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Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes

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Advanced Locomotion System Community

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Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional bug fixes.

Supported Platforms

  • Windows
  • Linux

Mac, Android, IOS, and console builds are not tested and supported at the moment. Use the plugin on those platforms with your own risk.

Features

  • Based on latest marketplace release (V4) of Advanced Locomotion System
  • Fully implemented in C++
  • Full replication support with low bandwidth usage (Ragdoll replication is in experimental state)
  • Plugin structure
  • Animation Blueprint is optimized with new property binding feature
  • Inputs are handled with Enhanced Input System
  • Highly optimized for production
  • Mantling and debugging features are implemented as a separate actor components to reduce total overhead on base character class
  • Improved footstep behavior with Niagara particle & decal support
  • Lots of bug fixes additional to marketplace version

Known Issues & Discussion

  • See Issues section for list of known issues
  • See Discussions section to discuss anything about the plugin, and ask questions. Please do not open an issue for questions.

Documentation

Instructions for setting up the plugin can be found on Wiki section.

License & Contribution

Source code of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository, open issues & pull requests to help the development.

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Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes

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  • C++ 93.5%
  • C 6.3%
  • C# 0.2%