Releases: bo3b/3Dmigoto
CoD:Ghosts Alpha Release
This is a Release build specifically for Call of Duty:Ghosts
The c-runtime is statically linked, and is the release version. Performance is good.
The d3dx.ini is tuned for playability, not debugging. Logging is off, shader hunting is disabled.
Includes all of bo3b's shader fixes in the ShaderFixes folder.
Use nvidia laser sight. Iron sights will be doubled.
Sometimes 3D does not engage at launch, alt-tab to get it to engage.
This is the first x64 build, with known bugs, so it is alpha quality.
Known problems include nvapi.dll override for aiming not working.
New release build structure with only 4 dlls.
Unzip the 6 files + ShaderFixes into the game executable directory.
Use Uninstall.bat to remove the fix completely, including ShaderFixes folder.
SR3 Release
This is a Release build specifically for Saint's Row the Third.
The c-runtime is statically linked, and is the release version. Performance is OK.
The d3dx.ini is tuned for playability, not debugging. Logging is off, shader hunting is disabled.
Shaders will be cached, but not preloaded.
Changes here are to include all of bo3b's shader fixes in the ShaderFixes folder, based on Mike_ar69's fixes for SR4.
Numerous stability and bug fixes.
New hunting=0 flag to dramatically improve performance.
New release build structure with only 4 dlls.
Unzip the 6 files + ShaderFixes into the game executable directory.
Use Uninstall.bat to remove the fix completely, including ShaderFixes folder.
SR4 Release
This is a Release build specifically for Saint's Row IV.
The c-runtime is statically linked, and is the release version. Performance is good.
The d3dx.ini is tuned for playability, not debugging. Logging is off, shader hunting is disabled.
Shaders will be cached, but not preloaded.
Changes here are to include all of Mike_ar69's shader fixes in the ShaderFixes folder.
Numerous stability and bug fixes.
New hunting=0 flag to dramatically improve performance.
New release build structure with only 4 dlls.
Unzip the 6 files + ShaderFixes into the game executable directory.
Use Uninstall.bat to remove the fix completely, including ShaderFixes folder.
Release Build
This is a Release build for general use. It suitable for use when looking at any game.
The c-runtime is statically linked and the release version. Performance is good.
The d3dx.ini is tuned for hunting, not playing. Hunting, dumping shaders, and basic logging are on by default.
Unzip the 18 files here into the game executable directory.
Use the uninstall.bat to remove.
AC3 Release
This is a Release build for Assassin's Creed 3 specifically.
The c-runtime is statically linked, and is the release version. Performance is good.
The d3dx.ini is tuned for playability, not debugging. Logging is off, shader hunting is disabled.
Shaders will be cached, but not preloaded.
Changes here are to include all of Mike_ar69's shader fixes in the ShaderFixes folder.
Numerous stability and bug fixes.
New hunting=0 flag to dramatically improve performance.
Tested in Steam version of AC3, which forces UPlay to run.
Unzip the 18 files + ShaderFixes into the game executable directory.
Debug build
All logging enabled, including unbuffered and verbose. Added a CPU affinity flag that is set by default to force affinity to a single CPU to avoid multi-threaded issues.
This is for tracking down a crash on target machines.
The d3dx.ini is tuned for debugging. Performance is terrible. Full Logging is on.
Unzip the 17 files here into the game executable directory.
Release Build
This is a Release build. The c-runtime is statically linked, but is the release version. Performance is good.
The d3dx.ini is tuned for playability, not debugging. Basic logging is on by default for now.
Changes here are to properly handle status results from CreateSwapChain and CreateDeviceAndSwapChain. Every spot where these calls are made was checked and cleaned up.
Tested in AC3.
Unzip the 17 files here into the game executable directory.
Release Build
This is a Release build. The c-runtime is statically linked, but is the release version. Performance is good.
The change here is to actually ignore an error from CreateSwapChain, which is apparently not an actual error.
Tested in AC3, and I can still the fake error being generated by the log, but no longer crash.
The d3dx.ini is tuned for playability, not debugging. Logging is on by default for now.
Unzip the 17 files here into the game executable directory.
Debug build
All logging enabled, including unbuffered and verbose.
This is for tracking down a crash on target machines.
The d3dx.ini is tuned for debugging. Performance is terrible. Full Logging is on.
Unzip the 17 files here into the game executable directory.
Release Build
This is a Release build. The c-runtime is statically linked, but is the release version. Performance is good.
The primary changes here are to fix problems with the Decompiler which would generate shaders that would not compile. The primary fixes here are for AC3 shaders.
Tested in AC3, and exceptions are all fixed, which means that in AC3 we can now see and fix all the shaders. There are two decompiler errors left, but those are fixed manually and can be dropped into ShaderFixes from the AC3 folder in the project.
The d3dx.ini is tuned for playability, not debugging. Logging is off by default.
Unzip the 17 files here into the game executable directory.