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refactor: bpt_importjob inventory implementation #594

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3 changes: 2 additions & 1 deletion .github/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -84,4 +84,5 @@ fix lint error: unused argument last; accessing undefined variable Invoke; unuse
57. [bpt_dustman]: refactor: bpt_dustman inventory implementation @bitpredator
58. [bpt_farmer]: refactor: support for translations through local files @bitpredator
59. [bpt_fishermanjob]: refactor: bpt_fishermanjob inventory implementation @bitpredator
60. [bpt_hud]: chore: push for version 1.0.0 @bitpredator
60. [bpt_hud]: chore: push for version 1.0.0 @bitpredator
61. [bpt_importjob]: refactor: bpt_importjob inventory implementation @bitpredator
13 changes: 8 additions & 5 deletions server-data/resources/[bpt_addons]/bpt_importjob/README.md
Original file line number Diff line number Diff line change
@@ -1,16 +1,19 @@
# bpt_importjob
<h1 align='center'>bpt_importjob</a></h1>
<p align='center'><a href='https://discord.gg/ksGfNvDEfq'>Discord</a>

Copyright (C) 2022-2023 bitpredator

This program is a project for the fivem community, you have legal permission to distribute and / or modify it only if you have forked this repository, if it is not a fork repository, the version will be removed from the DMCA request.
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.

This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.

ATTENTION:
You are not authorized to change the name of the resource.
You are not authorized to change the name of the resource and the resources within it.

If you want to contribute you can open a pull request.

You are not authorized to sell this software (this is a free project).
You are not authorized to sell this software (this is free project).

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
64 changes: 38 additions & 26 deletions server-data/resources/[bpt_addons]/bpt_importjob/client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ function OpenCloakroom()
end
end)
end
ESX.CloseContext()
ESX.CloseContext()
end, function()
CurrentAction = 'cloakroom'
CurrentActionMsg = _U('cloakroom_prompt')
Expand All @@ -76,7 +76,7 @@ function OpenVehicleSpawnerMenu()
if Config.EnableSocietyOwnedVehicles then
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)

if #vehicles == 0 then
if #vehicles == 0 then
ESX.ShowNotification(_U('empty_garage'))
return
end
Expand All @@ -95,7 +95,7 @@ function OpenVehicleSpawnerMenu()
return
end

if element.value == nil then
if element.value == nil then
print("ERROR: Context menu clicked item value is nil!")
return
end
Expand All @@ -112,7 +112,8 @@ function OpenVehicleSpawnerMenu()
end)
end, 'import')
else -- not society vehicles
if #Config.AuthorizedVehicles == 0 then

if #Config.AuthorizedVehicles == 0 then
ESX.ShowNotification(_U('empty_garage'))
return
end
Expand All @@ -130,10 +131,12 @@ function OpenVehicleSpawnerMenu()
ESX.ShowNotification(_U('spawnpoint_blocked'))
return
end
if element.value == nil then

if element.value == nil then
print("ERROR: Context menu clicked item value is nil!")
return
end

ESX.TriggerServerCallback("bpt_importjob:SpawnVehicle", function()
ESX.ShowNotification(_U('vehicle_spawned'), "success")
end, element.value, {plate = "IMPO JOB"})
Expand All @@ -147,14 +150,17 @@ function OpenVehicleSpawnerMenu()
end

function DeleteJobVehicle()

if Config.EnableSocietyOwnedVehicles then
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
TriggerServerEvent('esx_society:putVehicleInGarage', 'import', vehicleProps)
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
else
if IsInAuthorizedVehicle() then
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)

if Config.MaxInService ~= -1 then
TriggerServerEvent('esx_service:disableService', 'import')
end
else
ESX.ShowNotification(_U('only_import'))
end
Expand All @@ -163,7 +169,9 @@ end

function OpenImportActionsMenu()
local elements = {
{unselectable = true, icon = "fas fa-import", title = _U('import')}
{unselectable = true, icon = "fas fa-import", title = _U('import')},
{icon = "fas fa-box",title = _U('deposit_stock'),value = 'put_stock'},
{icon = "fas fa-box", title = _U('take_stock'), value = 'get_stock'}
}

if Config.EnablePlayerManagement and ESX.PlayerData.job ~= nil and ESX.PlayerData.job.grade_name == 'boss' then
Expand All @@ -174,13 +182,16 @@ function OpenImportActionsMenu()
}
end

