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all sdl mappings are always ShipDeviceType::SDLGamepad #466

all sdl mappings are always ShipDeviceType::SDLGamepad

all sdl mappings are always ShipDeviceType::SDLGamepad #466

Triggered via push January 19, 2025 12:58
Status Cancelled
Total duration 32s
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8 errors and 2 warnings
build-windows
Canceling since a higher priority waiting request for 'build-validation-refs/heads/simplify-controllers-slow-and-steady' exists
build-windows
The operation was canceled.
build-ios
Canceling since a higher priority waiting request for 'build-validation-refs/heads/simplify-controllers-slow-and-steady' exists
build-ios
The operation was canceled.
build-macos
Canceling since a higher priority waiting request for 'build-validation-refs/heads/simplify-controllers-slow-and-steady' exists
build-macos
The operation was canceled.
build-linux
Canceling since a higher priority waiting request for 'build-validation-refs/heads/simplify-controllers-slow-and-steady' exists
build-linux
The operation was canceled.
build-ios
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
build-macos
libpng 1.6.45 is already installed and up-to-date. To reinstall 1.6.45, run: brew reinstall libpng