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Blockout |
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--- | ||
sidebar_position: 4 | ||
--- | ||
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# Commands | ||
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## Stat (Perf) | ||
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### Hide All | ||
### FPS (Frames per Second) | ||
### Engine | ||
### System | ||
### Unit | ||
### Streaming | ||
### Scene Render | ||
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## Change View | ||
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### Lit | ||
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Standard lit view | ||
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### Unlit | ||
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Standard unlit view | ||
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### Collision | ||
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Allows you to see all the collision. | ||
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### Light Complexity | ||
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Allows you to see the approximate complexity costs of lights in the scene. | ||
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### Shader Complexity | ||
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Allows you to see vertex and pixel shader costs | ||
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## Toggle Show | ||
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### Collision | ||
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Toggle collision's visibility | ||
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### Nav Mesh | ||
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Toggle nav mesh's visibility | ||
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## Requests | ||
Please join the discord if you'd like to request to see additional commands here. | ||
More will likely be added in time. | ||
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Discord name: Broken Rock Studios | ||
Discord Invite: https://discord.gg/P6tejWKrgq |
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sidebar_position: 3 | ||
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# Duplicate Tab | ||
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## Grid | ||
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Duplicates the selected actors into a grid. | ||
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## Line | ||
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Duplicates the selected actors into a line. | ||
Note: Supports packing. Will use bounding boxes to attempt to be as compact as possible. | ||
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## Circle | ||
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Duplicates the selected actors around the target actor in a circle. | ||
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Note: Doesn't take into account original duplicated assets locations. | ||
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## Spline | ||
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Duplicates the selected actors along a spline. | ||
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1. Create a spline, use duplicate/extrude to add additional points to the spline. | ||
* Will automatically set Target Actor to created spline | ||
2. Select a target spline if non are selected. | ||
3. Select actors you wish to duplicate. | ||
4. Duplicate! | ||
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sidebar_position: 2 | ||
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# Material Tab | ||
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## Materials | ||
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### Solid Color | ||
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Assigns the clicked color to the selected scene objects in the scene. | ||
These are solid color materials. | ||
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### Grid x8 | ||
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Assigns the clicked color to the selected scene objects in the scene. | ||
This is a grid based material split evenly among x8 grid. Useful for many things. | ||
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### Grid x1 | ||
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Assigns the clicked color to the selected scene objects in the scene. | ||
This has a single grid, useful for larger scale objects, especially ground based pieces. | ||
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### Randomize | ||
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* Randomly assign a grid color | ||
* Randomly assign a solid color | ||
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### Default | ||
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* Reset to the selected object's default materials. | ||
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sidebar_position: 1 | ||
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# Transform Tab | ||
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The Transform tab is used to move, rotate, and mirror selected objects. It also contains the grid settings and alignment tools. | ||
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## Transform | ||
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![Transform](./img/transform.png) | ||
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### Location | ||
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Translate the selected objects in the selected Axis by the grid scale amount. Typically 512cm x 512cm x 384cm or 0.5x or .25x of that. | ||
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You can set custom grid scale XY and Z values in the <HL>Project Settings -> Power of 2 Blockout Toolkit Settings</HL> | ||
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### Rotation | ||
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Rotate the selected objects in the selected Axis by 90 degrees. Most <HL>P2BT</HL> blocks are specifically designed to be rotated in 90 degree increments. If you are placing props or want more freedom, consider using Unreal Engine's default rotation tools. | ||
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### Mirror | ||
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Mirror the selected objects in the selected Axis. Not every P2BT block is designed to be mirrored, but many are. This will simply flip the sign on the selected axis. | ||
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## Grid | ||
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![Grid](./img/grid.png) | ||
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### Grid Scale | ||
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1.0|.5|.25|Custom | ||
-|-|-|- | ||
512cm|256cm|128cm|Set via project settings | ||
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### Snap Axis | ||
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Enable or disable snapping on the selected axis. | ||
This only applies to P2BT <HL>AP2BTCellSnapActors</HL> | ||
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## Align | ||
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![Align](./img/align.png) | ||
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### AlignBounds | ||
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* Align the selected objects based upon the outer bounds of the selected objects. | ||
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### Aling Pivot | ||
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* Align the selected objects based upon the pivot of the selected objects. | ||
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### Distribute | ||
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* Distribute the selected objects evenly along the selected axis with equal spacing between each object's outer bounds. | ||
* Distribute the selected objects evenly along the selected axis with equal spacing between each object's pivot. | ||
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## Settings | ||
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### Reset Rotation On Move | ||
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If checked, when moving a <HL>AP2BTCellSnapActor</HL> the rotation reset back to [0,0,0]. | ||
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This is especially useful for floor pieces, which typically aren't designed to be rotated. | ||
Though for walls and many pieces, this probably isn't the desired behavior. | ||
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sidebar_position: 4 | ||
slug: /editor-utility-widget | ||
--- | ||
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# Editor Utility Widget | ||
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## Editor | ||
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![Transform](./img/p2bt-transform.png) | ||
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## Material | ||
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![Material](./img/p2bt-material.png) | ||
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## Duplicate | ||
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![Duplicate](./img/p2bt-duplicate.png) | ||
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## Commands | ||
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![Commands](./img/p2bt-commands.png) | ||
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sidebar_position: 3 | ||
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# Examples | ||
# Asset Examples | ||
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:::my-custom-admonition title goes here | ||
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