ESX.OpenContext("right", elements, function(_,element)
local menu = {
{unselectable = true, "fas fa-import", title = _U('boss_actions')}
}

if element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'import', function()
ESX.OpenContext("right", elements, function(_, element)
if Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then
exports.ox_inventory:openInventory('stash', 'society_import')
return ESX.CloseContext()
elseif element.value == 'put_stock' then
OpenPutStocksMenu()
elseif element.value == 'get_stock' then
OpenGetStocksMenu()
elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'import', function(_, menu)
menu.close()
end)
end
Expand All @@ -197,12 +208,12 @@ function OpenMobileImportActionsMenu()
{icon = "fas fa-scroll", title = _U('billing'), value = "billing"},
}

ESX.OpenContext("right", elements, function(_,element)
ESX.OpenContext("right", elements, function(_, element)
if element.value == "billing" then
local elements2 = {
{unselectable = true, icon = "fas fa-import", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
{title = _U('amount'), input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = _U('bill_amount')},
{icon = "fas fa-check-double", title = _U('confirm'), value = "confirm"}
}

ESX.OpenContext("right", elements2, function(menu2)
Expand Down Expand Up @@ -276,11 +287,11 @@ CreateThread(function()
local blip = AddBlipForCoord(Config.Zones.ImportActions.Pos.x, Config.Zones.ImportActions.Pos.y,
Config.Zones.ImportActions.Pos.z)

SetBlipSprite(blip, 478)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 1.0)
SetBlipColour(blip, 21)
SetBlipAsShortRange(blip, true)
SetBlipSprite(blip, 478)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 1.0)
SetBlipColour(blip, 21)
SetBlipAsShortRange(blip, true)

BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(_U('blip_import'))
Expand All @@ -295,23 +306,24 @@ CreateThread(function()

local coords = GetEntityCoords(PlayerPedId())
local isInMarker, currentZone = false
local inVeh = IsPedInAnyVehicle(PlayerPedId())
local inVeh = IsPedInAnyVehicle(PlayerPedId())

for k, v in pairs(Config.Zones) do
local zonePos = vector3(v.Pos.x, v.Pos.y, v.Pos.z)
local distance = #(coords - zonePos)

if v.Type ~= -1 and distance < Config.DrawDistance then
sleep = 0
if k == "VehicleDeleter" then
if k == "VehicleDeleter" then
if inVeh then
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y,
v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, false, 2, v.Rotate, nil, nil, false)
v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, false, 2, v.Rotate, nil, nil, false)
end
else
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y,
v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, false, 2, v.Rotate, nil, nil, false)
v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, false, 2, v.Rotate, nil, nil, false)
end

end

if distance < v.Size.x then
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ Config.DrawDistance = 10.0 -- How close do you need to be for the
Config.EnablePlayerManagement = true -- Enable society managing.
Config.EnableSocietyOwnedVehicles = false
Config.Locale = 'it'
Config.OxInventory = ESX.GetConfig().OxInventory

Config.AuthorizedVehicles = {
{model = 'rumpo', label = 'Rumpo'}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ game 'gta5'

description 'bpt_importjob'
lua54 'yes'
version '0.0.4'
version '1.0.0'

shared_script '@es_extended/imports.lua'

