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Releases: cataclysmbnteam/Cataclysm-BN

Cataclysm-BN 0.3

31 Jul 07:40
7440c4f
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  • PR: #1755 Gaming Device update by KheirFerrum
  • PR: #1784 Sort Character Creation skills in menus by KheirFerrum
  • PR: #1831 Add comments to ugly code by KheirFerrum
  • PR: #2095 [DDA Port] port compose.py by scarf005
  • PR: #2126 Label PRs automatically by scarf005
  • PR: #2125 Make sneakers less warm by scarf005
  • PR: #1623 Suggest to use json validator for modders. by AngelicosPhosphoros
  • PR: #2338 Update badge text to stable 0.2 by scarf005
  • PR: #2273 Remove bashing weapons from Montante by Krwak
  • PR: #2553 build: Add deno typescript support to repository by scarf005
  • PR: #2618 Rehydrated fruit for fruit wine must recipe by RoyalFox2140
  • PR: #2631 Torso slot bags coverage halved by RoyalFox2140
  • PR: #2633 Adds engine controls to electronic controls & tweaks portable generator by MrLostman
  • PR: #2543 Weapon Category tweaks. by KheirFerrum
  • PR: #2621 Fix weird speed buff/penalty stacking. Add Speed Mult. Update Character display for speed. by KheirFerrum
  • PR: #2598 Touchups to spellcasting behavior and UI by chaosvolt
  • PR: #2381 Increase damage and armor penetration of 84x246mm and RPG-7 ammo. by LucioFurnari
  • PR: #2610 Helipad on hospital roof by chaosvolt
  • PR: #2649 Aftershock butcher fixes by RoyalFox2140
  • PR: #2645 Grammar fixes to appearance mutations by RoyalFox2140
  • PR: #2656 Broken Generator deconstruct port from DDA by RoyalFox2140
  • PR: #2655 Urban_Development pt.1 - Sewer & Foundation Renovation by Zlorthishen
  • PR: #2653 fix: incorrect temperature for vehicle parts by scarf005
  • PR: #2648 Reimplement and rebalance post-apoc professions by chaosvolt
  • PR: #2660 ci: add problem matchers by scarf005
  • PR: #1681 feat: directional bullet animation by scarf005
  • PR: #2482 Add Essential field to Body Parts. Rework Repair Nanobots and NPC first aid action. by KheirFerrum
  • PR: #2664 Auto-move uses distraction manager, prompts on danger-close by chaosvolt
  • PR: #2668 Added tool category to blood draw kit by AniDemi
  • PR: #2669 feat: allow changing gender in debug menu by scarf005
  • PR: #2674 Magic.md documentation update by RoyalFox2140
  • PR: #2671 feat: allow installing non-sterile CBM when Infection Immune by scarf005
  • PR: #2521 More mission descriptions, fix FEMA mission by chaosvolt
  • PR: #2539 Weapon category adjustments by chaosvolt
  • PR: #2665 Prevent range 1 from diagonal-z-attacks by Coolthulhu
  • PR: #2683 Removed "to_hit" from punch dagger by yay855
  • PR: #2681 Infection Immune now also affects self-installs when enabled by chaosvolt
  • PR: #2677 Consistent naming for power armor items by chaosvolt
  • PR: #2601 feat: Rule Of Cool explosions v0.2: Made of explodium by scarf005
  • PR: #2640 Rule of Cool explosions v0.2: Impressive Pyrotechnics by DeltaEpsilon7787
  • PR: #2685 Fixed computers not spawning properly in hospitals by AniDemi
  • PR: #2676 No stripping non-ally NPCs. by KheirFerrum
  • PR: #2682 ci: use concurrency in documentation by scarf005
  • PR: #2336 Rebalance and increased use of leech plants by chaosvolt
  • PR: #2687 [DinoMod] fix CBM harvest by LyleSY
  • PR: #2696 Activate trap on force-moved enemies by MrLostman
  • PR: #2695 Remove the requirement for shallow pit for junk metal walls by MrLostman
  • PR: #2642 Routine i18n updates on 22 April 2023 by Coolthulhu
  • PR: #2643 Update laser_items.json by yay855
  • PR: #2710 Rule of Cool explosions v0.2: animation system fixes by DeltaEpsilon7787
  • PR: #2689 ci: use ISO timestamp for automated translation pull by scarf005
  • PR: #2694 feat(balance): buff speed and power usage of Joint Servo CBM by scarf005
  • PR: #2709 feat(content): allow rocks for (staff) sling, add {big,small} lead sling bullets by yay855
  • PR: #2714 fix(content): fallback sprites for sling bullets by scarf005
  • PR: #2701 fix(interface): remove color tags in game report by scarf005
  • PR: #2717 Aftershock atomic butter churn uncraft by RoyalFox2140
  • PR: #2719 Add more achievement variable checks by KheirFerrum
  • PR: #2713 Urban_Development pt.2 - Subway Connections by Zlorthishen
  • PR: #2708 Add weapon categories to more tools by chaosvolt
  • PR: #2716 Fixed impassable furniture stopping the player from climbing by AniDemi
  • PR: #2691 fix(i18n): metric bullets part 1: rename .223 -> 5.56x45mm by scarf005
  • PR: #2723 ci(i18n): fix date not showing on automated pulls by scarf005
  • PR: #2724 fix(i18n): metric bullets part 2: rename .308 -> 7.62x51mm by scarf005
  • PR: #2725 Atomic update by RoyalFox2140
  • PR: #2722 Routine i18n updates on 2023-04-29 by Coolthulhu
  • PR: #2727 Migrate out betavoltaic item by chaosvolt
  • PR: #2721 Engines with E_NO_POWER_DECAY flag lack engine power penalty by chaosvolt
