fix: Fix NPC laser finger infinite loop #5798
Merged
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Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Optional
Purpose of change
Fix #5788
Describe the solution
In
npc::aim
, the NPC would use currently equipped weapon without doing a check for existing fake weapon. Added the check for fake weapon and allowed the NPC to aim that first.Also added a check for infinite aiming loop. Doesn't fix anything, but will print a helpful debugmsg if infinite aiming loop ever happens again.
Describe alternatives you've considered
Testing
Additional context