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Reaction fixes, refactoring, and flash powder retune (#7654)
# About the pull request This PR refactors a bit of chemistry code (var cleanup, removal of required_other, rework required_container to do path checking), disables mob reaction for several reactions, and retunes the flash power effect. Flash powder now creates a chemical light in the contents of its reagent holder (allowing it to be destroyed), has some additional logging, and has had its duration, range, and power retuned: ![image](https://github.com/user-attachments/assets/cd4cff2a-3b5c-4760-986f-d708c8ba58f3) # Explain why it's good for the game This hopefully gives a bit of experimentation to using this reaction, tones down how excessive it can be, and introduces a bit of counterplay now that it is now destroyable. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://youtu.be/HSCVT3V1saQ </details> # Changelog :cl: Drathek balance: emp_pulse, flash_powder, and foam reactions are no longer possible in mobs balance: flash_powder has been reworked to attach to its holder (so it can be destroyed), and values retuned/capped. refactor: Refactored the metabolize proc for chemistry reactors (removed required_other and changed required_container to use a path check instead) /:cl: --------- Co-authored-by: harryob <[email protected]>
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