  • PR: #2729 Add Kevlar Vest's Recipe by NobleJake
  • PR: #2730 Buff whip damage by NappingOcean
  • PR: #2731 Fix freezers on pizza_parlor.json by Xindage
  • PR: #2726 Implement use of E_NO_POWER_DECAY on top-tier engines/motors by chaosvolt
  • PR: #2663 Reworks and Reintroduced Micro Reactor & Radiation Scrubber CBM's by MrLostman
  • PR: #2733 avgas can be used in gasoline engines by RoyalFox2140
  • PR: #2575 Allow monsters to attack directly up/down by Coolthulhu
  • PR: #2736 Add seatbelts and 5-point harness items by RoyalFox2140
  • PR: #2735 Lycra migration into nylon by RoyalFox2140
  • PR: #2636 Follow-up usage of bread and condiment crafting quality by chaosvolt
  • PR: #2630 Rebalance SUS book itemgroups by chaosvolt
  • PR: #2738 Removed unrelated references by AniDemi
  • PR: #1705 Rework Bionic weapon selection and make BIONIC_GUNS work for NPCs. Fix NPC Aiming. by KheirFerrum
  • PR: #2728 refactor(infrastructure): simplify options panel code by scarf005
  • PR: #2739 Fixed basic power armor (No Hope) by AniDemi
  • PR: #2740 Clean up and rebalance microlab palette item spawns by chaosvolt
  • PR: #2745 fix(content): enable laser gunmods for v29 laser pistol by scarf005
  • PR: #2747 Update discriptions of micro reactors, override & radscrubber by MrLostman
  • PR: #2619 Enable AoE cone for shotgun-like shot ammo by Firestorm01X2
  • PR: #2744 Adjust monster density of labs vs microlabs by chaosvolt
  • PR: #2749 Minor fix for road warrior profession by chaosvolt
  • PR: #2750 fix: default font width should be 8 by scarf005
  • PR: #2746 Allow debug menu to directly spawn irremovable item mods by KheirFerrum
  • PR: #2753 feat: npc command to move them to given location by scarf005
  • PR: #2751 Merge helicopter scenarios into a single one by chaosvolt
  • PR: #2712 Repair Nanobots properly accounts for splints and mutations by KheirFerrum
  • PR: #2742 Weapon Value Caches properly update by KheirFerrum
  • PR: #2754 Cathedral Basement Renovation by Zlorthishen
  • PR: #2757 Reduced volume of the base MP5A2 and P90 by kebkebongit
  • PR: #2613 Improve organization of achivements, port skill achievements by chaosvolt
  • PR: #2760 Fixed electric chainsaw lajatang not working with UPS by AniDemi
  • PR: #2758 content: Add the Kickboxing Martial Art style by DrPariah
  • PR: #2768 Sling bullet/ball bearing recovery by yay855
  • PR: #2657 Encapsulate Character::weapon by Coolthulhu
  • PR: #2779 Update name and description of hauler bot by chaosvolt
  • PR: #2765 Routine i18n updates on 2023-05-06 by Coolthulhu
  • PR: #2777 build: explicitly add <cstdint> header by scarf005
  • PR: #2789 Fix the builds by joveeater
  • PR: #2780 Finally Ferals by Zlorthishen
  • PR: #2786 Fix targeting by KheirFerrum
  • PR: #2715 Unarmed weapons expansion by yay855
  • PR: #2672 refactor: registering actions/categories in action.cpp by scarf005
  • PR: #2810 fix: rename id of sai to sai_weapon by scarf005
  • PR: #2811 Craftable gyrocopter rotors by chaosvolt
  • PR: #2813 Add gyrocopter vehicle and profession by chaosvolt
  • PR: #2737 Fix gunmod checks by KheirFerrum
  • PR: #2774 refactor: obsolete RECOVER_N in favor of dont_recover_one_in by scarf005
  • PR: #2605 Water cannon can load acid by chaosvolt
  • PR: #2819 Routine i18n updates on 2023-05-13 by Coolthulhu
  • PR: #2781 Fix early mech dismount leaving you armed by chaosvolt
  • PR: #2792 Remove AoE from buckshot and flechette ammo until it's fixed by chaosvolt
  • PR: #2824 prevent spawm from linter bot by casswedson
  • PR: #2825 Fix large grid battery using wrong looks_like by chaosvolt
  • PR: #2759 Lab Finale Rework by MrLostman
  • PR: #2826 Sanity-check microlab leech plant spawns by chaosvolt
  • PR: #2832 feat: buff all water purification methods by 8x (250ml -> 2L) by scarf005
  • PR: #2775 Make more fields for bodyparts optional and copiable by KheirFerrum
  • PR: #2809 Further improvements/fixes to ferals by chaosvolt
  • PR: #2823 fix: main menu being unordered by scarf005
  • PR: #2837 Fix PARROT_AT_DANGER attack, proper quotes for new feral lines by chaosvolt
  • PR: #2814 Thick smoke can get through vehicles like other gases by chaosvolt
  • PR: #2822 feat: show cost on vending machine window by scarf005
  • PR: #2787 Fixes to Isherwood weapons and clothing by chaosvolt
  • PR: #2794 Make use of ferals in more specialized monstergroups by chaosvolt
  • PR: #2718 De-obsolete rail rifles by chaosvolt
  • PR: #2828 Craftable mech power cells, related recipe availability changes by chaosvolt
  • PR: #2831 Separate starting battery from mechs by chaosvolt
  • PR: #2838 Update last_world_pos considerations by KheirFerrum
  • PR: #2849 Routine i18n updates on 2023-05-20 by Coolthulhu
  • PR: #2845 Adjustments to mortar and pestle by c...
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Cataclysm-BN experimental build 2023-06-30-0640

