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NOTE: This is an extension of #544 , now tested on a completely different machine, CEMU version, Graphics Packs version, and with video clips and screenshots. This builds on that original bug with more details.
After trial-and-error to determine which version broke this, after upgrading from BOTW graphics pack v833 --> v834+ (seems to be all graphics pack versions after v833), enabling FPS++ causes Dragon pathing animations (tested Farosh and Dinrahl) to be between 1/3 - 1/4 normal speed. This also causes them to distort in strange ways after you shoot them and their "escape to the sky" animation triggers.
From point of spawn, dragon takes roughly 5 minutes to patrol around the lake
From point of shot, takes roughly 1 minute 30 seconds to ascend
During the slowed-down ascent, dragon exhibits graphical distortions
To Reproduce
Steps to reproduce the behavior:
Install BOTW graphics pack v834 or later
Enable FPS++ for 120fps (target FPS cap)
Go to either Farosh spawn location in Lake Hylia (see videos above in Description)
You will notice that they path extremely slowly
shoot the dragon; observe they glitch/distort as they ascend into the sky
Manually downgrade graphics pack to v8343, enable FPS++ with similar configs, and observe that this behavior does not occur
Expected behavior
Dragons should path at normal 30fps real-world speed (and same speed prior to Graphics Pack v833). Their sky ascent animation should also not be glitched/distorted.
In general, the newest version(s) of FPS++ have fixed a lot of the old issues running at 60+FPS. However, the dragons being broken is very game breaking, as they're meant to be encountered "naturally," and needing to manually relaunch CEMU with new FPS settings is very immersion-breaking.
Even the solution of downgrading FPS++ to v833 is sub-optimal, because ragdoll physics are very broken around the 120fps mark (an issue which is mostly fixed in newer version).
Screenshots
See description above for videos. Additionally, here are some screenshots of CEMU config:
FPS++ graphics pack v897 setup
OLD v833 FPS++ config used in videos in Description above:
Desktop (please complete the following information):
OS: Windows 11 Pro (x64)
GPU: Nvidia RTX 4090 FE
CPU: AMD Ryzen 9 7950X3D
Chipset: X670E
Renderer: Vulcan
Version: CEMU v2.0-36 (or any version within the last year-ish); Graphics Pack version(s) v834+
Additional context
Was able to verify by manually downloading previously releases, that graphics packs v833 and earlier do not cause this issue for BOTW.
The text was updated successfully, but these errors were encountered:
bbeamz
changed the title
[Breath of the Wild] UPDATE: Newer versions of FPS++ breaks dragons
[Breath of the Wild] UPDATE: Newer versions of FPS++ breaks dragons [BUG]
Apr 25, 2023
Describe the issue
After trial-and-error to determine which version broke this, after upgrading from BOTW graphics pack
v833
-->v834
+ (seems to be all graphics pack versions afterv833
), enabling FPS++ causes Dragon pathing animations (tested Farosh and Dinrahl) to be between 1/3 - 1/4 normal speed. This also causes them to distort in strange ways after you shoot them and their "escape to the sky" animation triggers.I have 3 test case videos below:
v833
@ 120fpsv897
@ 120fpsv833
-->v834
as the point of breakage]For these test cases / videos, the following setup exists:
VIDEO: FPS++ disabled (baseline)
Notes:
VIDEO: FPS++
v833
@ 120fpsNotes:
VIDEO: FPS++
v897
@ 120fpsNotes:
To Reproduce
Steps to reproduce the behavior:
v834
or laterv8343
, enable FPS++ with similar configs, and observe that this behavior does not occurExpected behavior
Dragons should path at normal 30fps real-world speed (and same speed prior to Graphics Pack
v833
). Their sky ascent animation should also not be glitched/distorted.In general, the newest version(s) of FPS++ have fixed a lot of the old issues running at 60+FPS. However, the dragons being broken is very game breaking, as they're meant to be encountered "naturally," and needing to manually relaunch CEMU with new FPS settings is very immersion-breaking.
Even the solution of downgrading FPS++ to
v833
is sub-optimal, because ragdoll physics are very broken around the 120fps mark (an issue which is mostly fixed in newer version).Screenshots
See description above for videos. Additionally, here are some screenshots of CEMU config:
FPS++ graphics pack
v897
setupOLD
v833
FPS++ config used in videos in Description above:Desktop (please complete the following information):
v2.0-36
(or any version within the last year-ish); Graphics Pack version(s)v834
+Additional context
Was able to verify by manually downloading previously releases, that graphics packs v833 and earlier do not cause this issue for BOTW.
The text was updated successfully, but these errors were encountered: