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run rename_macros.py
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briaguya-ai committed Jan 11, 2025
1 parent 3c16024 commit 4085f27
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Showing 15 changed files with 50 additions and 50 deletions.
2 changes: 1 addition & 1 deletion include/libultraship/classes.h
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@
#include "audio/WasapiAudioPlayer.h"
#endif
#include "audio/SDLAudioPlayer.h"
#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
#include "utils/AppleFolderManager.h"
#endif
#endif
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6 changes: 3 additions & 3 deletions src/Context.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
#include <tchar.h>
#endif

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
#include "utils/AppleFolderManager.h"
#include <unistd.h>
#include <pwd.h>
Expand Down Expand Up @@ -389,7 +389,7 @@ std::string Context::GetAppBundlePath() {
#ifdef NON_PORTABLE
return CMAKE_INSTALL_PREFIX;
#else
#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
FolderManager folderManager;
return folderManager.getMainBundlePath();
#endif
Expand Down Expand Up @@ -427,7 +427,7 @@ std::string Context::GetAppDirectoryPath(std::string appName) {
return std::string(home) + "/Documents";
#endif

#if defined(__APPLE__)
#if defined(SDL_PLATFORM_APPLE)
if (char* fpath = std::getenv("SHIP_HOME")) {
if (fpath[0] == '~') {
const char* home = getenv("HOME") ? getenv("HOME") : getpwuid(getuid())->pw_dir;
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4 changes: 2 additions & 2 deletions src/config/Config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
#include "utils/StringHelper.h"
#include "Context.h"

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
#include "graphic/Fast3D/gfx_metal.h"
#endif

Expand Down Expand Up @@ -252,7 +252,7 @@ WindowBackend Config::GetWindowBackend() {
#ifdef ENABLE_DX11
return WindowBackend::FAST3D_DXGI_DX11;
#endif
#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
if (Metal_IsSupported()) {
return WindowBackend::FAST3D_SDL_METAL;
}
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2 changes: 1 addition & 1 deletion src/controller/controldevice/controller/Controller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#include <memory>
#include <algorithm>
#include "public/bridge/consolevariablebridge.h"
#if __APPLE__
#if SDL_PLATFORM_APPLE
#include <SDL3/SDL_events.h>
#else
#include <SDL3/SDL_events.h>
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4 changes: 2 additions & 2 deletions src/graphic/Fast3D/Fast3dWindow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ Fast3dWindow::Fast3dWindow(std::vector<std::shared_ptr<Ship::GuiWindow>> guiWind
#ifdef _WIN32
AddAvailableWindowBackend(Ship::WindowBackend::FAST3D_DXGI_DX11);
#endif
#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
if (Metal_IsSupported()) {
AddAvailableWindowBackend(Ship::WindowBackend::FAST3D_SDL_METAL);
}
Expand Down Expand Up @@ -119,7 +119,7 @@ void Fast3dWindow::InitWindowManager() {
mWindowManagerApi = &gfx_sdl;
break;
#endif
#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
case Ship::WindowBackend::FAST3D_SDL_METAL:
mRenderingApi = &gfx_metal_api;
mWindowManagerApi = &gfx_sdl;
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2 changes: 1 addition & 1 deletion src/graphic/Fast3D/gfx_metal.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
// Created by David Chavez on 16.08.22.
//

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE

#include "gfx_metal.h"

Expand Down
2 changes: 1 addition & 1 deletion src/graphic/Fast3D/gfx_metal.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
// Created by David Chavez on 16.08.22.
//

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE

#ifndef GFX_METAL_H
#define GFX_METAL_H
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2 changes: 1 addition & 1 deletion src/graphic/Fast3D/gfx_metal_shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
// Created by David Chavez on 16.08.22.
//

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE

#include <Metal/Metal.hpp>
#include <public/bridge/consolevariablebridge.h>
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2 changes: 1 addition & 1 deletion src/graphic/Fast3D/gfx_metal_shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
// Created by David Chavez on 16.08.22.
//

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE

#ifndef GFX_METAL_SHADER_H
#define GFX_METAL_SHADER_H
Expand Down
42 changes: 21 additions & 21 deletions src/graphic/Fast3D/gfx_opengl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
#include <SDL3/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL3/SDL_opengl.h>
#elif __APPLE__
#elif SDL_PLATFORM_APPLE
#include <SDL3/SDL.h>
#include <GL/glew.h>
#elif USE_OPENGLES
Expand Down Expand Up @@ -70,7 +70,7 @@ struct Framebuffer {

static map<pair<uint64_t, uint32_t>, struct ShaderProgram> shader_program_pool;
static GLuint opengl_vbo;
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
static GLuint opengl_vao;
#endif

Expand Down Expand Up @@ -279,7 +279,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
size_t num_floats = 4;

