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refactor: major rebuild for kc-unicorn
- Updated the resource export method regarding the ESX Framework - Performed code formatting and cleaning work, removing the version check part - fixed the problem: SCRIPT ERROR: Execution of native 00000000faa3d236 in script host failed: Tried to access invalid entity: 133121
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118 changes: 54 additions & 64 deletions
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server-data/resources/[esx_addons]/kc-unicorn/client/loop.lua
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Original file line number | Diff line number | Diff line change |
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@@ -1,80 +1,70 @@ | ||
-- Check player and his coords | ||
Citizen.CreateThread(function() | ||
while true do | ||
while true do | ||
Cache.Player = PlayerPedId() | ||
Cache.PlyCoo = GetEntityCoords(Cache.Player) | ||
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Cache.Player = PlayerPedId() | ||
Cache.PlyCoo = GetEntityCoords(Cache.Player) | ||
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if Cache.inuniPoly then | ||
Citizen.Wait(1) | ||
else | ||
Citizen.Wait(1500) | ||
end | ||
end | ||
if Cache.inuniPoly then | ||
Citizen.Wait(1) | ||
else | ||
Citizen.Wait(1500) | ||
end | ||
end | ||
end) | ||
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-- Get which seats are taken for lapdance | ||
Citizen.CreateThread(function() | ||
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while true do | ||
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if Cache.inlapPoly then | ||
Citizen.Wait(300) | ||
TriggerServerEvent('kc-unicorn:GetPlayerSeated') | ||
else | ||
Citizen.Wait(1000) | ||
end | ||
end | ||
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while true do | ||
if Cache.inlapPoly then | ||
Citizen.Wait(300) | ||
TriggerServerEvent("kc-unicorn:GetPlayerSeated") | ||
else | ||
Citizen.Wait(1000) | ||
end | ||
end | ||
end) | ||
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-- | ||
-- | ||
Citizen.CreateThread(function() | ||
while true do | ||
while Cache.InLapdance do | ||
DisableControlAction(2, 0, true) | ||
DisableControlAction(2, 24, true) | ||
DisableControlAction(2, 257, true) | ||
DisableControlAction(2, 25, true) | ||
DisableControlAction(2, 263, true) | ||
DisableControlAction(2, 32, true) | ||
DisableControlAction(2, 34, true) | ||
DisableControlAction(2, 8, true) | ||
DisableControlAction(2, 9, true) | ||
Citizen.Wait(0) | ||
end | ||
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while true do | ||
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while Cache.InLapdance do | ||
DisableControlAction(2, 0, true) | ||
DisableControlAction(2, 24, true) | ||
DisableControlAction(2, 257, true) | ||
DisableControlAction(2, 25, true) | ||
DisableControlAction(2, 263, true) | ||
DisableControlAction(2, 32, true) | ||
DisableControlAction(2, 34, true) | ||
DisableControlAction(2, 8, true) | ||
DisableControlAction(2, 9, true) | ||
Citizen.Wait(0) | ||
end | ||
while Cache.InLean do | ||
DisableControlAction(2, 0, true) | ||
Citizen.Wait(0) | ||
end | ||
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while Cache.InLean do | ||
DisableControlAction(2, 0, true) | ||
Citizen.Wait(0) | ||
end | ||
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Citizen.Wait(1000) | ||
end | ||
Citizen.Wait(1000) | ||
end | ||
end) | ||
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-- | ||
Citizen.CreateThread(function() | ||
while true do | ||
while Cache.InLapdance do | ||
Citizen.Wait(400) | ||
if GetEntityHealth(Cache.SpawnPed) <= 0 or IsPedRagdoll(Cache.SpawnPed) or IsPedFleeing(Cache.SpawnPed) then | ||
FreezeEntityPosition(Cache.SpawnPed, false) | ||
DrawText2D(Loc("lapStopped")) | ||
Cache.InLapdance = false | ||
Cache.lapStop = true | ||
Citizen.Wait(1000) | ||
Cache.InCooldown = false | ||
Citizen.Wait(10000) | ||
DeleteEntity(Cache.SpawnPed) | ||
end | ||
end | ||
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while true do | ||
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while Cache.InLapdance do | ||
Citizen.Wait(400) | ||
if GetEntityHealth(Cache.SpawnPed) <= 0 or IsPedRagdoll(Cache.SpawnPed) or IsPedFleeing(Cache.SpawnPed) then | ||
FreezeEntityPosition(Cache.SpawnPed, false) | ||
DrawText2D(Loc('lapStopped')) | ||
Cache.InLapdance = false | ||
Cache.lapStop = true | ||
Citizen.Wait(1000) | ||
Cache.InCooldown = false | ||
Citizen.Wait(10000) | ||
DeleteEntity(Cache.SpawnPed) | ||
end | ||
end | ||
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Citizen.Wait(1000) | ||
end | ||
end) | ||
Citizen.Wait(1000) | ||
end | ||
end) |
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