This project is C++ ported version of Render Pipeline.
And I am developing the project and new features for CR Software Framework (...).
Build Status | About |
---|---|
Visual Studio 2017 | |
Visual Studio 2017 Preview, Ubuntu 18.04 |
You can download built files from each Build Page.
Note: These builds are built with patched Panda3D.
See docs/index.md document.
- Panda3D
- Boost
These are required when you include related headers to access internal data.
- yaml-cpp: required when to access YAML node.
- spdlog: required when to access the internal logger of spdlog.
- assimp: required to use rpassimp plugin.
I tested it in the following platforms:
- Intel CPU, NVIDIA GPU, Windows 10 64-bit, Visual Studio 2017
- Intel CPU, Intel GPU (UHD Graphics 620), Windows 10 64-bit, Visual Studio 2017
See docs/build_rpcpp.md document.
- Panda3D Third-party: https://github.com/bluekyu/panda3d-thirdparty
- (patched) Panda3D: https://github.com/bluekyu/panda3d
- Plugins for Render Pipeline C++: https://github.com/bluekyu/rpcpp_plugins
- Samples and snippets for Render Pipeline C++: https://github.com/bluekyu/rpcpp_samples
See LICENSE.md
file.
And license of original (python based) Render Pipeline
is LICENSE-RenderPipeline.md
file in thirdparty-licenses
directory.
See thirdparty-licenses
directory.