = { zoneNum = zoneNum }
elseif zone == 'garage_out' then
CurrentAction = 'garage_out'
CurrentActionMsg = _U('garage_open')
CurrentActionData = { zoneNum = zoneNum }
elseif zone == 'garage_in' then
local playerPed = PlayerPedId()
local _ = GetEntityCoords(playerPed)

if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)

if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
CurrentAction = 'garage_in'
CurrentActionMsg = _U('garage_store')
CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum }
end
end
end
ESX.TextUI(CurrentActionMsg)
AddEventHandler("esx_boat:hasEnteredMarker", function(zone, zoneNum)
if zone == "boat_shop" then
CurrentAction = "boat_shop"
CurrentActionMsg = _U("boat_shop_open")
CurrentActionData = { zoneNum = zoneNum }
elseif zone == "garage_out" then
CurrentAction = "garage_out"
CurrentActionMsg = _U("garage_open")
CurrentActionData = { zoneNum = zoneNum }
elseif zone == "garage_in" then
local playerPed = PlayerPedId()
local _ = GetEntityCoords(playerPed)

if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)

if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
CurrentAction = "garage_in"
CurrentActionMsg = _U("garage_store")
CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum }
end
end
end
ESX.TextUI(CurrentActionMsg)
end)

AddEventHandler('esx_boat:hasExitedMarker', function()
if not isInShopMenu then
ESX.CloseContext()
end
AddEventHandler("esx_boat:hasExitedMarker", function()
if not isInShopMenu then
ESX.CloseContext()
end

CurrentAction = nil
ESX.HideUI()
CurrentAction = nil
ESX.HideUI()
end)

-- Enter / Exit marker events
CreateThread(function()
while true do
Wait(0)

local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local isInMarker, hasExited, letSleep = false, false, true
local currentZone, currentZoneNum

for i=1, #Config.Zones.BoatShops, 1 do
local distance = #(coords - Config.Zones.BoatShops[i].Outside)

if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end

if distance < Config.Marker.x then
isInMarker = true
currentZone = 'boat_shop'
currentZoneNum = i
end
end

for i=1, #Config.Zones.Garages, 1 do
local distance = #(coords - Config.Zones.Garages[i].GaragePos)

if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end

if distance < Config.Marker.x then
isInMarker = true
currentZone = 'garage_out'
currentZoneNum = i
end

distance = #(coords - Config.Zones.Garages[i].StorePos)

if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end

if distance < Config.StoreMarker.x then
isInMarker = true
currentZone = 'garage_in'
currentZoneNum = i
end
end

if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
if
(LastZone ~= nil and LastZoneNum ~= nil) and
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
then
TriggerEvent('esx_boat:hasExitedMarker', LastZone)
hasExited = true
end

HasAlreadyEnteredMarker = true
LastZone = currentZone
LastZoneNum = currentZoneNum

TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
end

if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_boat:hasExitedMarker')
end

if letSleep then
Wait(500)
end
end
while true do
Wait(0)

local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local isInMarker, hasExited, letSleep = false, false, true
local currentZone, currentZoneNum

for i = 1, #Config.Zones.BoatShops, 1 do
local distance = #(coords - Config.Zones.BoatShops[i].Outside)

if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end

if distance < Config.Marker.x then
isInMarker = true
currentZone = "boat_shop"
currentZoneNum = i
end
end

for i = 1, #Config.Zones.Garages, 1 do
local distance = #(coords - Config.Zones.Garages[i].GaragePos)

if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end

if distance < Config.Marker.x then
isInMarker = true
currentZone = "garage_out"
currentZoneNum = i
end

distance = #(coords - Config.Zones.Garages[i].StorePos)

if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end

if distance < Config.StoreMarker.x then
isInMarker = true
currentZone = "garage_in"
currentZoneNum = i
end
end

if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
if (LastZone ~= nil and LastZoneNum ~= nil) and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum) then
TriggerEvent("esx_boat:hasExitedMarker", LastZone)
hasExited = true
end

HasAlreadyEnteredMarker = true
LastZone = currentZone
LastZoneNum = currentZoneNum

TriggerEvent("esx_boat:hasEnteredMarker", currentZone, currentZoneNum)
end

if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent("esx_boat:hasExitedMarker")
end

if letSleep then
Wait(500)
end
end
end)

-- Blips
CreateThread(function()
local blipList = {}

for i=1, #Config.Zones.Garages, 1 do
table.insert(blipList, {
coords = Config.Zones.Garages[i].GaragePos,
text = _U('blip_garage'),
sprite = 356,
color = 3,
scale = 1.0
})
end

for i=1, #Config.Zones.BoatShops, 1 do
table.insert(blipList, {
coords = Config.Zones.BoatShops[i].Outside,
text = _U('blip_shop'),
sprite = 427,
color = 3,
scale = 1.0
})
end

for i=1, #blipList, 1 do
CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
end
local blipList = {}

for i = 1, #Config.Zones.Garages, 1 do
table.insert(blipList, {
coords = Config.Zones.Garages[i].GaragePos,
text = _U("blip_garage"),
sprite = 356,
color = 3,
scale = 1.0,
})
end

for i = 1, #Config.Zones.BoatShops, 1 do
table.insert(blipList, {
coords = Config.Zones.BoatShops[i].Outside,
text = _U("blip_shop"),
sprite = 427,
color = 3,
scale = 1.0,
})
end

for i = 1, #blipList, 1 do
CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
end
end)

function CreateBlip(coords, text, sprite, color, scale)
local blip = AddBlipForCoord(coords.x, coords.y)
local blip = AddBlipForCoord(coords.x, coords.y)

SetBlipSprite(blip, sprite)
SetBlipScale(blip, scale)
SetBlipColour(blip, color)
SetBlipSprite(blip, sprite)
SetBlipScale(blip, scale)
SetBlipColour(blip, color)

SetBlipAsShortRange(blip, true)
SetBlipAsShortRange(blip, true)

BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandSetBlipName(blip)
end
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandSetBlipName(blip)
end
Loading

0 comments on commit 609f36d

Please sign in to comment.