30 Jun 06:41
f101739
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  • PR: #2999 Updates to axe, hammer, and anvil qualities by chaosvolt

These are the outputs for the experimental build of commit f1017390e750c0a4ea15e9743acfc7288eefad2a

Cataclysm-BN experimental build 2023-05-31-1834

31 May 18:34
c6e2180
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  • PR: #2892 Scenario: The Lost And Damned by chaosvolt

These are the outputs for the experimental build of commit c6e2180015fb07b81c29bbd5ce5321c615064b0c

Cataclysm-BN experimental build 2023-04-30-2223

30 Apr 22:23
e1ebb64
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  • PR: #2738 Removed unrelated references by AniDemi

These are the outputs for the experimental build of commit e1ebb6449aeaa27a841a96a5590b6a5df5d1038d

Cataclysm-BN experimental build 2023-03-31-2027

31 Mar 20:27
9fc83b6
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  • PR: #2516 Fix possible segfault caused by #2468 when guns are fired by KheirFerrum

These are the outputs for the experimental build of commit 9fc83b65af76cda0cde8aff177d76dea6d739ec6

Cataclysm-BN experimental build 2023-02-28-2224

28 Feb 22:24
4b6fa84
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  • PR: #2378 Small name error correcting in Generic Guns by Lamandus
  • PR: #2367 lower "bulkiness" of maple syrup recipe by Lamandus
  • PR: #2342 Make handpress and bullet puller auto learn, but on a later point. by Lamandus
  • PR: #2349 Move all uncraft recipes (except unpacking) into uncraft folder by Lamandus

These are the outputs for the experimental build of commit 4b6fa84984f795e0cfab8993d326b6f316d3c86e

