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Lore & Bribery
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- - -
Additions:
 - New item for tatortots called 'fake money'. Does exactly as you'd expect. It's unable to be used as currency, but is impossible to tell if it's fake without experience in bureaucracy.
- - -
Corrections:
 - Vox backgrounds/culture stuffs fixed, bringing it up to date with the current lore and finishing what was leftovers.
- - -
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ProbablyCarl committed Feb 14, 2022
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Showing 8 changed files with 68 additions and 43 deletions.
1 change: 1 addition & 0 deletions baystation12.dme
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#include "code\modules\economy\EFTPOS.dm"
#include "code\modules\economy\Events.dm"
#include "code\modules\economy\Events_Mundane.dm"
#include "code\modules\economy\fakecash.dm"
#include "code\modules\economy\TradeDestinations.dm"
#include "code\modules\economy\Transactions.dm"
#include "code\modules\emotes\emote_define.dm"
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2 changes: 1 addition & 1 deletion code/__defines/culture.dm
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#define CULTURE_VOX_ACOLYTE "Resolute Acolyte"
#define CULTURE_VOX_TRUTH "Artificer of Truth"
#define CULTURE_VOX_TECHNICIAN "Sacred Technician"
#define CULTURE_VOX_LIGHT "Warrior of Light"
#define CULTURE_VOX_LIGHT "Voidborne Vigilant"
#define CULTURE_VOX_MERCHANT "Sworn Merchant"

#define HOME_SYSTEM_VOX_CAPITAL "Ark of the Starlight Herald"
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9 changes: 9 additions & 0 deletions code/datums/uplink/devices and tools.dm
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. = ..()
desc = "A briefcase with 10,000 untraceable [GLOB.using_map.local_currency_name]. Makes a great bribe if they're willing to take you up on your offer."

/datum/uplink_item/item/tools/fakemoney
name = "Fake Money"
item_cost = 1
path = /obj/item/weapon/storage/secure/briefcase/fakemoney
/datum/uplink_item/item/tools/fakemoney/New()
. = ..()
desc = "A briefcase with 10,000 false [GLOB.using_map.local_currency_name]. This costs next to nothing, because it's worth next to nothing. Only an expert can tell the difference between these and the real deal."


/datum/uplink_item/item/tools/clerical
name = "Morphic Clerical Kit"
desc = "Comes with everything you need to fake paperwork, assuming you know how to forge the required documents."
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4 changes: 3 additions & 1 deletion code/game/objects/items/weapons/storage/uplink_kits.dm
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make_exact_fit()

/obj/item/weapon/storage/secure/briefcase/money

startswith = list(/obj/item/weapon/spacecash/bundle/c1000 = 10)

/obj/item/weapon/storage/secure/briefcase/fakemoney
startswith = list(/obj/item/weapon/spacecash_fake = 10)

/obj/item/weapon/storage/backpack/satchel/syndie_kit/armor
startswith = list(
/obj/item/clothing/suit/armor/pcarrier/merc,
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13 changes: 7 additions & 6 deletions code/modules/culture_descriptor/culture/cultures_vox.dm
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/decl/cultural_info/culture/vox/tech
name = CULTURE_VOX_TECHNICIAN
description = "In the times before the Great Collapse, during the Era of Decay which has only so recently come to a close, \
and in these times of revival, one thing remains true above all else; without the work of the Sacred Technicians, your kin would be lost. \
Ranging from the salvage technician to the biotechnician, that which was left by the Auralis and made after by the Vox require constant maintenance. \
Among your kin, you are one who is most skilled in stripping salvage from dead ships and ruins, and not just maintaining but improving upon the sacred Auralis technology. \
Your experience with Non-Vox is mostly with spacers and colonists, with mixed results. Sanctified in oil and armed with wrench and steel, you halt entropy itself. \
The stars will die before the arks."
description = "You are a Voidborne Vigilant, and you know this to be true; to be Vox is to be an enemy of those who covet the arks and their untold miracles of eons dead. \
You have served extensively aboard the ark fleets, massive sacred naval assemblies safeguarding each artifact-world in their voidborne flight. \
Your experience with outsiders comes twofold, in the Novalis and the Heretic. \
The Novalis are Non-Vox who have proven their loyalty and kinship to your people, and earned the honor of serving aboard the ships of the fleet. \
They are often spacers or of the lower-class of their societies, and easily find their feet on both repurposed frigates and bioship cruisers. \
To the Heretic, from the SAARE mercenaries to the Kharmanni purifiers, you give the blessing of silence. \
Not once has a Non-Vox found purchase aboard the Arks, and this will remain true."

