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server-data/resources/[bpt_addons]/bpt_ambulancejob/server/main.lua
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local playersHealing, deadPlayers = {}, {} | ||
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ESX = exports["es_extended"]:getSharedObject() | ||
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TriggerEvent("esx_society:registerSociety", "ambulance", "Ambulance", "society_ambulance", "society_ambulance", | ||
"society_ambulance", | ||
{ | ||
type = "public" | ||
} | ||
) | ||
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RegisterNetEvent("bpt_ambulancejob:revive") | ||
AddEventHandler("bpt_ambulancejob:revive", function(playerId) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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if xPlayer and xPlayer.job.name == "ambulance" then | ||
local xTarget = ESX.GetPlayerFromId(playerId) | ||
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if xTarget then | ||
if deadPlayers[playerId] then | ||
if Config.ReviveReward > 0 then | ||
xPlayer.showNotification(TranslateCap("revive_complete_award", xTarget.name, Config.ReviveReward)) | ||
xPlayer.addMoney(Config.ReviveReward, "Revive Reward") | ||
xTarget.triggerEvent("bpt_ambulancejob:revive") | ||
else | ||
xPlayer.showNotification(TranslateCap("revive_complete", xTarget.name)) | ||
xTarget.triggerEvent("bpt_ambulancejob:revive") | ||
end | ||
else | ||
xPlayer.showNotification(TranslateCap("player_notTranslateCapnconscious")) | ||
end | ||
else | ||
xPlayer.showNotification(TranslateCap("revive_fail_offline")) | ||
end | ||
end | ||
end) | ||
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RegisterNetEvent("esx:onPlayerDeath") | ||
AddEventHandler("esx:onPlayerDeath", function() | ||
deadPlayers[source] = "dead" | ||
TriggerClientEvent("bpt_ambulancejob:setDeadPlayers", -1, deadPlayers) | ||
end) | ||
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RegisterServerEvent("bpt_ambulancejob:svsearch") | ||
AddEventHandler("bpt_ambulancejob:svsearch", function() | ||
TriggerClientEvent("bpt_ambulancejob:clsearch", -1, source) | ||
end) | ||
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RegisterNetEvent("bpt_ambulancejob:onPlayerDistress") | ||
AddEventHandler("bpt_ambulancejob:onPlayerDistress", function() | ||
if deadPlayers[source] then | ||
deadPlayers[source] = "distress" | ||
TriggerClientEvent("bpt_ambulancejob:setDeadPlayers", -1, deadPlayers) | ||
end | ||
end) | ||
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RegisterNetEvent("esx:onPlayerSpawn") | ||
AddEventHandler("esx:onPlayerSpawn", function() | ||
if deadPlayers[source] then | ||
deadPlayers[source] = nil | ||
TriggerClientEvent("bpt_ambulancejob:setDeadPlayers", -1, deadPlayers) | ||
end | ||
end) | ||
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AddEventHandler("esx:playerDropped", function(playerId) | ||
if deadPlayers[playerId] then | ||
deadPlayers[playerId] = nil | ||
TriggerClientEvent("bpt_ambulancejob:setDeadPlayers", -1, deadPlayers) | ||
end | ||
end) | ||
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RegisterNetEvent("bpt_ambulancejob:heal") | ||
AddEventHandler("bpt_ambulancejob:heal", function(target, type) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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if xPlayer.job.name == "ambulance" then | ||
TriggerClientEvent("bpt_ambulancejob:heal", target, type) | ||
end | ||
end) | ||
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RegisterNetEvent("bpt_ambulancejob:putInVehicle") | ||
AddEventHandler("bpt_ambulancejob:putInVehicle", function(target) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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if xPlayer.job.name == "ambulance" then | ||
TriggerClientEvent("bpt_ambulancejob:putInVehicle", target) | ||
end | ||
end) | ||
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ESX.RegisterServerCallback("bpt_ambulancejob:removeItemsAfterRPDeath", function(source, cb) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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if Config.RemoveCashAfterRPDeath then | ||
if xPlayer.getMoney() > 0 then | ||
xPlayer.removeMoney(xPlayer.getMoney(), "Death") | ||
end | ||
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if xPlayer.getAccount("black_money").money > 0 then | ||
