feat(balance): Make slimesprings avoid traps #3795
Merged
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Purpose of change
As pointed out by a member in the Discord, slimesprings don't currently avoid traps. Fixing this seems like a no-brainer to me, since I doubt it's intended for the cute lil guys to be walking into traps like that.
Describe the solution
Adds
"PATH_AVOID_DANGER_1"
to the slimespring. This should fix the issue, assuming this flag does what I assume it does.Describe alternatives you've considered
None
Testing
Admittedly, none. However, I hope this is a simple enough fix that, in the words of a certain man, "It just works."
Additional context
Another user suggested changing the aggression of the slimesprings so that they aren't so hostile towards non-hostile monsters, but I have no clue what the correct aggression value for that would be.