- License: MIT (see LICENSE)
- Download Latest Version
- ...or browse the code on GitHub
This is a rather simple mod introducing two commands to set a static spawnpoint and to teleport to it. Yes, I know you can set this in minetest.conf
, however, doing so causes the spawnpoint to be the same across all of your worlds (very inconvenient). Instead of using minetest.conf
, this mod stores the spawnpoint (and other settings) within the world directory itself. This allows each and every world to have a different spawnpoint and configuration.
The most unique thing about this spawn mod is that it includes a feature allowing you to set the time between executing the command until the player is actually teleported. You can also enable a setting which causes the teleportation to be interrupted if the player moves within the original time.
/spawnpoint
: Display spawnpoint position if set (also see configuration section)/spawn <player>
: Teleports you or the player specified to the spawnpoint (requiresspawn
privilege, andbring
privilege to teleport another player)/setspawn <position>
: Sets the spawn to the position specified (in formatx, y, z
) or to your current location (requiresserver
privilege)
Note: If no spawnpoint is specified and a player attempts to execute /spawn
, he/she will be told "No spawnpoint set!"
The different "variables" of SpawnPoint can be configured per-world using the /spawnpoint
command (requires server privilege). This command displays the spawnpoint if no parameters are provided, but when a setting name is provided, the value of the setting is returned (assuming such a setting exists). If a setting name and value is provided, the setting is changed. Valid setting names are listed below.
time
: Time before teleportation is completed (if0
teleportation is immediate)do_not_move
: Whether a player should be required to not move to allow teleportation to be successfulpos
: Position in the format(<x>,<y>,<z>)
- can only be set via/setspawn
or manually in configuration files
This per-world configuration (including the spawn position itself) is stored in the world directory. If Minetest 0.4.16's new modstorage is available, SpawnPoint will use that to store configuration. Otherwise, configuration will be handled by the Minetest Settings
API and placed in a spawnpoint.conf
file. If you would like to configure SpawnPoint manually, create a spawnpoint.conf
file in the world directory and assign values to the applicable settings as documented above, each setting on a new line in the format setting_name = setting_value
.
Initially, SpawnPoint stored all settings in a multi-line spawnpoint.conf
file, however, this made very little sense as setting weren't named. With the new configuration scheme as documented above, compatibility code has been implemented causing all the old settings to be imported into the newest format possible. When the formatted settings method is used with spawnpoint.conf
, all configuration is automatically imported to Minetest modstorage as well when it becomes available. After importing takes place from spawnpoint.conf
, the file is removed.
Screenshot was taken at spawn on the awesome HOMETOWN server!