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# 3DCellularWorld | ||
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A simulator game where you can create and edit 3D cellular automaton voxel worlds using various elements. | ||
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This type of simulator is sometimes referred to as a 3d "falling sand simulator". This one is implemented using cellular automata for the benefits of parallelization. | ||
![picture](https://github.com/ccrock4t/3DCellularWorld/blob/main/Assets/Images/background.PNG?raw=true) | ||
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For more info read the [Wiki](https://github.com/ccrock4t/3DCellularWorld/wiki). | ||
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Video: https://www.youtube.com/watch?v=o1E0cWx2p6w | ||
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![pictureOfElements](https://github.com/ccrock4t/3DCellularWorld/blob/main/Assets/Images/elements.png?raw=true) | ||
![pictureOfIsland](https://github.com/ccrock4t/3DCellularWorld/blob/main/Assets/Images/background.PNG?raw=true) | ||
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![pictureOfFlying](https://github.com/ccrock4t/3DCellularWorld/blob/main/Assets/Images/flying.gif?raw=true) | ||
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![picture](https://github.com/ccrock4t/3DCellularWorld/blob/main/Assets/Images/flying.gif?raw=true) | ||
# Requirements | ||
You may select to run the algorithm on either your CPU or your GPU. The two versions look different: the CPU version renders meshes of voxels which are then drawn on the camera, whereas the GPU version directly draws the relevant voxel color for each camera pixel. |