/decl/cultural_info/culture/vox/light
name = CULTURE_VOX_LIGHT
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27 changes: 12 additions & 15 deletions code/modules/culture_descriptor/faction/factions_vox.dm
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/decl/cultural_info/faction/vox
name = FACTION_VOX_FLEET
description = "Most vox are content to live and work on the arkships, serving their alloted span under the watchful \
eye of their betters, who in turn serve the apex. Although there is always some degree of social turmoil amongst the \
ark families, with contests and challenges resulting in shifting heirarchies, it usually does not go any further than \
the general day-to-day energy exhibited by all vox. The average ark labourer is not ambitious, and knows things could \
be a lot worse."
description = "The Ark Fleets are massive martial assemblies, consisting of modern vessels both Vox-made and otherwise, with the rare bio-tech ship. \
These ships can range from shuttles to city sized battleships. \
Non-Vox who have proven themselves trustworthy may earn the title of Novalis, and the honor of serving among the crews of these craft. \
Fleet Vox are highly disciplined even by standards of their kin, defending their homes from greedy pirates, amoral mercenaries, hostile empires and opportunistic salvagers. \
They have the most experience with the rest of the galaxy."
hidden_from_codex = TRUE

/decl/cultural_info/faction/vox/covenant
name = FACTION_VOX_COVENANT
description = "Vox raiders are known for their restless energy, their cruelty, and their ambition, even amongst their \
own people. A successful raider can look forward to heightened social standing and personal power upon their triumphant \
return to the ark, but an unsuccessful raider enjoys only death or shame; it follows that experienced raiders are vicious, \
callous killers and thieves with a discerning eye for when to fight and when to flee."
description = "The Covenant of Truth keeps lit the flame of the Auralis, ensuring their memory lives and their teachings followed by their crafted children, the Vox. \
The makers had taught them both to take pride in their works, yet to remember their place and scale in the vast galaxy. \
Acolytes of the Covenant are responsible for reviving the faith of the Auralis, communing with what remains of their once living Gods through arcane technology and ritual for guidance and how to properly honor their intentions. \
They believe in divine purpose, and foretell the return of the Auralis."

/decl/cultural_info/faction/vox/ark
name = FACTION_VOX_ARK
description = "It is rare, but not completely unheard of, for the apex to take a direct hand in the lives of \
their 'children'. Those vox who are singled out and marked by the machine-gods of the ark enjoy a heightened social \
standing, as they are seen as 'untouchable' in a way, but in turn are detatched from their previous social network. \
Being god-touched is lonely work and often backbreakingly difficult, but it is not without rewards. Physical and mental \
augmentation, ancient auralis technology and mind-enhancing persona editing may all be distributed by the apex to their \
favoured pawns."
description = "The majority of Vox live and serve the arkships. \
Artificers creating all that their civilization requires, acolytes keeping alive the flame of the Auralis, technicians maintaining the arcane works of eons past, merchants serving supply needs as they rejoin and depart for their duties beyond home and warriors that defend the sacred homeworlds from any outside threat. \
Ark Vox are the closest their society has to civilians, living with a degree of ease and comfort, assured by the Apex guiding their construct world and the Ark Admiral that leads matters of local state."
37 changes: 17 additions & 20 deletions code/modules/culture_descriptor/location/locations_vox.dm
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/decl/cultural_info/location/vox/fortress
name = HOME_SYSTEM_VOX_FORTRESS
description = "The shroud of an arkship is an unstable and dangerous place to live, and those vox stationed there are \
often salvagers, scavengers, engineers and technicians, struggling with the endless burden of keeping the decay of the ark \
from progressing beyond the shroud and into more critical systems. By comparison to arkborn, they are quiet, self-supporting and \
independant, with few cares for clan politics, family squabbles, or contest challenges. They know their task is critical to \
the survival of the vox as a species, and next to that, tussling with your peers seems a bit immature."
description = "The Ark of the Stalwart Guardian is a heavily fortified ark of the Vox Fleets, its Apex defensive in both its administration and its calculation of potential outcomes. \
Through their deliberation, the fleets have been assembled and armed, ancient fleet doctrine and training returning to the Vox from eons long past. \
While a place of warmth and home as all arks are, a certain pride and rigid nature is inherent to those serving the machinations of the Stalwart Guardian and the scarred ark admiral serving by their side, a hobbled primalis with two cracked eyes, who has dealt with many of the species of the galaxy before their appointment. \
At any given time, the population of this ark is about eight billion, and many return to its decks for retraining of skills long lost. \
The halls are clean, the artisans of its district centers collected and proper in the presentation of their creations to the general crew. \
All aboard the Ark of the Stalwart Guardian are expected to train diligently in combat, to maintain a ready state for whatever new fate the galaxy may cast."

