Skip to content

Commit

Permalink
No more hey and game saved sounds
Browse files Browse the repository at this point in the history
  • Loading branch information
bni committed May 9, 2021
1 parent 09b67b3 commit d2581d7
Show file tree
Hide file tree
Showing 2 changed files with 6 additions and 1 deletion.
5 changes: 5 additions & 0 deletions game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1432,6 +1432,11 @@ void Game::drawIcon(uint8_t iconNum, int16_t x, int16_t y, uint8_t colMask) {
}

void Game::playSound(uint8_t num, uint8_t softVol) {
// We dont want the "hey" speech when Conrad almost falls down
if (num == 59) {
return;
}

if (num < _res._numSfx) {
SoundFx *sfx = &_res._sfxList[num];
if (sfx->data) {
Expand Down
2 changes: 1 addition & 1 deletion rs.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,4 +38,4 @@ play_metro_cutscene=false
play_serrure_cutscene=true

# play 'Game saved' sample when saving with level checkpoints (as in the 3DO version)
play_gamesaved_sound=true
play_gamesaved_sound=false

0 comments on commit d2581d7

Please sign in to comment.