Cataclysm-BN 0.2

09 Feb 00:01
cda4bc7
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Changelog
  • PR: #927 Reduce debug.log file size by folding consecutive identical errors (Port of CDDA PR 51791) by OrenAudeles
  • PR: #938 Allow turreted laser weapons to fire manually by OrenAudeles
  • PR: #1371 Mutant bears with mutant offal by Coolthulhu
  • PR: #1515 Migrate from Issue template to issue form by scarf005
  • PR: #1525 [Desertpack] Fix elephant corpse vanishing bug by scarf005
  • PR: #1524 Update outdated korean MOTD by scarf005
  • PR: #1523 Allow workbenches simple-deconstruct into workbench item by scarf005
  • PR: #1529 Fix 60x dupe bug between fertilizer and ammonium nitrate pellet by scarf005
  • PR: #1596 Fix engines being unable to be toggled except first by scarf005
  • PR: #1628 Allow recipe category merge by SaintCirno9
  • PR: #1631 Show maximum lift on vehicle info by scarf005
  • PR: #1668 Add workflow to deploy documentation on github page by scarf005
  • PR: #1730 Fix hovering 1-tile-long elevated bridges by olanti-p
  • PR: #1731 Break up omdata.h header, extract overmap specials code into separate header by olanti-p
  • PR: #1763 Translate prying messages by olanti-p
  • PR: #1718 Killer drive spam clearance by Krwak
  • PR: #1783 [CDDA PORT] Adding House 33 from CDDA TO BN by LilShiningMan
  • PR: #1821 Fix inverted condition causing spell study to fail by olanti-p
  • PR: #1830 Update food fun for test code by KheirFerrum
  • PR: #1841 Buff bionic shotgun by Firestorm01X2
  • PR: #1831 Add comments to ugly code by KheirFerrum
  • PR: #1847 Fix shebang in update-pch.sh by scarf005
  • PR: #1820 Pain Recovery Deobsoletion by KheirFerrum
  • PR: #1836 Fix multiple issues with disassembly of count-by-charges items by olanti-p
  • PR: #1856 Overhaul guns infrastructure by leoCottret
  • PR: #1853 [BUGFIXES] Fix candied honey to forest honey duplication bug by TommasoBotarelli
  • PR: #1774 Longsword and estoc to fit in scabbard by Krwak
  • PR: #1743 Draw lower z levels by joveeater
  • PR: #1852 [FEATURE] add barbaran montante MA by leoCottret
  • PR: #1812 Improve tileset invalidation between sessions by olanti-p
  • PR: #1855 Better test isolation by joveeater
  • PR: #1849 Add quadruped armors by leoCottret
  • PR: #1861 Fixes a bug where no sight let you see items through walls by joveeater
  • PR: #1860 Routine i18n updates on 17 September 2022 by Coolthulhu
  • PR: #1857 Overhaul range weapons infrastructure by leoCottret
  • PR: #1866 Add power grid to farms (except Isherwood farms) by Firestorm01X2
  • PR: #1870 make repeating crossbow reload one bolt at a time by Lamandus
  • PR: #1872 **Update tips with info about learning recipies ** by RelMayers
  • PR: #1873 Glues added to soldering iron recipe by Krwak
  • PR: #1876 Fix gcc 11.2.0 build by olanti-p
  • PR: #1877 fix chemical imbalance modifying eyes temperature by leoCottret
  • PR: #1885 [FIX] Add food heating to grid furnitures by leoCottret
  • PR: #1887 Natural Remedies of New England is not that fun by Lamandus
  • PR: #1850 Add New House - 2storymodern03 by LilShiningMan
  • PR: #1918 Some fixes to autodrive and map memory behavior by olanti-p
  • PR: #1915 decapitalize Pneumatic weapons by EigentlicherVogel
  • PR: #1910 Auto add issue labels, issue external links, simplify guidelines by scarf005
  • PR: #1909 standard house palette update - bedside table by LilShiningMan
  • PR: #1908 fix "Explosion processing is delayed to end of turn for explode-on-impact ammo" by leoCottret