/decl/cultural_info/location/vox/research
name = HOME_SYSTEM_VOX_RESEARCH
description = "Shipborn vox are often purpose-grown for their assigned tasks, frequently under the direct supervision of \
an apex or their servants. They are often seen as 'disposable' in vox culture, as they rarely survive their incarnation \
beyond the tour of the vessel. Those that do, however, are generally thrown straight back into long-distance shipside \
duties, as their success shows their masters that they are well suited to it. The life of a shipborn vox is arduous and \
bloody, and they will be killed and reborn more often than even the most reckless of arkborn raiders."
description = "The Ark of the Curious Acolyte is as all arks, led by the Apex it takes name from, the Curious Acolyte. \
This Apex is of the remaining quintet the most caught in its own machinations, diving ever deeper into personal research and directing their Ark Admiral to new archeo-tech digs from the ancient sites of industry and science it recalls in deep thought. \
The resident Ark Admiral is a Primalis with extensive augmentation, possessing their original body from first its cortical stack was activated, with ark-made legs, arms, and two of their three eyes replacing the original. \
Holding an average at most times of seven billion Vox, most research projects and archeological digs are conducted by this traveling world and its attached fleet, with an abnormal amount of research districts and the majority of ark-made prosthetics and rediscovered technology coming from its halls. \
Its fleet is known to conduct cooperative tech digs with outsiders on occasion."

/decl/cultural_info/location/vox/processing
name = HOME_SYSTEM_VOX_PROCESSING
description = "The shroud of an arkship is an unstable and dangerous place to live, and those vox stationed there are \
often salvagers, scavengers, engineers and technicians, struggling with the endless burden of keeping the decay of the ark \
from progressing beyond the shroud and into more critical systems. By comparison to arkborn, they are quiet, self-supporting and \
independant, with few cares for clan politics, family squabbles, or contest challenges. They know their task is critical to \
the survival of the vox as a species, and next to that, tussling with your peers seems a bit immature."
description = "The Ark of the Dutiful Blade is the processing center of most salvage and raw ore collected by the Vox Fleets, its population holding at any given time thirteen billion Vox, the second most populous of the artifact-worlds. \
Many honor this ark as the beating heart of Vox industry, which produces the vast majority of resources for itself and the rest as its many technicians repurpose and deconstruct what the fleets bring in, melting down scrap and ore for new materials. \
The Ark Admiral serving as the Dutiful Blade’s personal claw is an Armalis clad in the distinctive bronze salvage suits of its technicians, known for their perfected appraisal of alien tech and ability to find the most value possible from a pile of tangled debris. \
This Ark holds not just the majority of technicians, but has a notable amount of decks dedicated to a merchant sub-fleet, constantly departing with what the arks have no need for, and returning with holds full of supply."

/decl/cultural_info/location/vox/production
name = HOME_SYSTEM_VOX_PRODUCTION
description = "Shipborn vox are often purpose-grown for their assigned tasks, frequently under the direct supervision of \
an apex or their servants. They are often seen as 'disposable' in vox culture, as they rarely survive their incarnation \
beyond the tour of the vessel. Those that do, however, are generally thrown straight back into long-distance shipside \
duties, as their success shows their masters that they are well suited to it. The life of a shipborn vox is arduous and \
bloody, and they will be killed and reborn more often than even the most reckless of arkborn raiders."
description = "The Ark of the Vigilant Prophet is the heart of production among the relic-worlds, where great barges of ore, massive spools of wire, crates of biomass are fed to the hungry forges of the most calculating Apex, the Vigilant Prophet. \
Here the majority of newly forged starships take flight, and Quill-Captains make berths to unload that which they cannot use, and take what is needed for the long voyages away from the warmth of the home fleets."
18 changes: 18 additions & 0 deletions code/modules/economy/fakecash.dm
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/obj/item/weapon/spacecash_fake
name = "1000 Thaler"
icon = 'icons/obj/items.dmi'
icon_state = "spacecash1000"
desc = null
gender = PLURAL
opacity = 0
density = 0
anchored = 0.0
force = 1.0
throwforce = 1.0
throw_speed = 1
throw_range = 2
w_class = ITEM_SIZE_TINY

/obj/item/weapon/spacecash_fake/examine(var/mob/user)
. = ..(user)
to_chat((user.skill_check(SKILL_BUREAUCRACY, SKILL_EXPERT) ? "Something is very off with this stack of thalers... WAIT A SECOND, all the serial numbers are identical!" : "It's worth 1000 Thalers."))

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