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Adds Multiplayer #16
Merged
MarkSuckerberg
merged 12 commits into
blocktest-game:master
from
Superyodeler:Multiplayer
Oct 3, 2023
Merged
Adds Multiplayer #16
MarkSuckerberg
merged 12 commits into
blocktest-game:master
from
Superyodeler:Multiplayer
Oct 3, 2023
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…and a shared folder handling the simulation logic and will also be used by the server. This commit doesn't include multiplayer, it's just the initial split of the code. Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: Imaginos16 <[email protected]> Co-authored-by: Zeta <[email protected]>
…me.git into Multiplayer # Conflicts: # Blocktest/Code/Scenes/GameScene.cs
…me.git into Multiplayer # Conflicts: # Blocktest/Code/Scenes/GameScene.cs
…r the server. Also removes a couple of logging statements.
Note: I will need someone to test this on Windows. |
I've added this to the readme, and I'll add it here too: To run blocktest without networking should work the same as before, but to connect to a server you need to use command line args atm. The args are "connect " or "connect localhost" for a server running on the same machine. |
This reverts commit 8f000fa.
W |
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About The Pull Request
Adds multiplayer to the game. There are a few things that could be cleaned up a bit, but these can be done without another major rework, and I think this is in a good enough state to add now so that new changes don't have to be ported over.
Why It's Good For The Game
The sooner we add multiplayer, the fewer major features we have to painstakingly port over.
Changelog