  • PR: #1903 Routine i18n updates on 24 September 2022 by Coolthulhu
  • PR: #1900 fix bashable furnitures not bashable by monsters by leoCottret
  • PR: #1893 Make cargo pants and duffelpack autolearnable later, but add book learnability to duffel and backpack by Lamandus
  • PR: #1892 Adding me as point of critique by Lamandus
  • PR: #1891 Make duct tape autolearn at Fab 6 by Lamandus
  • PR: #1890 Ski mask and balclava difficulty, craft time and book learning changes by Lamandus
  • PR: #1889 Make glove liners autolearn at lvl 5 by Lamandus
  • PR: #1881 fix floor destroyed message prompt when bashing on stairs by leoCottret
  • PR: #1878 [DinoMod] feelings that matter by LyleSY
  • PR: #1894 fixes for generic guns by Lamandus
  • PR: #1765 Print a message when NPC takes aim at the player, some aim behavior/message tweaks by chaosvolt
  • PR: #1914 Fix roofs appearing when you load by joveeater
  • PR: #1883 fix NPC blocking with broken limbs by leoCottret
  • PR: #1886 fix [E]xamine does not fallback to using lockpicks on locked doors when the player has no prying tool by leoCottret
  • PR: #1895 Fix bonuses displayed without + by leoCottret
  • PR: #1926 Change mac OS version from 10.15 to 11 in Github Workflows by Coolthulhu
  • PR: #1942 Update changelog.txt with "Changes so far" wiki page content by Coolthulhu
  • PR: #1928 Routine i18n updates on 04 October 2022 by Coolthulhu
  • PR: #1957 Manual release workflow + Makefile (+friends) respecting VERSION by Coolthulhu
  • PR: #1958 Routine i18n updates on 04 October 2022 by Coolthulhu
  • PR: #1959 Fix manual release by Coolthulhu
  • PR: #1729 Move constructions to generic factory, fix some blueprint precalc bugs by olanti-p
  • PR: #1901 [DinoMod] faction updates by LyleSY
  • PR: #1905 Port complete leash and lead system by leoCottret
  • PR: #1927 Adjust Visual Studio compilation guide to account for new contributors by olanti-p
  • PR: #1934 update house palette by LilShiningMan
  • PR: #1939 Style README.md and CONTRIBUTING.md by scarf005
  • PR: #1945 Vortices can now fight back by chaosvolt
  • PR: #1944 Fix item typos in weight/volume fields by leoCottret
  • PR: #1949 Fix bash spells doing nothing to walls and windows by chaosvolt
  • PR: #1951 make Makefile less verbose by scarf005
  • PR: #1954 Fix garlic clove/bulb carnivore bug by RelMayers
  • PR: #1950 Fix misaligned roof in industrial center by chaosvolt
  • PR: #1960 Add volume to raw beans and raw lentils by RelMayers
  • PR: #1932 Fix some frequent reallocations when drawing map with tiles by olanti-p
  • PR: #1875 Port Relative/Proportional Support in Generic Factory. Port Mod Source. by KheirFerrum
  • PR: #1931 Deactivate pet robots in pet menu instead of query by chaosvolt
  • PR: #1933 Implement and rework the hauler bot by chaosvolt
  • PR: #1936 Add exact match search in debug spawns and fix duplicated debug key by leoCottret
  • PR: #1947 Wraith and shadow special attack updates by chaosvolt
  • PR: #1952 While flying, warn when letting go of control or stop driving by scarf005
  • PR: #1961 add clangd cache to .gitignore files by scarf005
  • PR: #1964 Fix latest release badge not showing latest release by scarf005
  • PR: #1974 Fix some guns lacking barter values by chaosvolt
  • PR: #1975 Fixes rendering monsters you can't see when using 2d vision by joveeater
  • PR: #1985 Prevents dodge gain exploit by joveeater
  • PR: #1986 Allows pushing vehicles over ramps by joveeater
