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feat(content,port):
AGGRO_CHARACTER
flag for enemies (#5846)
* aggro_character variable added to monster Co-Authored-By: Venera3 <[email protected]> * add weakness trigger, fix matt_ignore and m_debug messages * used formatter. change location of aggro ignore check * first pass of aggro_character variables on mons * add documentation * style(autofix.ci): automated formatting * npcs should no longer aggro from a non-player fight & save/load aggro_character tracking Co-Authored-By: Eric <[email protected]> Co-Authored-By: Venera3 <[email protected]> * oops debug message * cleanup cleanup --------- Co-authored-by: Venera3 <[email protected]> Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com> Co-authored-by: Eric <[email protected]>
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