xPlayer.setAccountMoney("black_money", 0, "Death") | ||
end | ||
end | ||
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if Config.RemoveItemsAfterRPDeath then | ||
for i = 1, #xPlayer.inventory, 1 do | ||
if xPlayer.inventory[i].count > 0 then | ||
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0) | ||
end | ||
end | ||
end | ||
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local playerLoadout = {} | ||
if Config.RemoveWeaponsAfterRPDeath then | ||
for i = 1, #xPlayer.loadout, 1 do | ||
xPlayer.removeWeapon(xPlayer.loadout[i].name) | ||
end | ||
else -- save weapons & restore em' since spawnmanager removes them | ||
for i = 1, #xPlayer.loadout, 1 do | ||
table.insert(playerLoadout, xPlayer.loadout[i]) | ||
end | ||
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-- give back wepaons after a couple of seconds | ||
CreateThread(function() | ||
Wait(5000) | ||
for i = 1, #playerLoadout, 1 do | ||
if playerLoadout[i].label ~= nil then | ||
xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo) | ||
end | ||
end | ||
end) | ||
end | ||
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cb() | ||
end) | ||
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if Config.EarlyRespawnFine then | ||
ESX.RegisterServerCallback("bpt_ambulancejob:checkBalance", function(source, cb) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
local bankBalance = xPlayer.getAccount("bank").money | ||
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cb(bankBalance >= Config.EarlyRespawnFineAmount) | ||
end) | ||
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RegisterNetEvent("bpt_ambulancejob:payFine") | ||
AddEventHandler("bpt_ambulancejob:payFine", function() | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
local fineAmount = Config.EarlyRespawnFineAmount | ||
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xPlayer.showNotification(TranslateCap("respawn_bleedout_fine_msg", ESX.Math.GroupDigits(fineAmount))) | ||
xPlayer.removeAccountMoney("bank", fineAmount, "Respawn Fine") | ||
end) | ||
end | ||
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ESX.RegisterServerCallback("bpt_ambulancejob:getItemAmount", function(source, cb, item) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
local quantity = xPlayer.getInventoryItem(item).count | ||
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cb(quantity) | ||
end) | ||
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ESX.RegisterServerCallback("bpt_ambulancejob:buyJobVehicle", function(source, cb, vehicleProps, type) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type) | ||
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-- vehicle model not found | ||
if price == 0 then | ||
cb(false) | ||
else | ||
if xPlayer.getMoney() >= price then | ||
xPlayer.removeMoney(price, "Job Vehicle Purchase") | ||
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MySQL.Async.execute( | ||
"INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)", | ||
{ | ||
["@owner"] = xPlayer.identifier, | ||
["@vehicle"] = json.encode(vehicleProps), | ||
["@plate"] = vehicleProps.plate, | ||
["@type"] = type, | ||
["@job"] = xPlayer.job.name, | ||
["@stored"] = true, | ||
}, | ||
function() | ||
cb(true) | ||
end | ||
) | ||
else | ||
cb(false) | ||
end | ||
end | ||
end) | ||
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ESX.RegisterServerCallback("bpt_ambulancejob:storeNearbyVehicle", function(source, cb, nearbyVehicles) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
local foundPlate, foundNum | ||
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for k, v in ipairs(nearbyVehicles) do | ||
local result = MySQL.Sync.fetchAll( | ||
"SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job", | ||
{ | ||
["@owner"] = xPlayer.identifier, | ||
["@plate"] = v.plate, | ||
["@job"] = xPlayer.job.name, | ||
} | ||
) | ||
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if result[1] then | ||
foundPlate, foundNum = result[1].plate, k | ||
break | ||
end | ||
end | ||
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if not foundPlate then | ||
cb(false) | ||
else | ||
MySQL.Async.execute( | ||
"UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job", | ||
{ | ||
["@owner"] = xPlayer.identifier, | ||
["@plate"] = foundPlate, | ||
["@job"] = xPlayer.job.name, | ||
}, | ||
function(rowsChanged) | ||
if rowsChanged == 0 then | ||