Expand Down
34 changes: 34 additions & 0 deletions server-data/resources/[bpt_addons]/bpt_importjob/locales/en.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
Locales['en'] = {
-- cloakroom
['cloakroom_menu'] = 'cloakroom',
['cloakroom_prompt'] = 'press [E] to access the cloakroom.',
['wear_citizen'] = 'civilian clothing',
['wear_work'] = 'work clothes',
-- Inventory
['deposit_stock'] = 'Deposit stock',
['take_stock'] = 'Take stock',
['have_deposited'] = 'Have deposited',
['quantity_invalid'] = 'Quantity invelid',
-- garage
['spawner_prompt'] = 'press [E] to access the garage.',
["vehicle_spawned"] = "vehicle spawned successfully!",
['store_veh'] = 'press [E] to deposit the vehicle',
['spawn_veh'] = 'spawn vehicle',
['spawnpoint_blocked'] = 'vehicle blocks the spawnpoint!',
['only_import'] = 'you can only deposit company vehicles.',
['empty_garage'] = 'no vehicles in the garage!',
['taking_service'] = 'Take service: Gunsmith',
['full_service'] = 'complete service: ',
['amount_invalid'] = 'invalid amount',
['press_to_open'] = 'press [E] to access the menu',
['billing'] = 'billing',
['billing_sent'] = 'the invoice has been posted!',
['invoice_amount'] = 'invoice amount',
['no_players_near'] = 'no players nearby',
['boss_actions'] = 'Boss actions',
['blip_import'] = 'Import/Export.',
['import'] = 'Import',
-- billing
['bill_amount'] = "Amount to bill..",
['confirm'] = "Confirm"
}
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ Locales['it'] = {
['cloakroom_prompt'] = 'premi [E] per accedere al guardaroba.',
['wear_citizen'] = 'abiti civili',
['wear_work'] = 'abiti da lavoro',
-- Inventory
['deposit_stock'] = 'Depositare',
['take_stock'] = 'Prendi',
['have_deposited'] = 'Hai depositato',
['quantity_invalid'] = 'Quantità non valida',
-- garage
['spawner_prompt'] = 'premi [E] per accedere al Garage.',
["vehicle_spawned"] = "Veicolo ritirato con successo!",
Expand All @@ -21,5 +26,8 @@ Locales['it'] = {
['no_players_near'] = 'nessun giocatore nelle vicinanze',
['boss_actions'] = 'Azioni del boss',
['blip_import'] = 'Import/Export',
['import'] = 'import'
['import'] = 'import',
-- billing
['bill_amount'] = "importo della fattura",
['confirm'] = "Conferma"
}
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,10 @@ TriggerEvent('esx_society:registerSociety', 'import', 'Import', 'society_import'
type = 'public'
})

if Config.MaxInService ~= -1 then
TriggerEvent('esx_service:activateService', 'import', Config.MaxInService)
end

ESX.RegisterServerCallback("bpt_importjob:SpawnVehicle", function(source, cb, model , props)
local xPlayer = ESX.GetPlayerFromId(source)

Expand All @@ -18,4 +22,59 @@ ESX.RegisterServerCallback("bpt_importjob:SpawnVehicle", function(source, cb, mo
TaskWarpPedIntoVehicle(GetPlayerPed(source), vehicle, -1)
end)
cb()
end)

RegisterNetEvent('bpt_importjob:getStockItem')
AddEventHandler('bpt_importjob:getStockItem', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)

if xPlayer.job.name == 'import' then
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_import', function(inventory)
local item = inventory.getItem(itemName)

-- is there enough in the society?
if count > 0 and item.count >= count then
-- can the player carry the said amount of x item?
if xPlayer.canCarryItem(itemName, count) then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
xPlayer.showNotification(_U('have_withdrawn', count, item.label))
else
xPlayer.showNotification(_U('player_cannot_hold'))
end
else
xPlayer.showNotification(_U('quantity_invalid'))
end
end)
else
print(('[^3WARNING^7] Player ^5%s^7 attempted ^5bpt_importjob:getStockItem^7 (cheating)'):format(source))
end
end)

ESX.RegisterServerCallback('bpt_importjob:getStockItems', function(_, cb)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_import', function(inventory)
cb(inventory.items)
end)
end)

RegisterNetEvent('bpt_importjob:putStockItems')
AddEventHandler('bpt_importjob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
local sourceItem = xPlayer.getInventoryItem(itemName)

if xPlayer.job.name == 'import' then
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_import', function(inventory)
local item = inventory.getItem(itemName)

if sourceItem.count >= count and count > 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
xPlayer.showNotification(_U('have_deposited', count, item.label))
else
xPlayer.showNotification(_U('quantity_invalid'))
end
end)
else
print(('[^3WARNING^7] Player ^5%s^7 attempted ^5bpt_importjob:putStockItems^7 (cheating)'):format(source))
end
end)
19 changes: 0 additions & 19 deletions server-data/resources/[ox]/ox_inventory/data/stashes.lua
Original file line number Diff line number Diff line change
Expand Up @@ -94,25 +94,6 @@ return {
groups = {['mechanic'] = 0}
},

{
coords = vec3(1019.459351, -2392.589111, 30.122314),
target = {
loc = vec3(1019.459351, -2392.589111, 30.122314),
length = 0.6,
width = 1.8,
heading = 340,
minZ = 43.34,
maxZ = 44.74,
label = 'Storage'
},
name = 'importlocker',
label = 'Storage',
owner = false,
slots = 70,
weight = 70000,
groups = {['import'] = 0}
},

{
coords = vec3(-29.287910, -1103.182373, 26.415405),
target = {
Expand Down
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