This repository has been archived by the owner on Oct 20, 2020. It is now read-only.
0.2.5
Pre-release
Pre-release
This release contains:
- Adds ClampProjectionMatrixCallback
- Fixes for wrong lighting when using textures
- Fixes uniform array regexp
- Fixes minor webvr api changes
- Fixes for uniforms declared as arrays
- Adds reference frame to LightSource
- Fixes/Cleans code related to VR
- Reverts RigGeometry bounding box computation
- Adds matrix pretty print
- Fixes bounding box computing of rig geometries
- Handles Better Webgl Context Lost
- Added the possibility to have attributes declaring uniforms conditionaly
- Removes Temp var shader node reuse
- Fixes npm install and update
- Fixes wrong function (typo) call
- Removes setEyePosition orbit limitation
- Fixes bbox
- Bugfix/shadow derivatives intel dev 6588
- Bug/multiple output nodes dev 7081
- Removes extra pushStateSet when using insertStateSet
- Fixes CADManipulator when intersecting against lines or points
- Updates webvr
- Allows custom shadow effect shader
- Improves the screen size normalization of the gizmo
- Adds back colorspace reference implementation
- Bugfix/better log compilation dev 6946
- Adds new CAD Manipulator
- Makes cullvisitor geometry function easier to hook
- Bugfix/memleaks
- Adds viewer::getUpdateVisitor Accessor And Fixes shadowmap RenderSize
- bugfix/tutorial update
- Improves morph support
- Handles UpdateMatrixTransform in a skeleton
- Fixes webvr support
- Handles very bright linear pixel (linear to srgb)
- Computes the bounding box for non influenced vertices of a RigGeometry
- Display the centers of the bounding box when debugging geometries
- Improves scale world computation for normal debug
- Exposes backface picking info on triangle intersector
- Morph box faster box
- Adds gizmo geometry to utils
- Adds Example/pbr
- Adds stats
- Robustifies osg.image.isReady
- Adds skinning debug shader
- Improves the way we detect if a channel can be looped or not
- Fixes uncontrollable Body overwrite
- Disables native msaa for mockup gl caps
- Fixes wrong shadow blend/depth state
- Fixes MemeLeaks
- Fixes intel derivatives GPU
- Simplifies the way to block the orbit y rotation
- Fixes RTT width size for webvr custom
- Fixes resize support for oculus and cardboard
- Fixes example split rtt compositing opaque and transparent operation
- Removes if in vertex shader
- Adds example that split the rendering into different RTT
- Adds visitors benchs & matrixpool
- Adds Webgl2 Support when available
- Adds missing RenderBufferFlush Call
- Feature/animation lerp loop
- Fixes null projectionMatrix GL Calls
- Fixes display graph usage in animation and shadowmap examples
- Feature/uniforms fix miss dev 5763
- Optimises updateTargetType when blend is useless
- Adds helper fonction to change the delay of interpolators
- Adds Camera::resetAttachments
- Improves debug geometry shader to work with animation
- Adds debug graph to display internal system rendering
- Updates website
- Adds better bench cli logs
- Uses commonjs style declaration