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Merge pull request #903 from bitpredator/dev
fixes before the 1.0.2 release patch 1
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server-data/resources/[bpt_addons]/bpt_policejob/client/main.lua
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RegisterCommand("alarm_on", function(source, args, rawCommand) | ||
local alarmIpl = GetInteriorAtCoordsWithType(1787.004,2593.1984,45.7978,"int_prison_main") | ||
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||
RefreshInterior(alarmIpl) | ||
EnableInteriorProp(alarmIpl, "prison_alarm") | ||
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||
Citizen.CreateThread(function() | ||
while not PrepareAlarm("PRISON_ALARMS") do | ||
Citizen.Wait(100) | ||
end | ||
StartAlarm("PRISON_ALARMS", true) | ||
end) | ||
end, false) | ||
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||
RegisterCommand("alarm_off", function(source, args, rawCommand) | ||
local alarmIpl = GetInteriorAtCoordsWithType(1787.004,2593.1984,45.7978,"int_prison_main") | ||
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RefreshInterior(alarmIpl) | ||
DisableInteriorProp(alarmIpl, "prison_alarm") | ||
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Citizen.CreateThread(function() | ||
while not PrepareAlarm("PRISON_ALARMS") do | ||
Citizen.Wait(100) | ||
end | ||
StopAllAlarms(true) | ||
end) | ||
end, false) |
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fx_version("adamant") | ||
game("gta5") | ||
this_is_a_map("yes") | ||
version("1.0.2") | ||
client_script 'client.lua' |
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fx_version("adamant") | ||
game("gta5") | ||
this_is_a_map("yes") | ||
version("1.0.2") | ||
data_file('DLC_ITYP_REQUEST')('stream/prison_props.ytyp') | ||
|
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