// Vertex shader
#if defined(__APPLE__)
#if defined(SDL_PLATFORM_APPLE)
append_line(vs_buf, &vs_len, "#version 410 core");
append_line(vs_buf, &vs_len, "in vec4 aVtxPos;");
#elif defined(USE_OPENGLES)
Expand All @@ -291,7 +291,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
#endif
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
vs_len += sprintf(vs_buf + vs_len, "in vec2 aTexCoord%d;\n", i);
vs_len += sprintf(vs_buf + vs_len, "out vec2 vTexCoord%d;\n", i);
#else
Expand All @@ -301,7 +301,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
num_floats += 2;
for (int j = 0; j < 2; j++) {
if (cc_features.clamp[i][j]) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
vs_len += sprintf(vs_buf + vs_len, "in float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
vs_len += sprintf(vs_buf + vs_len, "out float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#else
Expand All @@ -314,7 +314,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
}
}
if (cc_features.opt_fog) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(vs_buf, &vs_len, "in vec4 aFog;");
append_line(vs_buf, &vs_len, "out vec4 vFog;");
#else
Expand All @@ -325,7 +325,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
}

if (cc_features.opt_grayscale) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(vs_buf, &vs_len, "in vec4 aGrayscaleColor;");
append_line(vs_buf, &vs_len, "out vec4 vGrayscaleColor;");
#else
Expand All @@ -336,7 +336,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
}

for (int i = 0; i < cc_features.num_inputs; i++) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
vs_len += sprintf(vs_buf + vs_len, "in vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
vs_len += sprintf(vs_buf + vs_len, "out vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#else
Expand Down Expand Up @@ -373,7 +373,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(vs_buf, &vs_len, "}");

// Fragment shader
#if defined(__APPLE__)
#if defined(SDL_PLATFORM_APPLE)
append_line(fs_buf, &fs_len, "#version 410 core");
#elif defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "#version 300 es");
Expand All @@ -383,14 +383,14 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
#endif
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
fs_len += sprintf(fs_buf + fs_len, "in vec2 vTexCoord%d;\n", i);
#else
fs_len += sprintf(fs_buf + fs_len, "varying vec2 vTexCoord%d;\n", i);
#endif
for (int j = 0; j < 2; j++) {
if (cc_features.clamp[i][j]) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
fs_len += sprintf(fs_buf + fs_len, "in float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#else
fs_len += sprintf(fs_buf + fs_len, "varying float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
Expand All @@ -400,21 +400,21 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
}
}
if (cc_features.opt_fog) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "in vec4 vFog;");
#else
append_line(fs_buf, &fs_len, "varying vec4 vFog;");
#endif
}
if (cc_features.opt_grayscale) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "in vec4 vGrayscaleColor;");
#else
append_line(fs_buf, &fs_len, "varying vec4 vGrayscaleColor;");
#endif
}
for (int i = 0; i < cc_features.num_inputs; i++) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
fs_len += sprintf(fs_buf + fs_len, "in vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#else
fs_len += sprintf(fs_buf + fs_len, "varying vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
Expand Down Expand Up @@ -448,7 +448,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, "}");

if (current_filter_mode == FILTER_THREE_POINT) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture(tex, texCoord - (off)/texSize)");
#else
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)");
Expand All @@ -466,15 +466,15 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, "}");
} else {
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, " return texture(tex, uv);");
#else
append_line(fs_buf, &fs_len, " return texture2D(tex, uv);");
#endif
append_line(fs_buf, &fs_len, "}");
}

#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "out vec4 outColor;");
#endif

Expand Down Expand Up @@ -616,21 +616,21 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
if (cc_features.opt_invisible) {
append_line(fs_buf, &fs_len, "texel.a = 0.0;");
}
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "outColor = texel;");
#else
append_line(fs_buf, &fs_len, "gl_FragColor = texel;");
#endif
} else {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "outColor = vec4(texel, 1.0);");
#else
append_line(fs_buf, &fs_len, "gl_FragColor = vec4(texel, 1.0);");
#endif
}

if (srgb_mode) {
#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
append_line(fs_buf, &fs_len, "outColor = fromLinear(outColor);");
#else
append_line(fs_buf, &fs_len, "gl_FragColor = fromLinear(gl_FragColor);");
Expand Down Expand Up @@ -920,7 +920,7 @@ static void gfx_opengl_init() {
glGenBuffers(1, &opengl_vbo);
glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);

#if defined(__APPLE__) || defined(USE_OPENGLES)
#if defined(SDL_PLATFORM_APPLE) || defined(USE_OPENGLES)
glGenVertexArrays(1, &opengl_vao);
glBindVertexArray(opengl_vao);
#endif
Expand Down
2 changes: 1 addition & 1 deletion src/graphic/Fast3D/gfx_pc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4076,7 +4076,7 @@ void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, co
gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, width, height, posX, posY);
gfx_rapi->init();
gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
gfx_current_dimensions.internal_mul = 1;
#else
gfx_current_dimensions.internal_mul = CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1);
Expand Down
8 changes: 4 additions & 4 deletions src/graphic/Fast3D/gfx_sdl2.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include <stdio.h>

#if defined(ENABLE_OPENGL) || defined(__APPLE__)
#if defined(ENABLE_OPENGL) || defined(SDL_PLATFORM_APPLE)

#ifdef __MINGW32__
#define FOR_WINDOWS 1
Expand All @@ -16,7 +16,7 @@
#include <SDL3/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL3/SDL_opengl.h>
#elif __APPLE__
#elif SDL_PLATFORM_APPLE
#include <SDL3/SDL.h>
#include "gfx_metal.h"
#else
Expand Down Expand Up @@ -323,7 +323,7 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s

SDL_EventState(SDL_EVENT_DROP_FILE, SDL_ENABLE);

#if defined(__APPLE__)
#if defined(SDL_PLATFORM_APPLE)
bool use_opengl = strcmp(gfx_api_name, "OpenGL") == 0;
#else
bool use_opengl = true;
Expand All @@ -337,7 +337,7 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal");
}

#if defined(__APPLE__)
#if defined(SDL_PLATFORM_APPLE)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
Expand Down
2 changes: 1 addition & 1 deletion src/window/Window.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
#include "controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h"
#include "Context.h"

#ifdef __APPLE__
#ifdef SDL_PLATFORM_APPLE
#include "utils/AppleFolderManager.h"
#endif

Expand Down
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