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pacman-kata

This kata is designed to make some interesting game mechanics, parsing and rendering, and behaviours, by addressing the feature files one at a time.

Building and Testing

To build and test a particular language version, using your own platform's dev environment, type:

make {lang}

where {lang} can be java, node, go, python.

To build and test using docker containers to encapsulate the dev environment (in case you don't have a particular language installed) type:

make {lang}-docker

where {lang} can be java, node, go, python.

The root Makefile delegates the the language-specific Makefile in each language sub directory. If you look at the language-specific Makefile you'll see you can target specific steps of clean, deps, build,test, coverage and deploy for each language. What these steps mean is specific to each language.

The output of the docker builds means you can run your game implementation as a docker container, like this: docker run --rm -it {lang}-pacman where {lang} can be java, node, go, python.

Getting started with developing a solution

If you set the ENVIRONMENT variable BDD to anything, then make will switch off running tests against all features and only run those matching the tag.

e.g.

export BDD=@1
make test

will only test the java implementation with the first feature.

unset BDD
make test

will test the java implementation with all features.

See below for more info...

Developing using BDD

The features are tagged, to enable a way to incrementally add features to test. The first feature is tagged @test.

The order that I recommend in developing this implementation of the kata, are as follows:

  • Parsing
  • Rendering
  • Movement
  • Pills
  • Collision
  • Panic
  • Control
  • Gate
  • Level
  • WrapAround
  • Display
  • LevelMaps
  • Animation

The structure of this repo is described in more detail [here] (ReposStructure.md)

Once the basic features were implemented, I then focused on refactoring extensively to clean the code.

pacman

I also added colour support in, just for fun!

pacman-colour

for finding better chars to use for the maps, and designing a much more accurate sample maze!

pacman3

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Polyglot implementation of Pacman using BDD

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