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render the frame that triggers outdoor combat
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NQNStudios authored and CelticMinstrel committed Nov 23, 2024
1 parent 6d6f25f commit e156c32
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion src/game/boe.actions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1756,8 +1756,12 @@ void handle_monster_actions(bool& need_redraw, bool& need_reprint) {
if((adjacent(univ.party.out_loc,univ.party.out_c[i].m_loc) || univ.party.out_c[i].what_monst.forced)
&& univ.party.in_boat < 0 && !flying()) {
store_wandering_special = univ.party.out_c[i].what_monst;
if(handle_wandering_specials(0))
if(handle_wandering_specials(0)){
// Render the frame where the monsters are next to the party!
redraw_everything();

initiate_outdoor_combat(i);
}
univ.party.out_c[i].exists = false;

// Get rid of excess keyclicks
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