  • PR: #1998 Added repairs_like to a couple other items by chaosvolt
  • PR: #2000 Add a suggested parrot line to mi-gos by chaosvolt
  • PR: #1982 Submit bug report directly from game by scarf005
  • PR: #1987 Format configs by scarf005
  • PR: #1999 Add grid flag to more specials, mods in particular by chaosvolt
  • PR: #1994 Fix duplicates in item view by joveeater
  • PR: #1990 **Allow gourmand overeating. ** by RelMayers
  • PR: #1992 Melee skill actually impacts attack stamina usage by chaosvolt
  • PR: #1977 Obsolete Graphical Overmap mod, rename to Larwick's Overmap by olanti-p
  • PR: #1979 Fix string extraction script, fix some extraction warnings by olanti-p
  • PR: #1976 Makefile: respect VERSION variable by olanti-p
  • PR: #1972 Fix Cigarette packs size by RelMayers
  • PR: #1967 Fix gate failing randomly by scarf005
  • PR: #1937 precompiled header and unity build support for Cmake by scarf005
  • PR: #1869 [FIX] rebalance barbaran montante MA by leoCottret
  • PR: #1963 Prettier fuel selection menu by scarf005
  • PR: #1956 Fix burnt mycus ground burning road by leoCottret
  • PR: #1962 Further fleshing out of mi-go areas by chaosvolt
  • PR: #2004 Fix consumption of mixed ammo in magazines by olanti-p
  • PR: #2005 Forbid firing bow when out of stamina, consume stamina after firing by olanti-p
  • PR: #2006 [DDA Port] Tweak msvc version generation script to reduce recompilations by olanti-p
  • PR: #2007 [DDA Port] Misc improvements to GA Transifex workflows by olanti-p
  • PR: #2083 Fix rendering level -10 by joveeater
  • PR: #2081 fix "plural": "none" from translation names by scarf005
  • PR: #2039 update cured hide/pelt description to reflect BN changes by leoCottret
  • PR: #2036 Adds Display Mod Source as an option instead of tying to Debug Mode by KheirFerrum
  • PR: #2031 Fixes labs missing roofs by joveeater
  • PR: #2029 fix typo on modinfo.json schema by scarf005
  • PR: #2026 Adds loaded names to the cleared state and fixes some buggy tests by joveeater
  • PR: #2025 Debug menu can look across z levels and reset ignored messages by joveeater
  • PR: #2021 Makefile: make VERBOSE flag also work for tests by olanti-p
  • PR: #2016 [DDA Port] Fix various issues with window redraw and event handling by olanti-p
  • PR: #1984 Refactor panels by scarf005
  • PR: #2009 Make grave inscription text prompt readable by chaosvolt
  • PR: #2020 add GCC unreachability intrinstic on false branch of assert by scarf005
  • PR: #2027 Routine i18n updates on 15 October 2022 by Coolthulhu
  • PR: #2008 Fix messages involving NPC suffering by chaosvolt
  • PR: #2024 **F...
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Cataclysm-BN experimental build 2023-01-28-1414

28 Jan 14:14
04775f5
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  • PR: #2267 Display fridge buff in item::info by Coolthulhu

These are the outputs for the experimental build of commit 04775f5b65fd56b33b53bfc238ebbb1e95f3562f

Cataclysm-BN experimental build 2022-12-19-2115

19 Dec 21:16
3d29308
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  • PR: #2244 Fix android build, add android to CI by olanti-p

These are the outputs for the experimental build of commit 3d29308de6ae620806fd3b11e4146d89ba06a2aa

Cataclysm-BN experimental build 2022-11-27-1950

27 Nov 19:50
d0df8ee
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  • PR: #2209 [DDA Port] Pin mac_alias to 2.2.0 to fix dmgbuild by olanti-p

These are the outputs for the experimental build of commit d0df8ee6fe1e854f3372d159c157b94515891527