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chaquator/Spooky-Dodge
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TO COMPILE AND RUN FROM SOURCE: -- In the root directory of the source code, open the shell and enter "gradlew run" TO CREATE A COMPILED DISTRIBUTION: -- In the root directory of the source code, open the shell and enter "gradlew distZip". The resulting distribution will be in build/distributions/spooky-dodge.zip TO RUN FROM THE SUPPLIED COMPILED DISTRIBUTION: -- In the spooky-dodge/bin directory of the distribution, run the "spooky-dodge" script correspoinding with your platform (Windows -> "spooky-dodge.bat", Linux/Mac/Unix -> "spooky-dodge") GAME INSTRUCTIONS: -- At any point on any screen, press Esc to exit the game. -- From the title screen, press Enter to start the game. -- In the in-game level, press use WASD, or the arrow keys, to move the ghost character -- The objective of the game is to avoid the projectiles, they are marked as candy corn "bullets" with a white collision aura around them. -- Your character has a small white circle in its center, this is the shape of your collision with the bullets; avoid colliding this shape with any bullet. -- In the in-game level, press P to toggle and untoggle pause. -- At the game over screen, press Enter to restart the in-game level, or T to return to the title srceen.
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Semester Project for CS4361 Graphics - Bullet Hell made in LWJGL
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