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Fix for issue #1996 , Tomb kings tech stuck at 1 turn
Fixes it by setting the tech in question to requiring a single research point so they don't get stuck, credit to Shin
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key campaign_key faction_key indent technology_key technology_node_set tier research_points_required cost_per_round food_cost optional_ui_group resource_cost required_parents pixel_offset_x pixel_offset_y | ||
#technology_nodes_tables;0;db/technology_nodes_tables/zzz_cbfm_tk_tech_fix | ||
wh2_dlc09_tech_tmb_faction_target_1 8 wh2_dlc09_tech_tmb_faction_target_1 tmb_mil 0 1 5000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_faction_target_2 8 wh2_dlc09_tech_tmb_faction_target_2 tmb_mil 2 1 5000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_faction_target_3 8 wh2_dlc09_tech_tmb_faction_target_3 tmb_mil 4 1 5000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_faction_target_4 8 wh2_dlc09_tech_tmb_faction_target_4 tmb_mil 6 1 5000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_faction_target_5 8 wh2_dlc09_tech_tmb_faction_target_5 tmb_mil 8 1 5000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_faction_target_6 8 wh2_dlc09_tech_tmb_faction_target_6 tmb_mil 10 1 5000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_liche_priest_2 3 wh2_dlc09_tech_tmb_liche_priest_2 tmb_mil 3 1 1000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_liche_priest_3 2 wh2_dlc09_tech_tmb_liche_priest_3 tmb_mil 5 1 2500 0 0 0 0 | ||
wh2_dlc09_tech_tmb_liche_priest_4 2 wh2_dlc09_tech_tmb_liche_priest_4 tmb_mil 7 1 2500 0 0 0 0 | ||
wh2_dlc09_tech_tmb_liche_priest_6 3 wh2_dlc09_tech_tmb_liche_priest_6 tmb_mil 11 1 1000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_necrotect_1 2 wh2_dlc09_tech_tmb_necrotect_1 tmb_mil 1 1 2500 0 0 0 0 | ||
wh2_dlc09_tech_tmb_necrotect_3 3 wh2_dlc09_tech_tmb_necrotect_3 tmb_mil 5 1 1000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_necrotect_5 3 wh2_dlc09_tech_tmb_necrotect_5 tmb_mil 9 1 1000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_necrotect_6 2 wh2_dlc09_tech_tmb_necrotect_6 tmb_mil 11 1 2500 0 0 0 0 | ||
wh2_dlc09_tech_tmb_tomb_prince_1 3 wh2_dlc09_tech_tmb_tomb_prince_1 tmb_mil 1 1 1000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_tomb_prince_2 2 wh2_dlc09_tech_tmb_tomb_prince_2 tmb_mil 3 1 2500 0 0 0 0 | ||
wh2_dlc09_tech_tmb_tomb_prince_4 3 wh2_dlc09_tech_tmb_tomb_prince_4 tmb_mil 7 1 1000 0 0 0 0 | ||
wh2_dlc09_tech_tmb_tomb_prince_5 2 wh2_dlc09_tech_tmb_tomb_prince_5 tmb_mil 9 1 2500 0 0 0 0 |
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