cb(false) | ||
else | ||
cb(true, foundNum) | ||
end | ||
end | ||
) | ||
end | ||
end) | ||
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function getPriceFromHash(vehicleHash, jobGrade, type) | ||
local vehicles = Config.AuthorizedVehicles[type][jobGrade] | ||
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for _, v in ipairs(vehicles) do | ||
if GetHashKey(v.model) == vehicleHash then | ||
return v.price | ||
end | ||
end | ||
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return 0 | ||
end | ||
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RegisterNetEvent("bpt_ambulancejob:removeItem") | ||
AddEventHandler("bpt_ambulancejob:removeItem", function(item) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
xPlayer.removeInventoryItem(item, 1) | ||
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if item == "bandage" then | ||
xPlayer.showNotification(TranslateCap("used_bandage")) | ||
elseif item == "medikit" then | ||
xPlayer.showNotification(TranslateCap("used_medikit")) | ||
end | ||
end) | ||
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RegisterNetEvent("bpt_ambulancejob:giveItem") | ||
AddEventHandler("bpt_ambulancejob:giveItem", function(itemName, amount) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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if xPlayer.job.name ~= "ambulance" then | ||
print(('[bpt_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier)) | ||
return | ||
elseif itemName ~= "medikit" and itemName ~= "bandage" then | ||
print(('[bpt_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier)) | ||
return | ||
end | ||
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if xPlayer.canCarryItem(itemName, amount) then | ||
xPlayer.addInventoryItem(itemName, amount) | ||
else | ||
xPlayer.showNotification(TranslateCap("max_item")) | ||
end | ||
end) | ||
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ESX.RegisterCommand("revive", "admin", | ||
function(_, args) | ||
args.playerId.triggerEvent("bpt_ambulancejob:revive") | ||
end, | ||
true, | ||
{ | ||
help = TranslateCap("revive_help"), | ||
validate = true, | ||
arguments = { | ||
{ name = "playerId", help = "The player id", type = "player" }, | ||
}, | ||
} | ||
) | ||
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ESX.RegisterUsableItem("medikit", function(source) | ||
if not playersHealing[source] then | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
xPlayer.removeInventoryItem("medikit", 1) | ||
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playersHealing[source] = true | ||
TriggerClientEvent("bpt_ambulancejob:useItem", source, "medikit") | ||
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Wait(10000) | ||
playersHealing[source] = nil | ||
end | ||
end) | ||
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ESX.RegisterUsableItem("bandage", function(source) | ||
if not playersHealing[source] then | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
xPlayer.removeInventoryItem("bandage", 1) | ||
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playersHealing[source] = true | ||
TriggerClientEvent("bpt_ambulancejob:useItem", source, "bandage") | ||
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Wait(10000) | ||
playersHealing[source] = nil | ||
end | ||
end) | ||
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ESX.RegisterServerCallback("bpt_ambulancejob:getDeathStatus", function(source, cb) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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MySQL.Async.fetchScalar("SELECT is_dead FROM users WHERE identifier = @identifier", { | ||
["@identifier"] = xPlayer.identifier, | ||
}, function(isDead) | ||
if isDead then | ||
print(('[bpt_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier)) | ||
end | ||
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cb(isDead) | ||
end) | ||
end) | ||
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RegisterNetEvent("bpt_ambulancejob:setDeathStatus") | ||
AddEventHandler("bpt_ambulancejob:setDeathStatus", function(isDead) | ||
local xPlayer = ESX.GetPlayerFromId(source) | ||
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if type(isDead) == "boolean" then | ||
MySQL.Sync.execute("UPDATE users SET is_dead = @isDead WHERE identifier = @identifier", { | ||
["@identifier"] = xPlayer.identifier, | ||
["@isDead"] = isDead, | ||
}) | ||
end | ||
end) |