Math is hard!
New Features
Setting to apply movement penalties per-grid-space. Defaults to enabled. For gridded scenes, this will (1) count regions/tokens/drawings as imposing movement penalty only if the region/token/drawing overlaps the center point of the grid space and (2) impose the penalty at a grid-space level. If disabled, this will proportionally apply the penalty based on the precise movement path. Closes #181.
Setting to add (or subtract) a flat amount when moving into a grid space with a token penalty. E.g. +5 per grid square. Add parallel setting to drawing configuration. (May add a similar toggle to regions in Terrain Mapper if this cannot be easily handled using active effects.) Closes #125.
Bug fixes and other updates
Correct NaN distance when using hex grids. Closes #188.
Don't treat walls as blocking if the top elevation equals the token elevation. Closes #189.
Update Italian localization. Thanks @GregoryWarn!
What's Changed
- v0.10.5 by @GregoryWarn in #187
Full Changelog: 0.10.5...0.10.6