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This repository has been archived by the owner on Oct 20, 2020. It is now read-only.

0.2.5

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@cedricpinson cedricpinson released this 02 May 08:31
· 897 commits to master since this release

This release contains:

  • Adds ClampProjectionMatrixCallback
  • Fixes for wrong lighting when using textures
  • Fixes uniform array regexp
  • Fixes minor webvr api changes
  • Fixes for uniforms declared as arrays
  • Adds reference frame to LightSource
  • Fixes/Cleans code related to VR
  • Reverts RigGeometry bounding box computation
  • Adds matrix pretty print
  • Fixes bounding box computing of rig geometries
  • Handles Better Webgl Context Lost
  • Added the possibility to have attributes declaring uniforms conditionaly
  • Removes Temp var shader node reuse
  • Fixes npm install and update
  • Fixes wrong function (typo) call
  • Removes setEyePosition orbit limitation
  • Fixes bbox
  • Bugfix/shadow derivatives intel dev 6588
  • Bug/multiple output nodes dev 7081
  • Removes extra pushStateSet when using insertStateSet
  • Fixes CADManipulator when intersecting against lines or points
  • Updates webvr
  • Allows custom shadow effect shader
  • Improves the screen size normalization of the gizmo
  • Adds back colorspace reference implementation
  • Bugfix/better log compilation dev 6946
  • Adds new CAD Manipulator
  • Makes cullvisitor geometry function easier to hook
  • Bugfix/memleaks
  • Adds viewer::getUpdateVisitor Accessor And Fixes shadowmap RenderSize
  • bugfix/tutorial update
  • Improves morph support
  • Handles UpdateMatrixTransform in a skeleton
  • Fixes webvr support
  • Handles very bright linear pixel (linear to srgb)
  • Computes the bounding box for non influenced vertices of a RigGeometry
  • Display the centers of the bounding box when debugging geometries
  • Improves scale world computation for normal debug
  • Exposes backface picking info on triangle intersector
  • Morph box faster box
  • Adds gizmo geometry to utils
  • Adds Example/pbr
  • Adds stats
  • Robustifies osg.image.isReady
  • Adds skinning debug shader
  • Improves the way we detect if a channel can be looped or not
  • Fixes uncontrollable Body overwrite
  • Disables native msaa for mockup gl caps
  • Fixes wrong shadow blend/depth state
  • Fixes MemeLeaks
  • Fixes intel derivatives GPU
  • Simplifies the way to block the orbit y rotation
  • Fixes RTT width size for webvr custom
  • Fixes resize support for oculus and cardboard
  • Fixes example split rtt compositing opaque and transparent operation
  • Removes if in vertex shader
  • Adds example that split the rendering into different RTT
  • Adds visitors benchs & matrixpool
  • Adds Webgl2 Support when available
  • Adds missing RenderBufferFlush Call
  • Feature/animation lerp loop
  • Fixes null projectionMatrix GL Calls
  • Fixes display graph usage in animation and shadowmap examples
  • Feature/uniforms fix miss dev 5763
  • Optimises updateTargetType when blend is useless
  • Adds helper fonction to change the delay of interpolators
  • Adds Camera::resetAttachments
  • Improves debug geometry shader to work with animation
  • Adds debug graph to display internal system rendering
  • Updates website
  • Adds better bench cli logs
  • Uses commonjs style declaration