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angelajyzhang authored Apr 17, 2024
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Expand Up @@ -43,7 +43,7 @@ <h1 align="middle">CS 184: Computer Graphics and Imaging, Spring 2024</h1>
<h1 align="middle">Final Project: WaterShader</h1>
<h2 align="middle">Aayush Patel, Angela Zhang, Dante Hays, Jaewon Oh</h2>

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Expand Down Expand Up @@ -124,38 +124,50 @@ <h4 align="middle"> Schedule</h4>

<p>
Friday, April 12:
Do research on water properties such as reflection, refraction, and waves.
Connect a Minecraft world to our code.
<ul>
<li>Do research on water properties such as reflection, refraction, and waves</li>
<li>Connect a Minecraft world to our code</li>
</ul>
</p>

<p>
Tuesday, April 16 [Milestone]:
Have some basic shaders to understand transparency, and how light is handled in the minecraft clone.
<ul>
<li>Have some basic shaders to understand transparency, and how light is handled in the minecraft clone</li>
</ul>
</p>

<p>
Friday, April 19:
Apply feedback that we got
Apply rudimentary reflection/refraction model
Understand how blending works to adjust shading depending on camera position
Understand how shaders work in the minecraft clone currently
<ul>
<li>Apply feedback that we got</li>
<li>Apply rudimentary reflection/refraction model</li>
<li>Understand how blending works to adjust shading depending on camera position</li>
<li>Understand how shaders work in the minecraft clone currently</li>
</ul>
</p>

<p>
Tuesday, April 23:
Keep working on reflection/refraction model
Improve coloring accuracy
<ul>
<li>Keep working on reflection/refraction model</li>
<li>Improve coloring accuracy</li>
</ul>
</p>

<p>
Friday, April 26:
Improve speed and efficiency of our program
Work on vertex displacement for bigger waves
Friday, April 26:
<ul>
<li>Improve speed and efficiency of our program</li>
<li>Work on vertex displacement for bigger waves</li>
</ul>
</p>

<p>
Monday, April 29:
Record video + write report with one buffer day
<ul>
<li>Record video + write report with one buffer day</li>
</ul>
</p>


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